I'm using an Obutto Ozone. I'm wondering if I need it (to angle down) or if a horizontal (flat) orientation is all I need. I'm certainly not interested in those adjustable clamps impeding leg movement, either getting in/out or while racing.
They are indeed not.Am I missing something or is there just the one wheel base on Fanatec's website and all of the racing wheels are no longer there...?
Good to know. US site only has the CSW wheel base and it's accessories.They are indeed not.
Maybe the site is being updated ?
Something with the wheels also: almost only X-box branded bundles...
Yes, clearly the CSL line is being worked on, but apart from the CSL Xbox Rim nothing else has been announced so far.
There is two of them, the regular and the carbon (which I'm very happy with).A formula rim would be nice!
But they aren't Xbox One compatible. :-(There is two of them, the regular and the carbon (which I'm very happy with).
Ah, OK, I was not aware that you were on Xbox...But they aren't Xbox One compatible. :-(
Am I missing something or is there just the one wheel base on Fanatec's website and all of the racing wheels are no longer there...?
A formula rim would be nice!
I was not very much into open wheelers, until I had the chance to try a simulator that had the Fanatec Formula wheel.So... what do you guys (with the CSW) play to get your formula fix? I have a pretty beefy PC too? Is Project Cars the answer?
So... what do you guys (with the CSW) play to get your formula fix? I have a pretty beefy PC too? Is Project Cars the answer?
you can try this
R3E is free to download and this formula experience is about 3$
So... what do you guys (with the CSW) play to get your formula fix? I have a pretty beefy PC too? Is Project Cars the answer?
Yes, and a lot of the track mods cause problems, look dull, awkward.Assetto mod community has what your after.
It has been a while since you drove PCars I guess. Or do you never leave track ? It is not because AI manages to overtake with two or more wheels on the grass, that the grass has "more" grip. Some issue with AI,not the grass. Just try...Pcars Physics are a Joke for starter's, More grip on the grass than the track.....Lol ok...sure.
Ok, so Fanatec V3 owners are left out ?Yes they do on an older version of Fanaled's...(if you have new v3 pedals you have no choice unfortunately)
Maybe Kunos should not even have bothered then...or...what is AC for ?AC was never designed to be a Forza or GT series....wait for Console to Grill them on the career mode.
PCars has laser scanned tracks too (6 I believe), so if you think they are "soo pis* poor" then what has SMS done to them to make them worse than AC's ?LASER scanned tracks that cost 10's of thousands of $$ to do, and Pcars laser scan's might as well by made from GPS data its soo pis* poor.
Because I only drive in cockpit view, where I rely on the cars dashboard gauges (MOTEC or not). What looks good in the pits can differ totally from what I get while driving, especially when going up-or downhill, when the dash moves out of my view. Now I need to stop, change settings and drive off again. Controlled by the button box would be a lot easier, as are the ARB's you mentioned: no need to go back to the menu to make minor changes.Why do you need to adjust the view on the fly ?
I have the solution. Get a G27, the rev lights on the G27 are working in AC.Ok, so Fanatec V3 owners are left out ?
Whe should not even need to use third party apps to get things working that should work in the game for starters.
Another thing (since we are on the Fanatec topic (!) :
I can not use the directional stick on my Fanatec Porsche 918 RSR wheel, because Kunos did not implement that, how is that ? For that you can also use a third party app, yeah right....
You are correct, there is a difference in laserscanning techniques and I believe that the lasescanning in AC is less complicated than the laserscanning used in iRacing and maybe even in pCars.PCars has laser scanned tracks too (6 I believe), so if you think they are "soo pis* poor" then what has SMS done to them to make them worse than AC's ?
In you opinion laser scanned is without any doubt the best (which is probably right), but there is a difference in laser scans ? Weird...
There is no way to implement real life track conditions with the current pc and software technology. Laserscanned tracks or tracks build from photos, GPS data, it is all the same.Also keep in mind that tracks will change in time and that your 1-3mm exact track will (could) be different next season (or in the sale season when repairs are done).
Laser scanned does not include kerbs, which are also important, but are left to the track designers.
Even real race car drivers rely on laserscanned tracks to learn a track.And why would I need laser scanned tracks where I am never go driving IRL ?
PCars Zolder is (AFAIK) not laser scanned, but I assure you it is pretty close to the real thing. AC does not even have it. So from my point of view (opinions differ).....
I think and I hope that I have the solution for you.Because I only drive in cockpit view, where I rely on the cars dashboard gauges (MOTEC or not). What looks good in the pits can differ totally from what I get while driving, especially when going up-or downhill, when the dash moves out of my view. Now I need to stop, change settings and drive off again. Controlled by the button box would be a lot easier, as are the ARB's you mentioned: no need to go back to the menu to make minor changes.
BTW some cars ARE equipped with cockpit controlled ARB's and since we are getting V8's too, that will be a realistic control.
Damn, I used to have one....I have the solution. Get a G27, the rev lights on the G27 are working in AC.
I don't know which technique is used by SMS but here's the difference between iRacing and AC scan techniques.You are correct, there is a difference in laserscanning techniques and I believe that the lasescanning in AC is less complicated than the laserscanning used in iRacing and maybe even in pCars.
Not sure but I seem to have read that SMS' resources are even more limited..Don't forget, Kunos Simulazioni is a very small company with a limited budget. Compared to SMS and iRacing company, they do a very good job with the limited resources they have.
Right you are, but the difference is rather minimal (my last time was in 2015 - by car and also on race bike).We are both Belgians and we both drove on the Zolder track. If SMS used a laserscanned Zolder track, it would be correct to the last millimeter. As you know, it is not.
Which I have seen. But the laser does not catch the surface of the curbs, or whether the used paint is more or less slippery and so on.The curbstones are part of the laserscanned data, even the width of the run off's (grass, sand or whatever). There is an iRacing video on youtube where they explain how a laserscanned track is build and curb stones are definitely part of this technique.
Thanks, just changed that this morning, but I will have to do some more adjustments since the car is now bouncing too harsh. Dash stays in sight now. 👍I think and I hope that I have the solution for you.
Disable "lock onboard camera to horizon". There is a similar option in pCars.
You may have misunderstood me. AC has clearly some positive points and if I completely disliked it, I would not drive in it any more.You like pCars, I like AC. But that doesn't mean that we have to brake down a sim we don't like. Both sims do things right and wrong. I just happens that I like AC more than pCars, because the physics in AC feels so much real than the physics in pCars. I am in no way an AC fan. It just happens to be the only sim that I enjoy eventhough I don't agree with some of Kunos's decisions and how they do certain things in AC.
There is no sim that does everything right. If we want to have it 100% right, we have to do trackdays as you do.
It has been a while since you drove PCars I guess. Or do you never leave track ? It is not because AI manages to overtake with two or more wheels on the grass, that the grass has "more" grip. Some issue with AI,not the grass. Just try...
BTW: ever watched iRacing series on TV ? You know the "REAL" sim with "the only right physics" ?
- Four cars next to each other approaching a 90° corner, two of them with the outside wheels on the grass. Leaving the corner all four still side by side
- several cars going trough the gravel with no speed loss
- a car being hit and flying over the trackside trees
There's no point discussing, Pcars physics are questionable at best.
Ok, so Fanatec V3 owners are left out ?
Whe should not even need to use third party apps to get things working that should work in the game for starters.
Another thing (since we are on the Fanatec topic (!) :
I can not use the directional stick on my Fanatec Porsche 918 RSR wheel, because Kunos did not implement that, how is that ? For that you can also use a third party app, yeah right....
Agreed, the support for this kind of stuff is very poor
And "unrealistic stuff" (controls) in PCars ? ... You mean ignitiion, start engine, wipers, headlights, brake bias, TC, ABS.... ? Yeah, really unrealistic...
How often are you starting your car ? Stall much ? Wiper's with no rain = no point, Headlights Check, Brake Bias Check. VERY much unrealistic ARB adjustment on Cars that dont have it= thank god AC doesn't have it.
Maybe Kunos should not even have bothered then...or...what is AC for ?
Ac was originally designed as a Hotlapping sim, there's no question about it. there was also a time when marco/Stefano thought the game would have MAX 15 cars and like 6 tracks. Things change over time, Some for the better, some for the worse....Its part of development.
PCars has laser scanned tracks too (6 I believe), so if you think they are "soo pis* poor" then what has SMS done to them to make them worse than AC's ?
In you opinion laser scanned is without any doubt the best (which is probably right), but there is a difference in laser scans ? Weird...
Also keep in mind that tracks will change in time and that your 1-3mm exact track will (could) be different next season (or in the sale season when repairs are done).
Laser scanned does not include kerbs, which are also important, but are left to the track designers.
And why would I need laser scanned tracks where I am never go driving IRL ?
PCars Zolder is (AFAIK) not laser scanned, but I assure you it is pretty close to the real thing. AC does not even have it. So from my point of view (opinions differ).....
They Failed to actually make a Laser scanned surface with their "laser scanned data" Ac's tracks have 1000% more feel and life to them, Pcars tracks are Flat and lifeless.....Yes there is telemetry/track data to back that up. I have No idea where you get the idea the kerbs aren't included in the scan, Nor why you seem to think that the track evolving IRL is important to the Digital version, Sure for the Pro's who want to practice the track, but the sheer track condition/feel wont change that drastically in the end which render's your point moot, That is unless your going to foot the bill to have thing's re scanned for the whole community.
Because I only drive in cockpit view, where I rely on the cars dashboard gauges (MOTEC or not). What looks good in the pits can differ totally from what I get while driving, especially when going up-or downhill, when the dash moves out of my view. Now I need to stop, change settings and drive off again. Controlled by the button box would be a lot easier, as are the ARB's you mentioned: no need to go back to the menu to make minor changes.
BTW some cars ARE equipped with cockpit controlled ARB's and since we are getting V8's too, that will be a realistic control.
So wait, let me get this strait, you actually come to a complete stop and adjust your Drivers eye POV when going up or down a Hill ? POV changes are done on the Keyboard as they are a Use it once, Save it and your good to go...There's no point in having the POV buttons on a button box, complete waste of 6+ buttons.
Not sure but I seem to have read that SMS' resources are even more limited.....
I would be hard pressed to believe that one.
You may have misunderstood me. AC has clearly some positive points and if I completely disliked it, I would not drive in it any more.
But I do like PCars better and when someone wants to break it down (as he does in other forums), just because he has some kind of aversion to it, I feel I have to reply. I am just as good entitled to my opinion.
I'm not breaking AC down, just pointing out the weak points (as well as I point out weak points of PCars).
Agreed ?
But my final point (and that is where I started) is that PCars lets me exploit all the nice things my FANATEC stuff offers, while AC does not...
You are entitled to your opinion, As am i. I just so happen to have a couple pieces of hardware that makes it easier to detect track detail and overall physics, Im not sitting at a Static desk with a FFB wheel and monitor as my only inputs as to whats going on with the car/track/physics.
Your the one who actually broke it down, Piece by piece. I just corrected you on the stuff you were wrong about. Thats all...Dont like it.....Sorry.
You can not compare the V1 to the actual V2 base. Always welcome to come and try...That's the problem with Fanatec.
It is no secret that I'm not interested in Fanatec hardware, although I tried out the Fanatec clubsport shifter and it felt good. Also, August 5th of last year, I tried out the CSW V1 with the BMW rim. I wasn't impressed. The BMW rim is very nice though.
I think that you are the perfect candidate for a DD wheel. You are much more into racing than I am. I am much more interested in steering techniques, car control and stuff like that, altough I would like to do some trackdays myself. But my car isn't suited for trackdays.
Indeed, but I already have that on 0...To change the bounciness of the car, change this:
Not sure if this is what you are looking for.
I might take you up on that.You can not compare the V1 to the actual V2 base. Always welcome to come and try...