csw fully compatible with csr elite pedals for PS3 mode?
Nice to see so many reviews, and I think I got all the info I wanted. Will def buy the wheel next time I'm out pf the country. One thing I'd like to ask though is which wheel does it simulate when in PS3 mode? I was hoping it would now be the G27 (as opposed to the G25 in previous Fanatec wheels), so then GT5 would support the rev lights and the larger number of buttons it has. It would be very nice to have that rotary switch working like the one in the DFGT in GT5!
Mr LatteSo thus far what game(s) would reviewers say gets the best out of the wheel?
bumerMaybe it has already been answered, but I have a question about CSP V2 clutch pedal. As it is meant to feel more like real clutch pedal, does it act like a real pedal? What I mean is that, if there is a certain point where it should feel like engaging/disengaging, does fanatec driver window show it registering movement past this point or not. If it does, then this new clutch system is totally pointless.
This tipping point is your point of engagement/disengagement. When over this point your pedal becomes noticeably lighter to depress and you will have it fully depressed and disengaged. This tipping point is about 2/3 of the way. Which is a normal position where to disengage the clutch.
bumerIn real car, you can let clutch up until tipping point, before car starts to move. If CSP V2 pedals still register the whole pedal movement rather than from no pedal pressed till tipping point, then this system is useless as you can't let your pedal up until tipping point because your car in game starts to move before, so you still don't get this real feeling as this pedal is intended to give.
bumerI didn't say that I need to be able to set certain point in the driver and I don't care that different cars have different points. I just wanted to know that if you can feel that point mechanically when pressing the pedal, can I use this point in game. As your answer goes, then NO. So there is no point in such mechanism, as I don't need to feel it, because there is no use for it in games. So it doesn't really add anything to realism.
It is kind of like putting a bass shaker to your cockpit that doesn't use in-game data to shake you but rather just shakes in 5s intervals, so that you know it shakes, but it doesn't really shake when it should.
bumer@LogiForce
You are making things too complicated. All I hoped for is that if you can feel tipping point mechanically, then they could have done so that magnetic sensor doesn't register any movement past this tipping point. So all past tipping point is basically a deadzone. As simple as that.
bumer@LogiForce
You are making things too complicated. All I hoped for is that if you can feel tipping point mechanically, then they could have done so that magnetic sensor doesn't register any movement past this tipping point. So all past tipping point is basically a deadzone. As simple as that.
But then you do not have the proper feedback on depressing of the pedal like you said to complicate things.
You talk about mechanical feedback and then talk about a deadzone on a sensor. Both are very different things and your above suggestion does not do anything for it mechanically.
lemansfanaticI think you are referring to the BITE point of a real clutch, correct? This would be a great feature to emmulate for race starts, but unfortunately its almost impossible to simmulate (as of yet). Maybe someday someone will figure it out, but for now, simmulation of the engagement point is as close as we get.
In real car, you can let clutch up until tipping point, before car starts to move. If CSP V2 pedals still register the whole pedal movement rather than from no pedal pressed till tipping point, then this system is useless as you can't let your pedal up until tipping point because your car in game starts to move before, so you still don't get this real feeling as this pedal is intended to give.
In any game all you have to do is set up your clutch deadzone until you hit the engaging point . So all the travel up until you feel the clutch engage on the V2's doesnt engage the clutch in game. I think that is the answer you were looking for ?
Nice write-up.
While I agree that most people probably won't benefit from going from a G27 to the T500RS but if you're mainly console racer, that your only game is GT5 and you find the FFB via G27 to be too weak, than the change to to the T500RS can be quite significant. Still, I do agree if you can afford it go for the CSW.
paskowitz
FMWSo did your review also get posted on the Playstaion Boards? There was also another fellow on those boards that was selected. Did they ever post their review on the PS Boards? I'm anxious to read both reviews as I would very much like to read PS3 performance more than anything.
Cheers
I really have only two complaints in regards to the CSPV2. The first is the cable connection is below the wheel and inaccessible when hard mounted and still a pain to access otherwise.
Paskowitz his ClubSport Wheel review
Actually it is easily accessible after hard mounting. Just remove the three screws on the top of the foot rest plate, remove the plate, and your good to go.