Final and last conformation about 900 degree steering?

Hey,

Ive asked once here before, about 900 degree steering, or 1:1 steering with GT5 and the g25/27 and it was confirmed by a sony rep. during a video, so I put that thread to rest.

But I have not seen anything since then (which was over 3 months ago) about it at all... have they drop this? It is the only thing I want in GT5. I know it might be hard for certain cars (like the super gt cars where its not a steering wheel so to speak).

Can someone put an end to my questioning?

Thanks,
Jeff
 
Not suprised you haven't heard anything about it since then, they have hardly talked about anything GT5 since then (CES 2010) and what they have has been Pure PR stuff and 1:1 screen animation isn't something Sony will push for PR.
 
That really sucks, because out of the 2d trees and damage and all that stuff that I don't really care about at all, 1:1 steering is the biggest distraction when using my current wheel.
 
in demo of g5tg5prologue there was 900 wheel rotation...

What?.. :dunce:

I know that the cars in GT5 Prologue react to all of the 900 degree's (just look at the GT-R's onboard computer, when using a G25/G27 etc.), but I think jeffreypang911 was talking about how the ingame steeringwheel is turning - and that is something we havent seen in 900 degree's yet...
 
What?.. :dunce:

I know that the cars in GT5 Prologue react to all of the 900 degree's (just look at the GT-R's onboard computer, when using a G25/G27 etc.), but I think jeffreypang911 was talking about how the ingame steeringwheel is turning - and that is something we havent seen in 900 degree's yet...

There was a gameshow demo of GT5P (pre release) that did feature 1:1 steering animation and I think thats the one he means. Kaz said it was too awkward (came from GT4's animation in convertables) but was being worked on.
 
For me the animation is fine, for the heavy hitters of the game.

If a car only has 210 degree steering, that should be represented by steering input.

A Touring, GT or F1 car with 900 deg steering is ridicules.

The first 105deg left and right should only be used, therefore matching the animation.

However, production cars need a lot of work.

The problem is, that when driving a car with 900deg steering, the driver is thinking ahead, looking up the road and deciding where his hands will need to be for the next steering input, ahead of time.

The only way that the animation will look natural, is if the steering wheel is touch sensitive and your hands are motion tracked.
 
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That really sucks, because out of the 2d trees and damage and all that stuff that I don't really care about at all, 1:1 steering is the biggest distraction when using my current wheel.

If you sit close enough, you hardly ever notice the wheel on the screen unless of course your mind is preoccupied with the lack of full rotation. But it's no more distracting that seeing a wheel turning on its own in sims like iRacing or rFactor.

When it comes to the wheel actually turning although not 1:1, it's more realistic than Forza 3 which supposedly have the same limitation as GT5P but as you can see here, there's very little wheel turn even at Suzuka's famous hairpin in Forza 3 than it is in GT5P.

 
Jay
There was a gameshow demo of GT5P (pre release) that did feature 1:1 steering animation and I think thats the one he means. Kaz said it was too awkward (came from GT4's animation in convertables) but was being worked on.

Ok :)
I wasn't aware that a demo like this even existed!
I have heard about Yamauchi's interviews on this though, and that he thought that it looked too chaotic with this kind of hand movements.
 
Well it looks like this wont be coming to actual gt5 either.

http://www.youtube.com/watch?v=uwLtnur5F84&feature=related

It such as a shame as it completely ruins the use of interior views for me. I feel very upset, not just for myself but for gt5 in general, as they spend all that effort on the cockpits and realism as a whole, but they leave a huge blunder like this which completely negates this.


Perhaps they did this because to the majority of people it looks less silly and not lifelike to have animations move all over the place (plus most people use controllers), but for my taste I would spend most time looking at the road and only notice the movement of the steering in my peripheral focus (so Idont care about natural looking hands movements), and this movement not corresponding to the actual movement I'm turning the wheel at, really puts me off.

And not not being picky either, in my case.

When i say it puts me off i mean its kind of like how people get motion sickness on a boat.

Visually your eyes are seeing everything is staying still and fine but your body is feeling everything is rocking all over the place and the because the two things don't add up something feels wrong and you feel sick. I don't feel sick but its about the same thing as far as something not feeling right goes.

I mean I pointed out and myself and others laughed at how silly and stupid forza 3 was with their deadbeat steering wheel movements making the cars turn so much, but I cant believe gt5 is doing this for real as well.
 
I think they'll have it fixed for the release.

All they have to do is do it LFS-like, but just go around with the hand until you arrive in the same position again.

 
When it comes to the wheel actually turning although not 1:1, it's more realistic than Forza 3 which supposedly have the same limitation as GT5P but as you can see here, there's very little wheel turn even at Suzuka's famous hairpin in Forza 3 than it is in GT5P.
As I will not be using the eye-candy-only view that is cockpit, I don't really care, but in terms of their approach to this, Forza does it better. Limit the on-screen animation to small movements no matter what the car, degrees of actual rotation, and the radius of the corner. At least it's all consistent that way. Hmmm, consistency, a word that cannot be used in the same sentence as GT5 with any positive meaning.
 
I think they'll have it fixed for the release.

All they have to do is do it LFS-like, but just go around with the hand until you arrive in the same position again.



LFS does it great, but your hands are not moving when you're shifting. In GT5, they do. It's pretty complicated to combine it. Just think about it and try to imagine an algorithm that should compute that. Maybe you'll need the entire PS3 to compute only how your hands are moving... And do not forget many players use gamepads to control the car. Try to play LFS with gamepad. It would look ridiculous.
 
I still want the option to remove the driver from cockpit view so that there will be even less distraction, and on top of that 1:1 steering wheel rotation. Do this PD, and your game is flawless in my opinion. 👍
 
jesus christ when does it ever end with you lot?? OMGZ NO SKIDMARKS?!?! now i can never use the exterior camera views and never watch the replays. OMGZ NO REVERSE LIGHTZ??? now i can never use the reverse button. OMGZ NO INTERIOR VIEWZ?!?! now i can't drive 800 cars because i like to drive in a gimped view. OMGZ NO 900 DEGREE STEERING WHEEL ANIMATION?!? my peripheral visionz will be ruined and i will throw up.

SOME of you should listen to yourself. It is so childish.
 
LFS does it great, but your hands are not moving when you're shifting. In GT5, they do. It's pretty complicated to combine it. Just think about it and try to imagine an algorithm that should compute that. Maybe you'll need the entire PS3 to compute only how your hands are moving... And do not forget many players use gamepads to control the car. Try to play LFS with gamepad. It would look ridiculous.

There's a game that combines 900 steering with shifting movements, it's called Cross racing championship, and it does it quite well. I've played through the whole game and it's working really perfectly, movements are smooth and transitions between them is good too... That game as a whole is a little know gem IMO

Here You can see 900 steering with shifting animations
http://www.youtube.com/watch?v=HTpvqnxKmXI&feature=related
http://www.youtube.com/watch?v=1tYClnhY_WM&feature=related
 
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There's a game that combines 900 steering with shifting movements, it's called Cross racing championship, and it does it quite well. I've played through the whole game and it's working really perfectly, movements are smooth and transitions between them is good too... That game as a whole is a little know gem IMO

Here You can see 900 steering with shifting animations
http://www.youtube.com/watch?v=HTpvqnxKmXI&feature=related
http://www.youtube.com/watch?v=1tYClnhY_WM&feature=related

Nice try from Invictus Games, but the animations look too hectic to me. And now consider you have F1 cars, WRC cars, classic race cars, new sport cars and others in one game. Every car has a different way of shifting. And every car has a different range of a steering wheel turning. I'm glad that, at least at this point, GT5 is finally consistent! :dunce:

In my opinion, the way it is now is the best compromise in terms of different input methods (analog, digital, steering wheel), development time and computing requirements. And it looks great!
 
There's a game that combines 900 steering with shifting movements, it's called Cross racing championship, and it does it quite well. I've played through the whole game and it's working really perfectly, movements are smooth and transitions between them is good too... That game as a whole is a little know gem IMO

Here You can see 900 steering with shifting animations
http://www.youtube.com/watch?v=HTpvqnxKmXI&feature=related
http://www.youtube.com/watch?v=1tYClnhY_WM&feature=related

This game is brilliant 👍
 
What I'd like to see is if PD could match the steering lock of your steering wheel to the actual steering lock of the car you are driving.

Super GT cars and F1 cars for example don't have 900 degrees. They have WAY LESS THAN THAT.

So, I would like to see the game automatically adjust accordingly.

Hopefully PD are reading this :P
 
The 1:1 ratio argument, not against it, but i heard it looks horrendous, the paddle shifting is wonky enough as it is without the arms clipping each other as they cross.
 
The 1:1 ratio argument, not against it, but i heard it looks horrendous, the paddle shifting is wonky enough as it is without the arms clipping each other as they cross.

I'm pretty sure what the OP meant was locking the steering angle on say, the DFGT, to something other than 900 for cars that had other numbers in real life, not the on-screen steering animation.
 
How do say the PS3, that your wheel is adapted to 900°, 360° etc., or the Fanatec wheels, which you can adapt in 10° steps?
 
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