F1 2011 do you plan to get it?F1 2010-2016 

F1 2010 was the biggest dissapointment for me of this gen with fake timings invisible walls, inconsistent ai and the weird pit stop bug and from what i've read in the reviews today it sounds like 2011 just fixes some of these problems and adds nothing really new apart from co-op which isn't my thing.

Might get it once its cheaper but theres no way im paying £40 for f1 2010 version 2.0
 
F1 2010 was the biggest dissapointment for me of this gen with fake timings invisible walls, inconsistent ai and the weird pit stop bug and from what i've read in the reviews today it sounds like 2011 just fixes some of these problems and adds nothing really new apart from co-op which isn't my thing.

Might get it once its cheaper but theres no way im paying £40 for f1 2010 version 2.0


:odd:


KERS, DRS, saftey car, much improved AI, red flags, improved career mode, online co-op, 24-car online races...


Hardly F1 2010 version 2.0.
 
F1 2010 was the biggest dissapointment for me of this gen with fake timings invisible walls, inconsistent ai and the weird pit stop bug and from what i've read in the reviews today it sounds like 2011 just fixes some of these problems and adds nothing really new apart from co-op which isn't my thing.

Might get it once its cheaper but theres no way im paying £40 for f1 2010 version 2.0
As is traditional here on gt planet.

TROLL. :D

Seriously though post above says it all.
 
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wow chill, no trolling just an opinion!

i said it was MY biggest dissapointment of this gen not everyone's, just felt really let down after watching all the dev diarys last year and getting all hyped up for it after 3 or 4 years with no f1 game and then they released a broken game and only released the one patch for it.

Didn't actually know about red flags and full race grids online tho, sounds interesting as long as 24 players can behave in the first corner.:)
 
wow chill, no trolling just an opinion!

i said it was MY biggest dissapointment of this gen not everyone's, just felt really let down after watching all the dev diarys last year and getting all hyped up for it after 3 or 4 years with no f1 game and then they released a broken game and only released the one patch for it.

Didn't actually know about red flags and full race grids online tho, sounds interesting as long as 24 players can behave in the first corner.:)



This.

I'm pretty scared actually. Would be nice to have a rolling start with quali laps, tbh.
 
As is traditional here on gt planet.

TROLL.

Seriously though post above says it all.
That's not trolling. If someone says something you disagree with or don't like, they're not automatically a troll.

Didn't actually know about red flags and full race grids online tho, sounds interesting as long as 24 players can behave in the first corner.:)
I think your safest bet will be to race with all the cars on ghost. You can do it in DIRT 3 and it makes for very clean racing in rallycross ... but few people like it. For some reason, chaos at the first corner is the only language people understand in racing games.
 
Hardly F1 2010 version 2.0.
Many of the reviews disagree. Taking into account the rule changes, there is very little about the core gameplay that has changed. It's the same dilemma faced by every annual sporting release, be it Formula 1 or Madden or any other series - many of the changes are cosmetic, and only purists will full appreciate the changes. If a casual fan who doesn't fully understand how DRS works plays the game, are they really going to appreciate the nuances of the system the way hardcore fans will?

And while you point to the safety car and the use of red flags, many of the reviewers did not experience them regularly. In fact, I haven't seen a review were the reviewer had a race red-flagged. These things enhance the gameplay experience, but they don't fundamentally change the gameplay.
 
Many of the reviews disagree. Taking into account the rule changes, there is very little about the core gameplay that has changed. It's the same dilemma faced by every annual sporting release, be it Formula 1 or Madden or any other series - many of the changes are cosmetic, and only purists will full appreciate the changes. If a casual fan who doesn't fully understand how DRS works plays the game, are they really going to appreciate the nuances of the system the way hardcore fans will?

And while you point to the safety car and the use of red flags, many of the reviewers did not experience them regularly. In fact, I haven't seen a review were the reviewer had a race red-flagged. These things enhance the gameplay experience, but they don't fundamentally change the gameplay.

If they just changed the handling and the FFB to me it would already be a winner (and the wheels of the cars actually looking like they are touching the road on the replays but from what Ive seen I think we will have to wait another year for that)

...plus all of the above...´I definitly getting it...
 
Many of the reviews disagree. Taking into account the rule changes, there is very little about the core gameplay that has changed. It's the same dilemma faced by every annual sporting release, be it Formula 1 or Madden or any other series - many of the changes are cosmetic, and only purists will full appreciate the changes. If a casual fan who doesn't fully understand how DRS works plays the game, are they really going to appreciate the nuances of the system the way hardcore fans will?

And while you point to the safety car and the use of red flags, many of the reviewers did not experience them regularly. In fact, I haven't seen a review were the reviewer had a race red-flagged. These things enhance the gameplay experience, but they don't fundamentally change the gameplay.


Good points my good sir. But my perspective is not from the casual viewpoint. And I do agree that those things realistically shouldn't be occurring in every race, and so they don't change gameplay. But the improved AI, the improved suspension and handling, the KERS and DRS, and the Pirelli tire wear are parts of the fundamental gameplay, imo, and I'm looking forward to them.
 
And while you point to the safety car and the use of red flags, many of the reviewers did not experience them regularly. In fact, I haven't seen a review were the reviewer had a race red-flagged. These things enhance the gameplay experience, but they don't fundamentally change the gameplay.

I beg to differ, red flags and safety cards could fundamentally change the gameplay. Simply because it you have (or rather enables you) to alter your strategy quite a bit in case the SC is coming out in, let's say, lap 10. :D

But yeah, casual racers probably won't notice much of the changes. Then again, we're on GTP...95% of us wouldn't consider themselves casual. :)
 
I beg to differ, red flags and safety cards could fundamentally change the gameplay.
Sorry, but "could" is not good enough. It doesn't affect the core gameplay, which is essentially the same as in F1 2010.

Put it this way: the METAL GEAR SOLID games have always been about stealth. METAL GEAR SOLID and SONS OF LIBERTY encouraged this by filling the game environment with objects to hide in and around. However, SNAKE EATER changed things entirely by giving the player the ability to use camouflage in the natural environment. That is a change in the core gameplay mechanics because it allows the player to play the game in a completely different manner to the way they have in previous titles. To give an F1-related analogy, it is the same as the difference between qualifying and racng: qualifying is all about one-lap pace and getting the most out of your car, whereas racing is about long-distance driving, managing fuel levels and tyre wear as you try and navigate the field. The player has to be in a completely different mindset between the two modes.

However, in the case of the F1 games, the deployment of the safety car does not radically change the gameplay mechanics compared to F1 2010. It affects the way events play out on track, but it doesn't actually change the way you play the game. I think you're just trying to explain away the reviews that have commented that this is a problem.
 
PS3 for me. Simply because my PC is kind of old, doesn't even has a screen attached and I don't have a desk for it anyway. It's kind of a server nowadays.

Sorry, but "could" is not good enough. It doesn't affect the core gameplay, which is essentially the same as in F1 2010.

"Could" referred to the fact that it highly depends on how you play the game - arcade style, simulation style or something in between. Oh and how much you want to challenge yourself aka playing with or without aids, of course. More realism is always good, I think.
 
LMSCorvetteGT2
I guess my next question to you good people would be what format will you get the game on?

Good question here for multiple console owners.

Not owning a gaming PC, throws that option out of the window.

Both console versions were a bit choppy last year with Xbox coming out on top performance wise.

Would love to see a comparison around Monaco between Xbox and PS3 to help me make up my mind this year.
 
"Could" referred to the fact that it highly depends on how you play the game - arcade style, simulation style or something in between.
But it's still not enough. "It could change the core gameplay", as opposed to "it does change the core gameplay". One is a certainty; the other is not.
 
But it's still not enough. "It could change the core gameplay", as opposed to "it does change the core gameplay". One is a certainty; the other is not.

One could also say you can play through Snake Eater without adapting your camouflage to, let's say, the ground. On the other hand, you can't do that in Metal Gear Solid 4, at least on Big Boss difficulty. You can't get through the "Chase this guy whilst the city is on lockdown" level without it. :D
 
One could also say you can play through Snake Eater without adapting your camouflage to, let's say, the ground. On the other hand, you can't do that in Metal Gear Solid 4, at least on Big Boss difficulty. You can't get through the "Chase this guy whilst the city is on lockdown" level without it. :D

That has to be one of my most frustrating moments in gaming when I lost track of him after following him for something like 2 hours :ouch:

On topic, I would say the safety car is not a core game element. The fact that you can turn it off attests to this.
 
One could also say you can play through Snake Eater without adapting your camouflage to, let's say, the ground.
Okay, now I know you're just trying to explain away the negative comments in the reviews. If you ask anyone in the gaming industry, they will tell you that the addition of the safety car and red flags is not a change to the core gameplay.

Since you don't seem to be grasping this, here is a better example: the DRIVER series. In the first DRIVER game, you were limited to driving the car you started the mission in. By the third game, you were able to leave the car and travel around on foot. In the fourth game, you can switch cars at will with the "Shift" function. These represent changes to the core gameplay structure. They completely revolutionise the way you play the game.

The addition of the safety car to F1 2011 is not a change to the core gameplay. It only affects immediate events within the race, and only for a short period of time - and it only comes out in the first place if certain conditions are met. It does not provide the player with a new way of playing the game.
 
Getting it for 360 from Gamefly. No worries in paying $60 and it's a good filler before FM4. Really looking forward to it actually. The co-op championship looks enticing.
 
Just curious here, but how many of you are planning on getting the PC version? After reading around a bit on GTP (which, yes, I well realize is pretty much a PS3 forum) I've noticed that most people are going for the PS3 version.

If this is the case then I'll probably have to pick up a PS3 copy sometime down the line.
 
Okay, now I know you're just trying to explain away the negative comments in the reviews. If you ask anyone in the gaming industry, they will tell you that the addition of the safety car and red flags is not a change to the core gameplay.

Since you don't seem to be grasping this, here is a better example: the DRIVER series. In the first DRIVER game, you were limited to driving the car you started the mission in. By the third game, you were able to leave the car and travel around on foot. In the fourth game, you can switch cars at will with the "Shift" function. These represent changes to the core gameplay structure. They completely revolutionise the way you play the game.

The addition of the safety car to F1 2011 is not a change to the core gameplay. It only affects immediate events within the race, and only for a short period of time - and it only comes out in the first place if certain conditions are met. It does not provide the player with a new way of playing the game.

I don't think we'll come to an agreement regarding the SC, so I'd say each to their own. :)
 
Joking or not, accusing someone of being a troll - especially when they're not - is a good way to start a flame war, and incur the wrath of the moderators.
I don't think we'll come to an agreement regarding the SC, so I'd say each to their own. :)
Well, we should - because you're demonstrating a lack of understanding.
 
I think your safest bet will be to race with all the cars on ghost. You can do it in DIRT 3 and it makes for very clean racing in rallycross ... but few people like it. For some reason, chaos at the first corner is the only language people understand in racing games.

Ghost works great on DIRT3 especially on rally and trailblazer and essential on rallycross like you say otherwise it's just a case of who can avoid the first corner pile up that wins.
F1 with ghosts isn't the same obviously as the great feeling you get from overtaking someone would be gone but certainly the only option if you want clean races online.
 
I know that last year's PC version had some great mods that added things like Pirelli tires and wear, look to apex from cockpit view, improved AI mod (when they were too slow in some sections of the track), lighting mods, etc.

But that's always the reason to get the PC version. Wish I could do those mods to the PS3 game.
 
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