F1 2019 Will Feature Microtransactions — Including Items Only Available Via CashF1 2019 

it still bothers me when I buy a game and can’t acces the full potential without spending extra money on a game.

Still a cash only items with no means of obtain in game at all is just straight up reeks greed.

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Just saying...

I'm not defending this choice, because it strikes me as a seriously odd one, but on the plus side, at least it's only visual customization. People who spend on it won't have a competitive advantage over players that don't, which is IMO a key distinction in the murky, murky world of MTX.

It will be very interesting to see how much of a grind is necessary to unlock all the items that can be obtained through regular play, though.
 
People keep clamoring for games to take the next step in realism and production values. Games then have the consummate increase in cost. Games have mostly been the same price for 14 years now, despite dramatic increases in "quality" from the "Hi Resolution PS2 game" of the beginning of the PS360 years and 14 years of inflation.


So you either get stuff like this that some people will happily take advantage of and doesn't actually affect anyone not taking part in it (compared to ones where you get a competitive advantage, or the game is seemingly structured to encourage it or whatever), or games take another price hike during this upcoming console generation.
 
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I tend to be measured when it comes to mico transaction (MT) and DLC
First for me micro transactions are for temporary items or cosmetic
If it's real content you can keep forever, it's a DLC

When a game feature MT or DLC, I look at the base content of the game. Is it plentiful enough?
Is the game enjoyable without those purchases?
Is the price of these purchases fair

Example:
- Forza Motorsport series: Yes there are a lot of DLC and with the exception of FM6 (that featured whole new categories) you really are not limited without them
- FM7 crates, bonus cards are mandatory to get money at a decent speed. Making them MT only or very expansive in game would have been a disaster. Good the ingame price has been kept low ans they always paid for themselves.
- PC2: DLC are good, but the base game is good enough. So that its worth the base money
- NFS payback, I played the game after the MT scandal when money has been made more available. Let me tell you that if money was slower to come than today there was a serious problem ! And MT would have ben necessary to advance at a decent speed. This is the kind of things we need to avoid.

For F1 2019 the base content seems to be OK, so additionnal MT or DLC don't bother me
 
As someone who adores customization and was excited to be able to make the cars my own, this is a kick to the crotch. Very disappointing. 👎
 
I had already decided skip F1 2019 because the list of the classic cars weren't much different from 18'. And now with these microtransactions news... it's definitely a big NO.

Still waiting for the new Grid thou. Let's see if this "practice" will be part of Grid too.
 
If it is just for cosmetics and not online changing and maybe performance changing just on offline. Im all for it. Business. Id be happy to see what a portion of that money goes towards game wise in the future
 
gran_turismo_5_chrome_lp_640.jpg


Just saying...

I'm not defending this choice, because it strikes me as a seriously odd one, but on the plus side, at least it's only visual customization. People who spend on it won't have a competitive advantage over players that don't, which is IMO a key distinction in the murky, murky world of MTX.

It will be very interesting to see how much of a grind is necessary to unlock all the items that can be obtained through regular play, though.
Different era since it's only present in GT5/6. GTSport didn't do that anymore. Also you can't buy the special edition car for each as you have to buy the special edition of the game which typically also contains APEX booklet.

We are talking about what's happening nowadays, not what happened way back then. I dont recount for this era any other racing games that offers cash only items since day 1.

To be perfectly honest, the one in this F1 game is actually the most tolerable out of all Codemasters franchises compared to DIRT and very likely GRID series.
 
Different era since it's only present in GT5/6. GTSport didn't do that anymore. Also you can't buy the special edition car for each as you have to buy the special edition of the game which typically also contains APEX booklet.

We are talking about what's happening nowadays, not what happened way back then. I dont recount for this era any other racing games that offers cash only items since day 1.

To be perfectly honest, the one in this F1 game is actually the most tolerable out of all Codemasters franchises compared to DIRT and very likely GRID series.

Oh, I didn’t realize “greed” is time-based.

Whether you want to shift the goal posts or not, the point is that paying extra for more content — content that is exclusively behind a pay wall — is not a new concept. At least here it’s visual only.
 
Oh, I didn’t realize “greed” is time-based.

Whether you want to shift the goal posts or not, the point is that paying extra for more content — content that is exclusively behind a pay wall — is not a new concept. At least here it’s visual only.
Well point is currently Codemasters is doing it, while PD no longer doing it.

If anyone's and anything's past has to be digged upon then, surprise, basically all has bad marks on their own. We live in a moment, not dwelling on the past.
 
And there I was excited for the new GRID

To those only reading the headline, it's just for visual customisation bits and pieces. Nothing major.
It IS major. Customization and cosmetics are a HUGE part of some genres, such as racing games. Imagine NFS U2 where you had to pay for the top tier items.

I've boycotted the new MK and will 100% boycott this now.
 
It’s basically saying
‘I’ve made a game, but I haven’t finished it because I’ve run out of money. Can you buy some stuff and help me finish it? But I won’t finish it, I’ll keep adding in things that should have been in anyway’.

It’s a bad way of gaming these days. But it’s the harsh reality. Games are part released to release the rest at a cost. Biggest earner being the cod series. The original pay for the game then pay to play
 
R3V
Customization and cosmetics are a HUGE part of some genres, such as racing games. Imagine NFS U2 where you had to pay for the top tier items.

FTFY: Customization and cosmetics are a HUGE part FOR some gamers in some genres, such as racing games.

It's all about perception. Games like NFS U2 have absolutely no appeal to me because that type of modding of rice rockets is at best uninteresting from my perspective - for you however is seemingly important which is perfectly fine.

PS: Nothing against Japanese cars, I appreciate many of the rice rockets but I don't like the type of mods games like NFS U2 were promoting.

It’s basically saying
‘I’ve made a game, but I haven’t finished it because I’ve run out of money. Can you buy some stuff and help me finish it? But I won’t finish it, I’ll keep adding in things that should have been in anyway’.

It’s a bad way of gaming these days. But it’s the harsh reality. Games are part released to release the rest at a cost. Biggest earner being the cod series. The original pay for the game then pay to play

This is nothing new - I started gaming quite late compared to my age (only around 2011) but it was already a running theme there. With all due respect, people act here as if we would see the sky collapse while this is really not even surprising with the increasing development costs.
 
Well point is currently Codemasters is doing it, while PD no longer doing it.
No. PD just allows you to... pay to have a competitive advantage in their online-focused racing game over those without as much money/time to spend?



That's... better?

R3V
It IS major. Customization and cosmetics are a HUGE part of some genres, such as racing games. Imagine NFS U2 where you had to pay for the top tier items.
Interesting. I've only ever played F1 2009. I wasn't aware Codemasters had since made the series so extensive customization was the main draw of the game, like it was in games like Underground 2.
 
No. PD just allows you to... pay to have a competitive advantage in their online-focused racing game over those without as much money/time to spend?



That's... better?
Are you referring to the "Pay to get car" MTX? Because last time I heard about Sport Mode, it gives you Gr4 and Gr3 cars for free for each manufacturer by contract. And most of events involving N Class or so cars has the cars provided so you dont need to spend credits.

Unless I read it wrong.
 
This is a $60 game right? Why do they want even more money?

This post explains it best:

The dollar has lost 50% of its purchasing power over the past 30 years. 30 years ago games cost $60. Today they cost $60.

The MSRP of a 1990 Honda Civic was $10,000. The MSRP of a 2019 Honda Civic is $20,000.

Development costs are way higher than 30 years ago with how complex games have become. So I do understand the plethora of DLC lately. Perhaps the most popular games are able to absorb the higher costs given that they sell millions of copies and are usually full of microtransactions.

I think it's time for the gaming industry to get together and agree on a new base price, say $80, and drop all this DLC crap that just angers everyone and splits the playerbase online. They end up charging $80 to $120 once you add in all that extra crap, anyway.

The recommended retail price of AAA games have largely stayed the same over the course of three decades while development costs have skyrocketed, so it is no surprise game developers are looking for some way to recoup the costs. The "Cosmetic items only" approach seems to be the best compromise which doesn't pass on the price hike to all users.

R3V
It IS major. Customization and cosmetics are a HUGE part of some genres, such as racing games. Imagine NFS U2 where you had to pay for the top tier items.

Not the best example - In Need For Speed Underground 2, you had to visually modify your car (to earn reputation points) to progress in career mode. If cosmetics were charged with real cash, this would have created a pay-to-win mechanic which doesn't apply in F1 2019.
 
People keep clamoring for games to take the next step in realism and production values. Games then have the consummate increase in cost. Games have mostly been the same price for 14 years now, despite dramatic increases in "quality" from the "Hi Resolution PS2 game" of the beginning of the PS360 years and 14 years of inflation.


So you either get stuff like this that some people will happily take advantage of and doesn't actually affect anyone not taking part in it (compared to ones where you get a competitive advantage, or the game is seemingly structured to encourage it or whatever), or games take another price hike during this upcoming console generation.
Or you get rid of the CEO who takes a $25 million cut for himself
 
R3V
And there I was excited for the new GRID


It IS major. Customization and cosmetics are a HUGE part of some genres, such as racing games. Imagine NFS U2 where you had to pay for the top tier items.

I've boycotted the new MK and will 100% boycott this now.

It is not major in anyway. Need for speed underground 2 is a pathetic comparison being a game that is about customisation and the culture around it. This is a Formula 1 game...about Formula 1....not customising cars...not to mention it's only in multiplayer.

Just to reiterate that point. This is a Formula 1 game..not need for speed.
 
Wow, what a shocker. All of the Anti-Codemasters crowd ripping into this news with their GTS pom pom's on.

So let me get this straight.. It's okay to flat out buy cars with real money without grinding for them on GTS but, it's the worst thing ever to be able to buy a special livery on F1-19?

:banghead:
 
Wow, what a shocker. All of the Anti-Codemasters crowd ripping into this news with their GTS pom pom's on.

So let me get this straight.. It's okay to flat out buy cars with real money without grinding for them on GTS but, it's the worst thing ever to be able to buy a special livery on F1-19?

:banghead:

What if, both are bad, and Codemasters' come off looking worse for it when you consider their actions specifically from DiRT 4 onward, but also earlier as well, also play into it?
 
Wow, what a shocker. All of the Anti-Codemasters crowd ripping into this news with their GTS pom pom's on.

So let me get this straight.. It's okay to flat out buy cars with real money without grinding for them on GTS but, it's the worst thing ever to be able to buy a special livery on F1-19?

:banghead:

I don't think GTS should have the option either, regardless of cosmetic or not. It's the principle that what you buy is the whole game, without the need to pay for additional content of any type.
 
Its bad enough they give you 2/3 of a game and then want you to pay extra for the rest capitalism is the worst... Sticking with F1 2018 after hearing this... I used to buy codies games for £2.99 the good old days lol

Treasure Island Dizzy for the win!

Harking back to the budget game era I vaguely remember Codemasters chancing their arm with a couple of dodgy games for the Atari ST and Commodore Amiga that required you to phone an 0898 number (*a premium rate dial code normally reserved for sex lines and horoscopes) for the security code - EVERY TIME YOU LOADED THE GAME!!!

So this is nothing new really...

Should this be the new way of gaming I'll pass.Sell all of my equipment and buy a nice mountain bike.

I love mountain biking and will always welcome new people to the sport but if you're looking for a hobby that is less of a continual drain on your finances I would suggest maybe 'cocaine'
 
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