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- Flaw3dGenius23
The driver is a real life personI'll try this again
What, from behind the driver?
You do comprehend that view is behind the drivers head, right? That's why you can see it.(the drivers head)
The driver is a real life personI'll try this again
What, from behind the driver?
You do comprehend that view is behind the drivers head, right? That's why you can see it.(the drivers head)
The driver is indeed real, and unfortunately as such, must abide by our laws of physics, and cannot sit behind himself and watch himself drive. 💡The driver is a real life person
The driver is indeed real, and unfortunately as such, must abide by our laws of physics, and cannot sit behind himself and watch himself drive. 💡
I'd like that if it included a base or default setting that provides as close to a Real Life View as possible (i.e. it is not based on where you are sitting, but actually determines where you are to sit to get a proper view.) And it would be especially nice if this scale were named The Sim/Arcade View Scale because the more you move away from Reality the more Arcade it becomes and visa versa.I had a thought. What if games just came with a fov wizard? It would ask you how big your display is and how far away you're sitting, then apply the correct fov based on that. There should also be a way to freely adjust it in degrees, for those who prefer doing it that way.
But the game can't know where you should sit unless it knows your monitor size as well. It is also usually easier to change your game's fov than it is to rearrange your living room , as long as the game supports fov changes by the user.
I don't really think the fov makes a game arcade or not. Not everyone can afford to fill their entire physical field of view with monitors, and wanting to be able to see what's on the side of your car isn't unreasonable either.
It's kind of a dick move to shame people for not being able to afford the ultimate sim setup.
The universe isn't less realistic just because you view it through binoculars, or in this case, the opposite of binoculars.
I'm not saying you're shaming anyone, but with a sim - arcade slider for fov, the game would be implying that people who can't afford the gear to fill their field of view (and also find it uncomfortable to view their pc monitor at a 2 inch distance) are more arcade players that those who can. It's better to just use the neutral term 'field of view'.
People who wear strong glasses can actually get a bigger field of view than what is natural. Are they simming the real world less than those with perfect eyesight?
The universe isn't less realistic just because you view it through binoculars, or in this case, the opposite of binoculars.
I'm not saying you're shaming anyone, but with a sim - arcade slider for fov, the game would be implying that people who can't afford the gear to fill their field of view (and also find it uncomfortable to view their pc monitor at a 2 inch distance) are more arcade players that those who can. It's better to just use the neutral term 'field of view'.
People who wear strong glasses can actually get a bigger field of view than what is natural. Are they simming the real world less than those with perfect eyesight?
How far away from the screen do you reckon this guy is?
Do you think with me being 120cm away from the 51" screen is too far away? Before i had the stand i was around 100cm away which felt perfect.I would say less than 50cm from eyes to ecreen.
Yesterday I´ve mesure my rig and i´m at 77cm from the screen: TV to wheel base 10cm, wheel base (T500) 33cm, wheel to me arround 33-34 cm, but it looks like he has the screen over the wheel base so it would be something arround 50cm or less...
Do you think with me being 120cm away from the 51" screen is too far away? Before i had the stand i was around 100cm away which felt perfect.
There's no right answer, you have to do what works best for you. There are advantages and disadvantages to being accurate with the FOV or making it wider than recommended. My measurements are roughly close to yours and I find it works perfect for me to be a few degrees above the recommended setting, although I'm modifying my TV stand to allow me to slide it back and forth to get it even closer but keep the FOV the same. Experiment and find out what works for you.Do you think with me being 120cm away from the 51" screen is too far away? Before i had the stand i was around 100cm away which felt perfect.
Yes, and in real life, I don't drive my car with a contraption over my head that limits my vision to a 20" frame three feet in front of my face.Some of us want the view to be as accurate to real life as is possible, after all that is the idea of a Sim isn't it. (That isn't a question).
Can you take some screenshots to show us what you mean?The only thing i don't like, is some cars look bigger inside with the same FOV, and i don't think the devs our modelers have messed with scales.
Even if it's not real in interior view i think we should have an option to adjust the size, i don't know if you guys understand what i'm trying to say.
Maybe in the same resolution the size of the cockpit should be adaptable to the size of the screen of your monitor/TV.
Exemp: In AC if you grab a BMW M3 GT2 the motec it's huge compared to others in the same FOV
I have nothing to gain by restricting visibility and eliminating peripheral cues.
Yes, and in real life, I don't drive my car with a contraption over my head that limits my vision to a 20" frame three feet in front of my face.
There's already so much suspension of disbelief with any setup short of an expensive full-motion rig with an Oculus Rift, which still isn't just like the real thing. I've already trained my brain for more than 25 years to accept a 4:3 screen with little squares of colored light as a "window" looking into a virtual existence. In a racing sim, I have nothing to gain by restricting visibility and eliminating peripheral cues.
I don't care about geometric accuracy. To me, the idea of a sim isn't to create a mock setup of reality in physical space. The idea of a sim is to recreate a realistic driving experience in a virtual space.
It occurs to me, that those using a more realistic FOV are going to have a much easier time adapting to VR because everything will look basically the same, while those using the larger "console" type of FOV are going to have quite a long adjustment period.Outside of VR, FoV will always be a user preference, and this thread is here to explain what this is all about and not about elite vs. noob or sim vs. arcade.
What's the reason console games have the FOV so far back?It occurs to me, that those using a more realistic FOV are going to have a much easier time adapting to VR because everything will look basically the same, while those using the larger "console" type of FOV are going to have quite a long adjustment period.
I have no factual information but sense of speed is my best guess. With an FOV closer to recommended, the sense of speed is far less and that doesn't appeal to a lot of people. They want the excitement of feeling like they are going reallly fast, even if the view is very distorted to what they would see in real life. I can dig that because it was the thing that made me resist going to a more accurate FOV for my setup. I kept looking at the screen thinking, "what the hell, I'm going 300 km/h and it feels like I'm out for a Sunday cruise". But like everything else, you adapt and then it becomes second nature, and then when you switch back to your old FOV, everything looks weird.What's the reason console games have the FOV so far back?