Well the web would appear to be a minefield of contradictory info on the subject in that case.
The only 427's I've seen info on running IRS have been continuation models (the specs for which are as wide and varied and the companies that have made them over the years)
A very large body of testing done here at GTP doesn't reflect that at all...
https://www.gtplanet.net/forum/showthread.php?t=160821
...with an extreme example a MINI Copper S '07 producing the same lateral-g figure on CM tyres as a McLaren F1 and a Merc CL600 '00 and an Audi S4 '03. All give 0.86g on CM tyres.
Then you pop a set of RH tyres onto just about any car and you get 1.3g.
Yes some cars do give slightly different lateral-g for the same tyre (unless its RH), but they are the exception.
Do you honestly believe that a MINI Cooper s will produce the same lateral-g as an F1 if they have the same compound of tyre? Despite having wildly different CoG, PMI, tyre sizes, etc, etc.
Scaff
One thing that should be noted, is that the G-meter in GT5 has not been proven accurate relating to cornering speed, at least that I know of.
I do know different cars can have wildly different grip, a quick spin in a GT500 NSX then GT-R will make that clear as day.
I actually think the g-graph is more of a feel-good thing thrown in, with no real indication of performance. But I haven't tested it tbh, because I've seen different cars have very different grip levels.
Of course the big problem is that you can't upgrade anything other then tire type, so any car that has crappy handling stock, can never really handle well. By "handling", I strictly mean the ability to go around corners quickly, not ease of use or under-over steer.
The one really important thing I don't think many people have realized, is that forward drive from spinning tires is wildly low in GT5.
Example:
https://docs.google.com/spreadsheet...GQ4cUZaQVhVTEtvRGdDNjRDbTFGZ0E&hl=en_US#gid=0
Almost every car here has slow 0-60, and 1/4 mile times. Why? Because they can't get anywhere off the line, due to lack of forward traction. Almost every single one of them reaches a real-world or higher speed at the 1/4 mile mark, all are going too fast by the mile mark, and many have wildly high top speeds. Keep in mind, these cars have 0 miles, and no oil change, so they can't be made to have any less power, and they still lack traction, and many still go way too fast.
It affects FWD even more, because FWD has less traction to start, which is one reason it's so hard to get a properly exiting FF in GT5.
I'll have to check if the GTR and NSX have the same g readout while cornering, if they do, the g-meter is meaningless. (Or at least is in some cases)
Again, I do think it's possible to tune with real world methods, it's just much harder to do so. The key I've found so far is Damper settings. Turn in is always great with real world like settings, but exit is no so great. Toe helps, but having low front compression and high rear extension really helps keep the weight on the front tires, and there by, keep front grip and the rear loose. My Celica is running about a second faster than my old set up, I have a TRD Celica that's running .5 seconds faster than it's previous set up. I also have a Corrola Levin BZ-R '98 that's running right with the '99 Celica.
All times on Eiger Nordwand Short Track, all aids off (ABS @1), and I am a below average driver (subtract around 2-4 seconds off my times to get around what many of you make, found this out during the shootouts)
'99 Celica: 1.13.329@450pp
'98 Levin BR-R: 1.13.328@450pp
'02 TRD Celica: 1.11.717@488pp
Sorry if this is off topic, but I believe it is possible to do. Are the physics flawed? Yes. Are they so bad they can't be reasoned with? Not at all.
What you need to understand is what works for you, or what you find "good" isn't considered good by everyone. Obviously you
can use real world principles, and some people will even like their cars more set up that way, but it's clearly not the ultimately fastest way to go, not by a long shot.
I understand I
can use real world settings, but if I can
go faster by making a
ridiculous tune, I think that pretty clearly indicates a problem, don't you?