Fanatec To Release New Wheel (Rim)

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Did you guys notice that there's a new quick release system ?

Yeah, though it bugs me the collar isn't keyed in any way so there's increased risk of damaging the pins. It's just a friction fit as far as I can tell. The set screw is the only thing keeping it aligned.
 
Interesting... Very interesting. I hope I was close on the CSL's pricing. $250 for the base, and I am more than sold. I get to keep my basic CSR pedals for a little while longer, and I also get to use them with the xbone.
 
Interesting... Very interesting. I hope I was close on the CSL's pricing. $250 for the base, and I am more than sold. I get to keep my basic CSR pedals for a little while longer, and I also get to use them with the xbone.
Indeed nice wheel, 150 bucks so like you I also hope the new base comes in at a budget friendly price and the total package (wheel + base), doesn't exceed the 400€ mark.

That's about the maximum i would spend on a 'toy wheel' ;).

Edit; look what i found:

 
Lightweight 30CM
According to specs this is 10g lighter than the latest 599XX rim from Thrustmaster

bb9flLU.jpg
 
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Very nice. Looks like I can plan on picking up a PS4 someday soon. When does Gran Turismo Sport come out again?
 
Ouch, the CSWv2 base has crept up to €750 in the EU store. If Fanatec keeps having to push up the price, I'm wondering whether the CSL wheelbase can be made for under €400.....
 
It is a pretty unique system which tightens the rim rock solid to the base. You will see ;)
I dont have a problem with the strap method, it should be rock solid as you say. Its the alignment that I worry about though. Without the keyed part, one could easily get the alignment wrong and screw up their wheel. I guess I will have to make sure I do two things. 1) be careful when I swap wheels, and 2) never change the wheel when I've had too much to drink. LOL.
 
I dont have a problem with the strap method, it should be rock solid as you say. Its the alignment that I worry about though. Without the keyed part, one could easily get the alignment wrong and screw up their wheel. I guess I will have to make sure I do two things. 1) be careful when I swap wheels, and 2) never change the wheel when I've had too much to drink. LOL.

There is a keyed section that will sit in the groove at the top of the collar
 
I'm trying to find a pic high res of the back of the wheel. I'm not on my PC at the moment, so its a bit tricky. I have to take your word for it. Thanks for the info.
 
Very nice. Looks like I can plan on picking up a PS4 someday soon. When does Gran Turismo Sport come out again?

I wouldn't plan on using this wheel for Gran Turismo / Sport on PS4 until it launches and someone tries it and reports success OR Fanatec announces a Sony or GT license.

Prove me wrong Fanatec!! :lol:
 
I wouldn't plan on using this wheel for Gran Turismo / Sport on PS4 until it launches and someone tries it and reports success OR Fanatec announces a Sony or GT license.

Prove me wrong Fanatec!! :lol:


I hear you and agree. I have a CSW V2 with Formula and BMW rims. I'll continue to play GT6 on PS3 until things are more clear, before I buy a PS4 and other hardware. Although that rim will work on PS3. hmmmm :)
 
Lightweight 30CM
According to specs this is 10g lighter than the latest 599XX rim from Thrustmaster

bb9flLU.jpg
I hear you and agree. I have a CSW V2 with Formula and BMW rims. I'll continue to play GT6 on PS3 until things are more clear, before I buy a PS4 and other hardware. Although that rim will work on PS3. hmmmm :)
Why doubt? The picture above shows a ps4 mode :confused:
 
Why doubt? The picture above shows a ps4 mode :confused:
Because it's not actually that simple.
Fanatec has no official PS4 license. Instead, it has written PS4 compatible drivers, but they have to be embedded into games by the game vendor themselves.

As of now, the only games on PS4 which have these embedded drivers are Project CARS and Codemasters F1 2015.
http://www.projectcarsgame.com/home/fanatec-wheel-support-comes-to-consoles
http://blog.codemasters.com/f1/06/f1-2015-supported-wheels-and-controllers/
Games like The Crew, Driveclub and WRC 5 do not support Fanatec wheels.

The fact that Driveclub doesn't support Fanatec at the moment gives us all pause for concern, since Driveclub is first party Sony. Gran Turismo, being also first party Sony, may or may not be willing to embed Fanatec drivers. Only time will tell.
 
Because it's not actually that simple.
Fanatec has no official PS4 license. Instead, it has written PS4 compatible drivers, but they have to be embedded into games by the game vendor themselves.

As of now, the only games on PS4 which have these embedded drivers are Project CARS and Codemasters F1 2015.
http://www.projectcarsgame.com/home/fanatec-wheel-support-comes-to-consoles
http://blog.codemasters.com/f1/06/f1-2015-supported-wheels-and-controllers/
Games like The Crew, Driveclub and WRC 5 do not support Fanatec wheels.

The fact that Driveclub doesn't support Fanatec at the moment gives us all pause for concern, since Driveclub is first party Sony. Gran Turismo, being also first party Sony, may or may not be willing to embed Fanatec drivers. Only time will tell.

I hope this is not the case with the new to be unveiled wheel base.

Drive Club is a real hoot of a fun game and what is the point of buying a new PS4 compatible wheel to discover it is not going to work with ALL titles. I think you are partly mistaken though.

My understanding here... I would presume they have now emulated the "G29" like in the past Fanatec wheels would emulate the "G27/G25". It is not Fanatec drivers that need embedded but drivers for which product it emulates that do.

It makes sense that "Drive Club" or other titles that do not work on current Fanatec is because "G27/G25" are not supported neither. It is not a "Fanatec" blocking but a factor that the wheels it "emulates" are not supported.

The thing that bugs me is if the below wheel at a $80 retail can be an "Official Licensed Product" why Fanatec have not been able to get such approval/license. Perhaps they have tried but unsuccessfully or that by their "emulation" they are not infringing on legal matters but have found a way of ensuring support "where the emulated product is supported" and at a cost saving.



Lets however not jump the gun and see what is revealed with the new wheel base and clarification of official support or if emulation continues, possibly with the "G29".
 
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My understanding here... I would presume they have now emulated the "G29" like in the past Fanatec wheels would emulate the "G27/G25". It is not Fanatec drivers that need embedded but drivers for which product it emulates that do.
The G29 has a PS4/PS3 switch. In PS3 mode it runs as a DFGT (so no shifter support, 2 pedals only). In PS4 mode it runs clearly using a different command set, and you use that mode with brand new PC drivers (not the old Logitech Profiler) and for native support on the PS4.

Fanatec have already gone through the process of writing drivers for their wheels to work on the PS4, for which you have to leave them in PC mode, not the Fanatec PS3 mode which effectively emulates a G27. So basically their PS4 support approach doesn't emulate Logitech atall.

However, they have not (yet) licensed their wheels for the PS4, as I said. So until they do go for an official PS4 license (maybe via a future wheel rim?) the only support in PS4 games is via embedding drivers into games by the game devs themselves.
 
Fanatec have already gone through the process of writing drivers for their wheels to work on the PS4, for which you have to leave them in PC mode, not the Fanatec PS3 mode which effectively emulates a G27. So basically their PS4 support approach doesn't emulate Logitech atall.

However, they have not (yet) licensed their wheels for the PS4, as I said. So until they do go for an official PS4 license (maybe via a future wheel rim?) the only support in PS4 games is via embedding drivers into games by the game devs themselves.

Well tbh I doubt most "mid price buyers" would want a PS4 wheel that "Might Support" all titles rather than be assured of doing such. It would be a crucial factor of my own decisions.

I think yes, you are correct that some games mainly "P Cars" do have specific Fanatec drivers as it clearly allows for LED to show GEARS and REV feature. If using just G27 emulation these would not operate. They are however also PC titles which may explain why those studios did implement such drivers. The PC/PS4 mode on the V1/V2 seems to be the SAME MODE.

"Drive Club" is not developed for PC Platform, neither supports G27 nor any PC drivers, hence why it does not work. If they supported drivers for "Fanatec" it would then enable ALL PC wheels to operate, which is against having a specific platform companies pay a license for and generates them new sales in supported hardware.

"Asseto Corsa" also looks to be a title with no issues, judging by their Fanatec support already. However can you really see Fanatec launching a new mid level wheel base that will not have support for what I am sure is the biggest selling franchise of wheels ever in GT?

The current situation with the V1/V2 doesnt take into account the new "Wheel Base" could potentially have "G29" or be fully Licensed? Or do they produce a PS4 rim at a later time that can work on ALL of their "Wheel Bases"?

It is a bit confusing and worrying.
The objective surely is to have at least a mid range product that in one wheel base supports both main console platforms and for ALL current games?
 
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Sadly Latte, yes I do see Fanatec launching another product without "official" PS4 support. They've been leaning quite heavily on XBOX ONE support and their very partial PS4 compatibility.

For some reason Fanatec has never had an official PlayStation wheel... well since maybe back in the Speedster days. As is well known, their PS2/3 wheels always recognized as Driving Force Pros and that left a lot of their functionality lost to the console users, and made mapping a chore. BUT hey, it worked!

If Fanatec came out with a generic base and specialized console specific rims at about this price point, that would be acceptable to me. Honestly, if they got a license and somehow all their wheels/bases/rims just WORKED, that would be AWESOME... speaking as someone with a CSRE. BUT...I don't see THAT happening.

Personally, I'd rather see Fanatec get a license and use their own driver than ride on the G29's coattails. Partial compatibility is better than nothing of course, but like we have all said, surely GT has to be the goal for any PlayStation wheel, right?
 
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I just want a ps4 rim (for the worst case scenario to be sure that it will work)

CSWv2 is awesome and for me full rim support (f1,bmw etc) is preferred, but official rim would just reassure worst case scenario.

Sure for new users mid range wheelbase is an awesome thing.

To my understanding PS4/Sony gives developers the ability to enable custom drivers in game (some indie games have option to use ps3 gamepads) so it is possible that F1,pCars and the crew (after the patch I think) are just using PC drivers (they work in PC mode after all)
 
Yeah, that's kind of what it looks like to me too.

Interesting thing with GT is that they have given unlicensed wheels support before, like the G25/G27 in GT 5 and 6... so it really is a kind of "who knows?" game too.

I'd just like to see it be official.
 
Yeah, that's kind of what it looks like to me too.

Interesting thing with GT is that they have given unlicensed wheels support before, like the G25/G27 in GT 5 and 6... so it really is a kind of "who knows?" game too.

I'd just like to see it be official.
There's a big difference between supporting unlicensed wheels and supporting a different wheel made by a manufacturer which has an officially licensed wheel and for which the drivers are identical.

Case in point: the T500RS is supported on PS4 in The Crew, Driveclub, WRC5, pCARS, F1 2015 and support for Sebastian Loeb rally and Assetto Corsa has already been announced. In my opinion that's happening because it's a quick win: drivers are already present, and the game dev just has to program T300 support and gets T500 "for free".

This is pretty much exactly what happened in GT5 with the G25/27. At first there was no separate profile in game for those wheels, they just worked because the drivers were in place. Later, probably due to the size of the user base, PD added an actual in game profile for those wheels.
 
I suppose there will be other wheels for the new CSL base, I would love one with Alcantara! Out of mere curiosity, why not use the same quick release system that the Hub, F1 Rim and BMW/Porsche rim have? Too expensive to produce? Just out of mere curiosity.
 
I suppose there will be other wheels for the new CSL base, I would love one with Alcantara! Out of mere curiosity, why not use the same quick release system that the Hub, F1 Rim and BMW/Porsche rim have? Too expensive to produce? Just out of mere curiosity.

I presume it's to keep the cost low, plus if the new base has the same Q/R collar as the CSWs then there is nothing stopping you from using the more expensive wheels on it anyways
 
Hmm, did not thought of that. Even so, isn´t there a chance the big, heavier wheels, like the BMW, could cause the less powerful motors (on the CSL base) to overheat?
 
Hmm, did not thought of that. Even so, isn´t there a chance the big, heavier wheels, like the BMW, could cause the less powerful motors (on the CSL base) to overheat?
It's possible, but isn't it a little premature to assume the CSL base can't handle the added weight of the current CSW compatible wheels?

Although the light weighted RP1X wheel does lend a lot to that assumption, I still feel that we need to wait and see more evidence before calling that goose a duck.
 
One would presume that with their RnD into brushless tech that all the problems that we had on the brushed motors should be gone for good. If it's brushless, it will be much easier to keep cool and prevent overheating, plus I think fanatec would have learned quite a few tricks to prolong motor life by now
 
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