F1 25 Revealed, Launches May 30 with Braking Point, F1 Movie Tie-In… and Reverse Tracks?

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## RACE YOUR WAY - F1® 25 DEEP DIVE #2 🏁

Learn more about circuit changes, customisation, and much more in this year's F1® 25.

We've just dropped even more info about [*F1® 25*'s big year-on-year advancements]( ). Here are some of the highlights:

  • LIDAR circuits (Bahrain, Miami, Melbourne, Suzuka and Imola) have been introduced to the game for the first time
  • Reverse track layouts also added - Silverstone, Zandvoort, and the Red Bull Ring
  • New Decal Editor introduced, allowing you to make custom liveries, including the option to select different fonts/styles of driver numbers
  • Doubled the pool of real-world radio audio, including those from team principals and during Qualifying
  • Handling revisions, AI enhancements, and more.

Be sure to check out the full deep dive blog as there's a lot more to read than in the video. That can be found by clicking here //

A huge array of excellent changes and additions, the handling changes sound very promising, the visuals have definitely had a noticeable boost, particularly in the texture department. Special liveries will now be available on the correct cars in all modes when unlocked as well. Reverse circuits can be used in the career modes from the 2nd season onwards.

Positive.
 
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That can be found by clicking here // @everyone
Poor guy :D

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This might be the first F1 title I purchase close to or at release - the driver/manager style of gameplay sounds interesting and reminds me of the Player Manager footy games.
naaaa im waiting till we get gameplay from the Jarno and Avaraa. If they like the physics then I'll dive in.
 
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