F1 2010 was the biggest dissapointment for me of this gen with fake timings invisible walls, inconsistent ai and the weird pit stop bug and from what i've read in the reviews today it sounds like 2011 just fixes some of these problems and adds nothing really new apart from co-op which isn't my thing.
Might get it once its cheaper but theres no way im paying £40 for f1 2010 version 2.0
As is traditional here on gt planet.F1 2010 was the biggest dissapointment for me of this gen with fake timings invisible walls, inconsistent ai and the weird pit stop bug and from what i've read in the reviews today it sounds like 2011 just fixes some of these problems and adds nothing really new apart from co-op which isn't my thing.
Might get it once its cheaper but theres no way im paying £40 for f1 2010 version 2.0
wow chill, no trolling just an opinion!
i said it was MY biggest dissapointment of this gen not everyone's, just felt really let down after watching all the dev diarys last year and getting all hyped up for it after 3 or 4 years with no f1 game and then they released a broken game and only released the one patch for it.
Didn't actually know about red flags and full race grids online tho, sounds interesting as long as 24 players can behave in the first corner.![]()
That's not trolling. If someone says something you disagree with or don't like, they're not automatically a troll.As is traditional here on gt planet.
TROLL.
Seriously though post above says it all.
I think your safest bet will be to race with all the cars on ghost. You can do it in DIRT 3 and it makes for very clean racing in rallycross ... but few people like it. For some reason, chaos at the first corner is the only language people understand in racing games.Didn't actually know about red flags and full race grids online tho, sounds interesting as long as 24 players can behave in the first corner.![]()
KERS, DRS, saftey car, much improved AI, red flags, improved career mode, online co-op, 24-car online races...
Hardly F1 2010 version 2.0.
16 player online, not 24.
Many of the reviews disagree. Taking into account the rule changes, there is very little about the core gameplay that has changed. It's the same dilemma faced by every annual sporting release, be it Formula 1 or Madden or any other series - many of the changes are cosmetic, and only purists will full appreciate the changes. If a casual fan who doesn't fully understand how DRS works plays the game, are they really going to appreciate the nuances of the system the way hardcore fans will?Hardly F1 2010 version 2.0.
Many of the reviews disagree. Taking into account the rule changes, there is very little about the core gameplay that has changed. It's the same dilemma faced by every annual sporting release, be it Formula 1 or Madden or any other series - many of the changes are cosmetic, and only purists will full appreciate the changes. If a casual fan who doesn't fully understand how DRS works plays the game, are they really going to appreciate the nuances of the system the way hardcore fans will?
And while you point to the safety car and the use of red flags, many of the reviewers did not experience them regularly. In fact, I haven't seen a review were the reviewer had a race red-flagged. These things enhance the gameplay experience, but they don't fundamentally change the gameplay.
Many of the reviews disagree. Taking into account the rule changes, there is very little about the core gameplay that has changed. It's the same dilemma faced by every annual sporting release, be it Formula 1 or Madden or any other series - many of the changes are cosmetic, and only purists will full appreciate the changes. If a casual fan who doesn't fully understand how DRS works plays the game, are they really going to appreciate the nuances of the system the way hardcore fans will?
And while you point to the safety car and the use of red flags, many of the reviewers did not experience them regularly. In fact, I haven't seen a review were the reviewer had a race red-flagged. These things enhance the gameplay experience, but they don't fundamentally change the gameplay.
And while you point to the safety car and the use of red flags, many of the reviewers did not experience them regularly. In fact, I haven't seen a review were the reviewer had a race red-flagged. These things enhance the gameplay experience, but they don't fundamentally change the gameplay.
Sorry, but "could" is not good enough. It doesn't affect the core gameplay, which is essentially the same as in F1 2010.I beg to differ, red flags and safety cards could fundamentally change the gameplay.
Sorry, but "could" is not good enough. It doesn't affect the core gameplay, which is essentially the same as in F1 2010.
LMSCorvetteGT2I guess my next question to you good people would be what format will you get the game on?
But it's still not enough. "It could change the core gameplay", as opposed to "it does change the core gameplay". One is a certainty; the other is not."Could" referred to the fact that it highly depends on how you play the game - arcade style, simulation style or something in between.
But it's still not enough. "It could change the core gameplay", as opposed to "it does change the core gameplay". One is a certainty; the other is not.
One could also say you can play through Snake Eater without adapting your camouflage to, let's say, the ground. On the other hand, you can't do that in Metal Gear Solid 4, at least on Big Boss difficulty. You can't get through the "Chase this guy whilst the city is on lockdown" level without it.![]()
Okay, now I know you're just trying to explain away the negative comments in the reviews. If you ask anyone in the gaming industry, they will tell you that the addition of the safety car and red flags is not a change to the core gameplay.One could also say you can play through Snake Eater without adapting your camouflage to, let's say, the ground.
Okay, now I know you're just trying to explain away the negative comments in the reviews. If you ask anyone in the gaming industry, they will tell you that the addition of the safety car and red flags is not a change to the core gameplay.
Since you don't seem to be grasping this, here is a better example: the DRIVER series. In the first DRIVER game, you were limited to driving the car you started the mission in. By the third game, you were able to leave the car and travel around on foot. In the fourth game, you can switch cars at will with the "Shift" function. These represent changes to the core gameplay structure. They completely revolutionise the way you play the game.
The addition of the safety car to F1 2011 is not a change to the core gameplay. It only affects immediate events within the race, and only for a short period of time - and it only comes out in the first place if certain conditions are met. It does not provide the player with a new way of playing the game.
That's not trolling. If someone says something you disagree with or don't like, they're not automatically a troll.
Well, we should - because you're demonstrating a lack of understanding.I don't think we'll come to an agreement regarding the SC, so I'd say each to their own.![]()
I think your safest bet will be to race with all the cars on ghost. You can do it in DIRT 3 and it makes for very clean racing in rallycross ... but few people like it. For some reason, chaos at the first corner is the only language people understand in racing games.