Batter Up! Ford GT = 500 Corvette Z06 = 470 Dodge Viper = 525
and the winner is....(drumroll) Viper? 💡
Did you actually mention Viper two pages back? I thought we were only talking the Ford GT and Z06.
43 inches tall is a lower center of gravity than what? 44 inches? 45? yes... but that doesnt tell me anything about the cars top speed, acceleration ability, or much else does it? I know the Z06 has a cd of 0.27, which is .06 better than the GT, I believe. What? you mean off the line? I'm talking any point in speed, be it 50, 100, 150, or 200mph.
The GT is 43 inches tall. Its COG is somewhere between skateboard low and the pavement. The Z06 is taller, with more weight in front, etcetera etcetera etcetera...
And... yeah... now that we mention it... where in GT5P can you get a
stock Ford GT on N3s to 220?
And remember, I'm talking about Vettes and Vipers made to have the same "pp" as the GT, with more power and equal or less weight.
The PP system isn't quite perfect... I'm sure we've discussed this before...
It doesn't have crap brakes IRL, but you'll see that at the bottom.
Whether or not it did... the brakes were difficult to use in GT4. Which I'm sure was deliberately done so that it wasn't so obvious that KY loved the car so much.
That was a totally different Z06, you know that right? And those physics that helped the Z06 also helped the GT in that game as well. Difference is, the Z06 couldn't go 15mph faster than real-life.
I thought we were talking GT5P here, not GT4? And the Z06 was easier to handle than the Ford GT in GT4.
Both versions of the Z06 are noted for on-the-limit twitchiness... only the previous version was even more so, which was not accurately reflected in the game.
Fantastic. What does that have to do with a special click of cars having all the advantage in the world in GT5P?
You were asking about why the Ford GT was faster than the Z06 in GT5P?
Chevrolet Corvette Z06
Best lap time 1:32.75
Best lap average speed (mph) 73.0
0-60 mph/quarter-mile (sec) 4.1/12.0
Braking 70-0 mph (ft) 149
Cornering l/r (g) 1.10/1.09
Weight (lb) 3147
Distribution f/r (%) 50.9/49.1
Top speed (mph) 198
Dodge Viper SRT19 Coupe
Best lap time 1:33.95
Best lap average speed (mph) 72.0
0-60 mph/quarter-mile (sec) 4.3/12.4
Braking 70-0 mph (ft) 150
Cornering l/r (g) 1.04/1.02
Weight (lb) 3454
Distribution f/r (%) 48.8/51.2
Top speed (mph) 190
Ford GT
Best lap time 1:32.45
Best lap average speed (mph) 73.2
0-60 mph/quarter-mile (sec) 3.8/12.2
Braking 70-0 mph (ft) 156
Cornering l/r (g) 1.03/1.01
Weight (lb) 3489
Distribution f/r (%) 43.4/56.6
Top speed (mph) 205
http://www.automobilemag.com/reviews/coupes/0511_z06_gt_viper/stats.html
Seems to me they were all (especially the Vette and GT) pretty much on par here. And look! the GT's top speed isn't 220!
Hell, the Z06 beat the GT in a quarter mile?💡
One question: Are we talking GT here in the online races, or GT-tuned? There's a
huge difference between the two, even when you try to balance with PP-tuning.
Now are you really insisting that certain cars haven't always had advantages in performance in the GT series? Or are you just assuming it to be accidental? I'd like to know how you could program hundreds of cars to almost perfect acceleration performance compared to real world cars, and just "whoops!" make one or two go extra fast...
The key here is hundreds. And program.
You obviously have not been playing as long as some of us here... You obvioiusly don't remember how the Z06 mistakenly had the same power carried over from GT3, despite being classified as a different year model. How GT4 messed up the gear ratios for the Volkswagen Golf GTi, simply because the GTi has two final drive ratios and the monkeys transcoding those billions of bytes of minutiae didn't understand that you have to recalculate a new fifth and sixth ratio based on the second final gear ratio and the first. Same issue with the Mitsubishi Eclipse GT, for the same reason. How previous GTs have accidentally misclassified cars. How the RX8 ended up a monster in GT4 because some idiot mistakenly programmed the horsepower of the RX8 concept car in for the production car. (which lost a ton of hp due to SAE corrections). How they get weights wrong sometimes (when going by manufacturer's figures, given that some manufacturers quote dry weight, some quote weight with fluids, some quote gross weight... it does get confusing...). The infamous GT3 wheelie trick (which nobody play-testing GT3 for PD ever thought of testing for... or the new Subaru toe trick... which they didn't test for either... simply, testers who are also seasoned track drivers would never ever use those settings in real-life.
Polyphony Digital gets most things right. But they deal with terabytes' worth of data for each game. They sometimes have errors in encoding that nobody catches till the game is released. I'm pretty sure if you went through the Encyclopedia Brittanica, you'll find mistakes, too... as one study famously did... comparing the accuracy of Brittanica to Wikipedia.
Now... your claim is that the mistakes are
intentional..., to make some cars seem better. And
your opinion is that it's because Kazunori Yamauchi "loves" certain cars more... and, I've provided evidence to the contrary... showing that some cars he does own and "love" aren't so hot in the game. Again... the Skylines in GT4 (as stock... or even modified, since LSDs didn't cure the understeer) were absolute crap. In GT3, people were yelling to high heavens how they were sick of Skylines being faster than other cars. In GT4, the howling stopped. I guess PD's biases changed?
If you want to push that little conspiracy theory... you need solid evidence of malfeasance.
Prove that every single car Yamauchi owns is better than anything else in the game... how do you
know he loves the Clio? Does he even own one? Has he even driven one? If the Integra is so gosh-darn broken and unfairly fast... why do I keep beating them with my Focus? I suppose KY has one, too? And I suppose he loves the Elise, because I can beat the "broken" Clio in online PP-restricted races with my "unbroken" Elise.
And you still haven't answered my question about the SL55... which is KY's personal car. Which he loved so much, he put in GT5P, despite there being no other big convertibles to race it against (Aston, at least! Or an M6!).
I've been hearing the "GT is biased" conspiracy theories for
years. But it doesn't add up. First they were saying that all Japanese cars were made "better" somehow... now you're saying it's cars that KY loves... without any empirical evidence or proof that he does "love" them.
The PP system is just like any real-life performance balancing system. It's imperfect. There will always be performance-balanced races where one or two cars will dominate, no matter what combination of balancing tactics you use, unless you implement a dynamic system that changes the handicapping based on testing and race results. And even then , you can't balance it so that every car has an equal chance of winning... it's simply impossible.
PP is even worse because it's completely non-dynamic. In other words, a car's PP ratings do not change based on performance in online events... which will hopefully change in GT5, but I'm not holding my breath. Knowing the loopholes and how to jack the system has always been a part of racing, and that's part of what makes PP-tuning and testing so fun... trying to find that last 0.5 seconds that nobody else has figured out how to get.