Fallout 4

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Just a couple quick questions about finding and scrapping stuff if anyone can answer.
I occasionally see junk in the game I can't pick up, like gold plated lighters and knives. Is there a stat or perk I should boost so my character will recognise them?
I should be able to get more materials out of a lot of junk items but presently can not (like gold out of gold plated lighters), is there a stat or perk for that? I've already got the level 1 perk for getting screws and stuff out of weapons and armour. Is there also a way to scrap junk in my workshop or inventory without letting the game automatically do it when I want to craft something? I'm just worried that the game will scrap a valuable object for something common like steel and I'll lose all the other materials.
Cheers for the help, this game is overwhelming since I haven't looked at too many play guides or info sites (there's too much of it out there :dopey:).
 
I'm well past that. I was mostly doing missions for Preston, but wound up in difficult territory out to the east. So I went south; I gave Danse a hand at ArcJet, and went on to Diamond City. I just met Piper.
What's your level/build and what weapons/armor are you using? What's your preferred playstyle? Took me a while to get a decent set of armor up and I put a few points in the wrong perks, which put me on the wrong track in the beginning. It becomes less of an issue later on (more perks), but in the beginning a few bad decisions can really mess up your game.

Just a couple quick questions about finding and scrapping stuff if anyone can answer.
I occasionally see junk in the game I can't pick up, like gold plated lighters and knives. Is there a stat or perk I should boost so my character will recognise them?
I should be able to get more materials out of a lot of junk items but presently can not (like gold out of gold plated lighters), is there a stat or perk for that? I've already got the level 1 perk for getting screws and stuff out of weapons and armour. Is there also a way to scrap junk in my workshop or inventory without letting the game automatically do it when I want to craft something? I'm just worried that the game will scrap a valuable object for something common like steel and I'll lose all the other materials.
Cheers for the help, this game is overwhelming since I haven't looked at too many play guides or info sites (there's too much of it out there :dopey:).
If you can't pick it up, you can't pick it up. ;) So no stat/perk for that.

And the game doesn't scrap any other items than those under 'junk'. Stuff under other categories is never scrapped automatically. It is possible for settlers to grab items from your workbench though (e.g. if there's an attack they might grab that rocket launcher, armor or fat man from the workbench to defend). So if you don't want that, just put another container somewhere and put your stuff in that.
 
So, after nearly twelve hours, I am contemplating starting over from scratch. Most of the past three or four have been spent running from fights and getting experience from finding new places and swearing when I run out of ammunition and trip a new feral ghoul attack. And there was one nasty moment where I quick-saved just as a Miremirk Razorclaw savaged me to death, and so I kept reloading just in time to die in a gory mess.

I might have sunk twelve hours into the game, but I don't consider the time wasted. For one, I now know the mechanics of the game, and so I can play "properly". And two, I had a heavy landing on Friday afternoon and while I haven't done any serious damage, the doctor's orders were to take it easy over the weekend.

What's your level/build and what weapons/armor are you using? What's your preferred playstyle? Took me a while to get a decent set of armor up and I put a few points in the wrong perks, which put me on the wrong track in the beginning. It becomes less of an issue later on (more perks), but in the beginning a few bad decisions can really mess up your game.

My highest stats are intelligence, perception and endurance. Then agility and charisma, and finally strength and luck. I sunk a lot of my early points into upgrading stats rather than on perks, mostly to minimise the impact of my under-developed stats on overall gameplay.


In terms of my play style, I tend to work alone. I find a lot of the buddies to be useless; Piper, for instance, attacks anything that moves, which is always helpful when it's a gang of super mutants and I can count the number of bullets I have left on one hand. I tend to piroritise exploration over combat; I will walk from Sanctuary Hills to Diamond City and back for the sake of the trip. I favour sidearms like the 10mm pistol, but have only recently gotten my hands on the likes of the Righteous Authority and Junk Jet.
 
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What's your level/build and what weapons/armor are you using? What's your preferred playstyle? Took me a while to get a decent set of armor up and I put a few points in the wrong perks, which put me on the wrong track in the beginning. It becomes less of an issue later on (more perks), but in the beginning a few bad decisions can really mess up your game.

If you can't pick it up, you can't pick it up. ;) So no stat/perk for that.

And the game doesn't scrap any other items than those under 'junk'. Stuff under other categories is never scrapped automatically. It is possible for settlers to grab items from your workbench though (e.g. if there's an attack they might grab that rocket launcher, armor or fat man from the workbench to defend). So if you don't want that, just put another container somewhere and put your stuff in that.

Thanks for the help. I didn't know settlers could grab your weapons either. I already gave Jun Long a Minigun (and one bullet since they don't use ammo :lol:), and I was thinking of setting up a homing beacon so I can get another person to assign to defence and give them the Fatboy. When my arsenal gets larger though, I wouldn't want to lose track of valuable weapons, so maybe I will follow your advice and get a container to put them in.

However it was valuable junk I was worried about losing, like scrapping a fan for steel and missing out on the gears, or even worse, missing out on adhesive somewhere. Even then, every time it scraps something I worry what other resources I may be losing, even if it's as simple as rubber. Maybe not a huge issue? While I'm at it, how does a scavenging station work? I assigned Codsworth to it, do rescources just appear in the workshop without notification from it? I should probably get another settler as well to do that, is Codsworth good in a fight? Because Dog is useless, he doesn't do anything half the time.
 
In terms of my play style, I tend to work alone. I find a lot of the buddies to be useless; Piper, for instance, attacks anything that moves, which is always helpful when it's a gang of super mutants and I can count the number of bullets I have left on one hand. I tend to piroritise exploration over combat; I will walk from Sanctuary Hills to Diamond City and back for the sake of the trip. I favour sidearms like the 10mm pistol, but have only recently gotten my hands on the likes of the Righteous Authority and Junk Jet.
Then I'd go with agility, perception and intelligence. Then you can create a stealth/sniper/assassin build. Add a bit of charisma (3) so you can get the 'lone wanderer' perk. Add 'sneak' and whatever perks give you bonus on pistols, since you favor those. Also get the perks that allow you to get the better mods for the weapons you favor (in the intelligence column). If your sneak is high enough and you've modded a suppressor on your weapon, you can take out almost any enemy without being detected and with huge 'undetected' bonuses. :D

It's also worth to note that glasses give you an extra point of PER and sunglasses give you an extra point of CHA. Same for certain hats. Something to consider because it means you can do with less points in that particular column.

However it was valuable junk I was worried about losing, like scrapping a fan for steel and missing out on the gears, or even worse, missing out on adhesive somewhere. Even then, every time it scraps something I worry what other resources I may be losing, even if it's as simple as rubber. Maybe not a huge issue?
It's not an issue. Some people wrote that you don't get all resources if the item is auto-scrapped, but this is not true. So if something has (oil + steel) and it's auto-scrapped for the oil, the steel goes in your workbench, automatically.

While I'm at it, how does a scavenging station work? I assigned Codsworth to it, do rescources just appear in the workshop without notification from it? I should probably get another settler as well to do that, is Codsworth good in a fight? Because Dog is useless, he doesn't do anything half the time.
Codsworth is pretty worthless too. :lol: And yes, scavenging is an automatic thing, stuff will appear in your workbench automatically.

And with regards to companions in general, I prefer to have them around as decoys. :D
 
Then you can create a stealth/sniper/assassin build. Add a bit of charisma (3) so you can get the 'lone wanderer' perk.
Thanks for that. I will play around with it and see what I can cook up. I am just hoping that I can get my hands on something a bit heavier for when I am in a tight corner.

I am also constantly on the lookout for better gear. I have the vault jumpsuit, leather shoulder pads and leg guards, and a flight helmet. I look like I am gearing up for a grid iron match.
 
Then I'd go with agility, perception and intelligence. Then you can create a stealth/sniper/assassin build. Add a bit of charisma (3) so you can get the 'lone wanderer' perk. Add 'sneak' and whatever perks give you bonus on pistols, since you favor those. Also get the perks that allow you to get the better mods for the weapons you favor (in the intelligence column). If your sneak is high enough and you've modded a suppressor on your weapon, you can take out almost any enemy without being detected and with huge 'undetected' bonuses. :D

It's also worth to note that glasses give you an extra point of PER and sunglasses give you an extra point of CHA. Same for certain hats. Something to consider because it means you can do with less points in that particular column.

It's not an issue. Some people wrote that you don't get all resources if the item is auto-scrapped, but this is not true. So if something has (oil + steel) and it's auto-scrapped for the oil, the steel goes in your workbench, automatically.

Codsworth is pretty worthless too. :lol: And yes, scavenging is an automatic thing, stuff will appear in your workbench automatically.

And with regards to companions in general, I prefer to have them around as decoys. :D

Thanks for the help.đź‘Ť Dog has been a good decoy at times at least, I think he nearly died once, is that even possible? Irregardless, this is good stuff, answers some of my questions, man this game is huge. I am sure I've never played anything this overwhelming.

Thanks for that. I will play around with it and see what I can cook up. I am just hoping that I can get my hands on something a bit heavier for when I am in a tight corner.

I am also constantly on the lookout for better gear. I have the vault jumpsuit, leather shoulder pads and leg guards, and a flight helmet. I look like I am gearing up for a grid iron match.

If you want, take your Dog back down to the vault and ask him to fetch an item in front of the Cryolator case, he will magically pull it out for you. It's a very strong weapon, I had to use it on a bear once. A few shots did like half health and froze it. I was able to finish it off with my 10mm. Speaking of my 10mm, I'm giving it a break in favour of a laser pistol I found, which I converted to a laser rifle with some basic mods. At least until I run out of fusion cells.
 
Whoa, glad I read this because I was going to waste my next 4 levels getting the Ghoulish perk thinking it might also take away the accumulation of rads.
Ghoulish Perk
The health regeneration functions even in combat. This perk does not prevent the accumulation of rads, so as your health regenerates, the red portion of your health bar will also grow. This means that if you don't have RadAways, radiation can still eventually kill you.


Edit: CRAP! Double post, didn't realise. Mods please feel free to merge this with my last post.
 
I am also constantly on the lookout for better gear. I have the vault jumpsuit, leather shoulder pads and leg guards, and a flight helmet. I look like I am gearing up for a grid iron match.
I've just reached level 23 and still wearing the vault suit with leather or metal on top with extra pockets, needs improving though. I also do the glasses thing, but keep forgetting to swap sometimes.
I also prefer the 10mm pistol, I've modded it a fair bit and the extra large quick eject magazine is very useful, for me anyway.
You've done well getting to Diamond City with a weak character.
Get well soon.
While I'm at it, how does a scavenging station work? I assigned Codsworth to it, do rescources just appear in the workshop without notification from it? I should probably get another settler as well to do that,
At Sanctuary I have three scavenging stations as only one person can be assigned, when I return I check the workstation, unfortunately you're not told of what has been added. Yesterday in checking I found I had 893 pieces of wood.
 
can we study video games the way we do film and serious literature?

OT:- Of course! Assuming it's serious video gaming, the only major difference in the study is to accommodate the non-linearity.
 
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I was with Curie crossing the bridge from Sanctuary to Red Rocket, when she said "look at the sky"...I looked up a bit too late... just saw a faint trail of smoke before it dissipated..."we must investigate that crashed ship"

Ahh crap didn't get a good read of where it landed :(

I saw it's trail go in the direction of where the farm settlement near the tower is.
So I went towards it and 3 Super Mutant were in the process of attacking, so I defended there.
Tried to search for the crashed ship, but no sign of it :banghead:
 
Tried to search for the crashed ship, but no sign of it :banghead:

I've had three of these happening in various places, and have not found one of them. Heard them but not seen.
Only a guess, but is it Vertibirds crashing ?
On another note, I keep having to help out at the Starlight Drive-in, I think this is because it is positioned between two roads, again another guess.
 
I've had three of these happening in various places, and have not found one of them. Heard them but not seen.
Only a guess, but is it Vertibirds crashing ?
On another note, I keep having to help out at the Starlight Drive-in, I think this is because it is positioned between two roads, again another guess.


No it looked like a jet trail

Anyway I did find it after a bit of searching, it's quite far away from Red Rocket actually....and near one of your settlement areas...down from the brewery..

It's a UFO with an Alien and a certain Blaster :)

With a trail of green blood from the ship to a nearby cave...



Good luck Protectron :lol:

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I did find that particular crash by accident some time ago, but it wasn't one that I heard so didn't put the two together. Found everything accept the unfortunate crew member, plus scavaging Raiders who all had blue hair.
 
I did find that particular crash by accident some time ago, but it wasn't one that I heard so didn't put the two together. Found everything accept the unfortunate crew member, plus scavaging Raiders who all had blue hair.

So is there more than one crash?

Also the direction the craft was going is the opposite of how it landed at the crash site...makes me wonder...


-----

Oh I just hit 120 hours, but still at level 20....

Although I did fiddle with another female character as well, and do quick saves and muck around a bit before resuming/reloading and continuing with serious play :dopey:

I've noticed some quest rewards in caps amount, do vary every time I turn it in, from a quicksave. So there is some random element to it.
 
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Interesting on the random rewards, good spot.
I heard the first crash then heard two more since finding that site, so I presumed it was Vertibirds, though I have not seen any flying around so far in this game.
In Fallout 3 I shot them down all the time, but unless I was near them never found crash sites. I was starting to think it was just background noise in the game, intrigued now so will go searching next time.
 
Caved in and bought the PC version like i should've done all along. 60FPS and ultra graphics is so much better. Already got loads of mods like damage being 1x for enemies and for me (for realism), loads of visual mods and the all important speech one (you can see what you're going to say, not an inaccurate summary)
 
You've done well getting to Diamond City with a weak character.
I was at level 11 when I got there, but there's so many locations to discover that I am now at level 13 (plus a mission for Abbott). I don't even need to go into them.

Two questions: 1) I met Brother Andrew yesterday; is he worth joining? Maybe I am just being too cynical for my own good, but what he described sounds suspiciously like an ultra-conservative religious sect, the kind that inevitability gets brought to its knees by a scandal involving the misappropriation of funds or cannibalism. 2) Is the Freedom Trail mission broken? I found the starting point and the bored tour bot, and the instruction was to go on to the next marker, but there's no location icon to follow. Or is this more like a scavenger hunt? It sounds a lot like Assassin's Creed III which felt like a history class with a test at the end; not being American, I find it very difficult to engage with and appreciate the more nuanced elements of American history; if you ask me what Paul Revere said at the end of his ride, I'm likely to say it was "whoa!" to calm his horse down.
 
I was at level 11 when I got there, but there's so many locations to discover that I am now at level 13 (plus a mission for Abbott). I don't even need to go into them.
You've done better than I realised, I was level 17 and ran like hell the last part to reach it.
I've found three markers for the Freedom Trail, all by accident, two of the times I didn't catch what my character said as I was being shot at, and the third time from the comment made I will need to pop in to Bletchley Park to use their code breaking machines, and as you say there is no icon so don't know where to go. Would be useful to be able to replay comments.
I have not met Brother Andrew, but a religious sect is something found in Fallout games, even had one worship a ticking Nuclear bomb looking for enlightenment.
Sorry for not being helpfull, but again well done.
 
SPECIAL Min-max testing - pretty helpful.
I didn't know Endurance helped that much for sprinting

-also I never came across that Trader at the end of the video....
 
I was at level 11 when I got there, but there's so many locations to discover that I am now at level 13 (plus a mission for Abbott). I don't even need to go into them.

Two questions: 1) I met Brother Andrew yesterday; is he worth joining? Maybe I am just being too cynical for my own good, but what he described sounds suspiciously like an ultra-conservative religious sect, the kind that inevitability gets brought to its knees by a scandal involving the misappropriation of funds or cannibalism. 2) Is the Freedom Trail mission broken? I found the starting point and the bored tour bot, and the instruction was to go on to the next marker, but there's no location icon to follow. Or is this more like a scavenger hunt? It sounds a lot like Assassin's Creed III which felt like a history class with a test at the end; not being American, I find it very difficult to engage with and appreciate the more nuanced elements of American history; if you ask me what Paul Revere said at the end of his ride, I'm likely to say it was "whoa!" to calm his horse down.

1) The entire Pillars of the Community thing is a scam. At some point he'll ask you to take all of your stuff. At that point you have to kill all of them unless you can persuade the guy to let you go.
Out of amusement I gave him all my stuff and afterwards nothing happened, as I thought. The guy mentioned there was another Level I had to achieve but it only comes "in time". Of course you can get your stuff back from a room but that'll make everyone hostile.

2) There's a brick trail on the ground that you have to follow. As you keep following it you'll run into these markers that you have interact with so the markers will update to the next one. I don't think the markers are actually marked on the map so you have to follow the trail carefully. But eventually it'll end at an abandoned church East of Goodneighbor.
 
Thought I would share my Red Rocket settlement.

Few overall shots:

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It's a little hard to see but I have a couple of stores set up under the existing canopy on the ground level.

Moving up:

2nd floor at the top landing looking towards settler's quarters w/ shotgun turret at entry door:
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Power generation to the left:
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Settler's quarters (currently 8):
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Settler's back terrace:
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Going up to the third level:
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The rocket courtyard + power armor gallery:
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Central power node + recruitment:

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Concorde facing balcony:

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Facing entrance with bedroom and bobblehead stand:

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Is there any significance to the Vault Boy lunch boxes I (you) keep finding? I think I have found a dozen or so and when they 'pop' open usually a fork or other small resource item flies out, nothing seems to be exciting.....yet!
 
2) There's a brick trail on the ground that you have to follow. As you keep following it you'll run into these markers that you have interact with so the markers will update to the next one. I don't think the markers are actually marked on the map so you have to follow the trail carefully. But eventually it'll end at an abandoned church East of Goodneighbor.
There will be some areas where the line is non-existant. If it crosses a road, it is painted, if it goes over rubble, it will give you a pretty good clue as to where the line picks up.

You will need to complete the red line to continue the main story (it will be when you obtain a couser's brain, or what remains of it) and you need to get in touch with someone with someone with greater than Dr. Amari's intellect). Inside the Old North Church, find a lantern painted on the wall and follow along until you see a dial on the wall. Turn the dial to spell "Railroad" and a hidden door will open, gaining you access to the Railroad HQ, where you can get that chip analyzed.
 
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