Far Cry 4 (November 18)

  • Thread starter Akira AC
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or use my best friend M79 granade launcher...
BTH you can dissable the alarms with gun shots.. ;)
I use the M79 as well, one or two shots is enough. And note that alarms will only be raised if they actually detect you. You can kill as many of the guards in an outpost/fortress as you want, as long as they don't spot you.
 
Snipe them in the head with a supressed .50 cal gun, or use my best friend M79 granade launcher...
BTH you can dissable the alarms with gun shots.. ;)
I prefer the bow as my primary weapon. It's short-range, but it's silent and guarantees a one-hit kill pretty much anywhere in the torso. If I need firepower, I like the BZ-19, and if I need to get out of a sticky situation quickly, it's the Skorpion. I tend to alternate between sniper rifle and grenade lanucher in my fourth slot, depending on what I'm doing.

With some experimentation, I have found the Heavy Takedown works really well. Heavy troops have a much narrower field of vision than all others, so you can stalk them and you have enough time to react if they change direction.
 
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Is this game less annoying than Far Cry 3?

I hated how annoying it was in Far Cry 3 when you were busy doing something and bad guys just kept appearing out of nowhere and ended up killing you because your character wouldn't stop skinning an animal or other task.

Also, is this game SplitFish controller compatible? Far Cry 3 wasn't. Much like MGS:GZ.
 
Haven't had issues with enemies that keep appearing after you kill them, though they do patrol so as long as you clear them out of area or road, you will have a few moments before enemy/s show up again.

No knowledge about second question.
 
I have been playing around with the map editor, and I have a really good idea of what I want to create. But it's extremely time-consuming; it took me nearly two hours just to place a small cluster of buildings.

Is this game less annoying than Far Cry 3?

I hated how annoying it was in Far Cry 3 when you were busy doing something and bad guys just kept appearing out of nowhere and ended up killing you because your character wouldn't stop skinning an animal or other task.
As you get further into the game, enemy encounters on the road occur more frequently, and they are usually better-armed and/or in greater numbers. And there is always a chance that a nearby patrol will join in on the firefight. But you won't face constant waves.
 
I have been playing around with the map editor, and I have a really good idea of what I want to create. But it's extremely time-consuming; it took me nearly two hours just to place a small cluster of buildings.


As you get further into the game, enemy encounters on the road occur more frequently, and they are usually better-armed and/or in greater numbers. And there is always a chance that a nearby patrol will join in on the firefight. But you won't face constant waves.
Oh yeah, the editor is very time consuming..at first but as you get familiar with tools and objects, things will easier and less time consuming. You will still invest a few hours on a map but at least it won't be 12 hours :lol:, depending on your size and attention to detail of course.

A few tips that may help- some you may already know.

1. Use the different camera speed 1x, 2x, 4x, 8x.

2. Test/Explore A LOT. This will save time in the long run.

3. Multi grab tool is a life saver especially when it comes to fences.

4. Time of day and weather settings can drastically make a map better.

5. If you have OCD, this is one time when it works in your favor as every rock, structure and object will be perfect!

6. If you care about getting higher rated maps, keep them small to medium. No one likes playing huge maps.....except me 👍.

What system are you on BTW, I'd love to play some of your or anyone else here's maps, I'm on PS4.

@ryanaldoblanco that Buzzsaw is forever in my arsenal, zero recoil!
 
What system are you on BTW, I'd love to play some of your or anyone else here's maps, I'm on PS4.
I'm on the X360. I've been inspired by Ian Fleming's "Garden of Death" - I want to create a fortress populated by hunters and predators, and I want to fix the loadout so that you can't snipe.
 
Sounds like a good layout and not being able snipe adds to the difficulty.

Also there are character and animal interactions that can help keep ai where you want them. Very useful.
 
So let me get this straight, Aswell as users being able to create PVP maps, they can create outpost single player maps?I'm not too intrested on the PVP side of things but id like to try some custom made outpost challenges?
 
I finished the story today. I was satisfied with the ending I got, but that gave way to disappointment as the game just ended.

Sounds like a good layout and not being able snipe adds to the difficulty.
I found that some of the outposts in Northern Kyrat - Namboche Monastery, Sahi Jile Checkpoint, Lhumste Barracks and the Border Observation Post in particular - were really well-designed, but rendered useless by sniping.
 
Possible Spoiler***** Not sure which path you took but keep playing as some small appearances happen from certain characters.

I'm currently on a second play through, this time siding with Sabal.

And for anyone wondering, starting a new game will zero out your save so do as much as you need to before starting again.
 
I shot Pagan without a second thought.

But I love the way the game essentially manipulates you into becoming the villain.
 
Is this game less annoying than Far Cry 3?

I hated how annoying it was in Far Cry 3 when you were busy doing something and bad guys just kept appearing out of nowhere and ended up killing you because your character wouldn't stop skinning an animal or other task.
For me, Far Cry 4 is what 3 should have been. 👍 As for spawning: it's all very natural. Enemies spawn on roads mostly, and there's the occasional random event. Haven't had one spawn near me while engaged in a mission or sniping an outpost though. But you should keep a lookout for wild animals when sniping, some areas are filled with wildlife. Dispatching a pack of wolves without alerting the entire outpost can be tricky. ;)
 
...Haven't had one spawn near me while engaged in a mission or sniping an outpost though...
I had two pop into existence practically right in front of me. It was during one of those calls to defend a liberated outpost and I was outside the walls, but I agree, never whilst engaged in an actual mission...Eagles though...and traffic, different matter entirtely.
 
For me, Far Cry 4 is what 3 should have been. 👍 As for spawning: it's all very natural. Enemies spawn on roads mostly, and there's the occasional random event. Haven't had one spawn near me while engaged in a mission or sniping an outpost though. But you should keep a lookout for wild animals when sniping, some areas are filled with wildlife. Dispatching a pack of wolves without alerting the entire outpost can be tricky. ;)
Animals were always a pain with outposts on 3. I mean I would be in a position to snipe them all and an animal would attack me. Early on I didn't have silenced weapons with a fast ROF so I always gave myself away as well.
 
I had two pop into existence practically right in front of me. It was during one of those calls to defend a liberated outpost and I was outside the walls
You were probably right on top of a spawn point. The AI attacks outposts from fixed positions. In some cases, like the outpost near the City of Pain, the spawn point is set back quite a way from the outpost. In others, like the Royal Kennels, they appear practically on top of the outpost. But they can be permanently defended by taking down the local fortress.

Animals were always a pain with outposts on 3. I mean I would be in a position to snipe them all and an animal would attack me. Early on I didn't have silenced weapons with a fast ROF so I always gave myself away as well.
I have been found by animals once or twice, but I have been able to fight them off without giving myself away. The real danger is the Hunter enemy, which can control animals.
 
With regards to taking down Yuma:

This was an absolutely amazingly epic bossfight! After she drugs you up, you have to fight Kalinag and his white tiger, which actually occurs all in your head of course, but does result in you killing Yuma in the 'real' world. Pretty cool bossfight too, slightly difficult, but quite doable after you figure out the mechanics.

And I guess I'm really slow/dense, but it wasn't until this fight that I actually realized that all the Shangri-La stuff is just in your head and not real at all.

Can this game get more epic towards the end? :D
 
Yes, it does. Depending on which choices you make, you will see some interesting stuff:
When Sabal and Ajay arrive in Banapur, Sabal claims it was worth sacrificing Darpan to secure Ajay. But when you have to make the first choice, Sabal argues that the priority should be in saving people.

If you choose to burn the poppy fields, Amita implores you to save the Sleeping Saints from Pagan's forces. But later on, she will argue in favour of destroying Jalendu Temple because it's a symbol of an outdated and inconvenient cultural practice.

In the fight against Pagan, both Amita and Sabal repeatedly reveal themselves to be hypocrites and happily undermine one another in front of you. Meanwhile, Pagan's tyranny is never directly established - he acts through his lieutenants, and the only "evidence" of his despotic rule comes from Amita and Sabal, who reveal themselves to be unreliable.

Ultimately, the game does what Tarantino did in INGLORIOUS BASTERDS - he established that the German high command was evil, but that the German soldiers were honourable and embodied many of the traits that we would otherwise value. FAR CRY 4 does it by having you fight hundreds (if not thousands) of Royal Army soldiers on the say-so of The Golden Path, by demonstrating that its leaders are no better than the evil they are fighting, and finally by having you kill the opposing Golden Path leader, employing the tactics of notorious regimes throughout history.

The end result is that you are the villain of FAR CRY 4.
 
Yes, I did.
It just reaffirms my belief that you are the villain.

What compels us to go beyond the door? Pagan tells the player quite clearly that they should stay in the room. The game itself gives us the prompt to leave, and only when we draw near the door. But it never explicitly tells us to open it. It simply places an objective marker. Where is that objective marker coming from? It just appears.

In order to leave the room, we have to ignore everything we are told. Pagan invites us to stay. The instructions only tell us to explore. And when Pagan stabs the soldier, he clearly tells us that he chooses his words carefully, and the attack is framed as a response to the soldier failing to listen to him. Similarly, in the moments before the soldiers open fire on the bus, they clearly find something on the underside, and while they shoot at the fleeing Golden Path members, but they are clearly shown to be armed, the soldiers established as the Army, and a third Golden Path member kills two of them.

As much as we play FAR CRY 4, the game plays us. It presents us with a set of circumstances where, if we are paying attention, Pagan Min is a legitimate ruler and The Golden Path a violent insurgency. By observing what our senses tell us, we fulfil our actual mission - returning Ishwari's ashes to Lakshmana - we are not responsible for the deaths of hundreds of soldiers, and Min is presented as the very man Ishwari believed him to be (on the other hand, if we kill Pagan, a man we are only ever told is evil, Ajay fails his mission as he never finds Lakshmana). But the game also knows that it is a game, and that the player will respond to gameplay mechanics, and it is banking on us observing them even when common sense tells us not to. On the other hand, if you go through the door, you become part of a violent insurgency led by two corrupt hypocrites and founded on the legend and legacy of Mohan, who ultimately proves to be a cowardly and dishonourable figurehead.

The only way to achieve the "best" ending in the game is to not play in the first place. FAR CRY 4's manipulation of us is masterful.
 
So, having played FC4 (most of the way) through a second time and making alternate choices for the Golden Path, I think these are the best choices to make:

At the first choice, it doesn't really matter which one you pick as the two missions are pretty much the same. I prefer Amita's mission to secure the intelligence, as it is more challenging than Sabal's.

For the second choice, I think Sabal's mission is better. Sneaking around to sabotage the generators and then burning the poppy fields is much better than Amita's mission, which is just defending the fields against waves of enemies.

The third choice doesn't really matter. You either kill Noore or confront her; the mission plays the same way.

When making the fourth choice, both missions are very good. I like Sabal's more, since it feels very cinematic, but Amita's is fun for the trippy sequence.

For the fifth and final choice, I think Amita's is the better choice. The actual mission plays out largely the same regardless of who you choose, but the follow-up mission is different. If you choose Sabal's mission, you have to defend Uttkarsh while the Golden Path take out the artillery batteries, but if you pick Amita's mission, you end up going after the artillery batteries yourself, and it's a much stronger mission.
 
The only way to achieve the "best" ending in the game is to not play in the first place.

So much of this.

I couldn't help but feel annoyed that both of the rebels would tell you to do something and then kick you out the door.
Pagin was bad, but if you watch either Amita or Sabal after Min dies you can see they're just as bad.

I'm fine with it bringing in moral issues and the realization that Kyrat will be a horrible place for years no matter who is in charge, but with it having such serious undertones I didn't feel as if it worked with the rest of the game environment.
The fun stuff like Yogi/Reggie, exploring caves and just enjoying the scenery while flying around took away from the seriousness that you become a bigger part of.

A game like Bioshock Infinite has the same sort of depression but it carries that through the whole game, it never gives you the chance to forget what is really happening and it brings you into the story more because of it.

Far Cry 4 may be technically better than 3, but 3 was more enjoyable for me.




And yay they took the gyrocopters and made them into ultralight helicopters. So the takeoffs are realistic but they didn't put in a way to control yaw.:(
 
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