Final and last conformation about 900 degree steering?

I've played GRID with my G27 and it has the option of 900 or 180 (I think)steering. The game just tells the wheel to apply full FFB when you get to the 90 each way and won't have any further steering input into the game if you turn it past that.

If GT5 had that option it would be good but I wouldn't use it as I bought my G27 for the full 900 steering, clutch and H gate gear stick.


I think it absolutely needs it, as I said before real F1 drivers do not need to turn the wheel 1.5 times to make a hairpin, they pretty much turn it about 90 degrees in either direction , playing the F1 car round Eiger Nordwand for example is just impossible.. or certainly very hard, especially considering how fast the car reacts. With regular cars it's fun to use the full 900 degrees and of course is realistic. That's all we want I think is just realism for our expensive wheel purchases, and as has been said, other racing games have this implemented. I feel confident GT5 will address this issues, like with many other areas Polyphony has delivered on fan promises, they listen, so I'm sure we'll see this, and it's not anything that can't be patched in at some point, it's a pretty simple implementation I reckon... Fingers crossed!
 
I think it absolutely needs it, as I said before real F1 drivers do not need to turn the wheel 1.5 times to make a hairpin, they pretty much turn it about 90 degrees in either direction , playing the F1 car round Eiger Nordwand for example is just impossible.. or certainly very hard, especially considering how fast the car reacts. With regular cars it's fun to use the full 900 degrees and of course is realistic. That's all we want I think is just realism for our expensive wheel purchases, and as has been said, other racing games have this implemented. I feel confident GT5 will address this issues, like with many other areas Polyphony has delivered on fan promises, they listen, so I'm sure we'll see this, and it's not anything that can't be patched in at some point, it's a pretty simple implementation I reckon... Fingers crossed!

Man you are so wrong! :(

I have seen tons of videos of all the latest gt5 builds and now its gone gold and and NO indication whatsoever that it ill be 1:1 steering animation!

Its still the sloppy 90 degree off-centre lock to lock animation we have in gt5p.
I am so annoyed becasue it is the biggest distraction to me and so off putting. It forces me not to be able to use the cockpit view for racing because it feels so un-natural and wrong. Its the only thing i can fault gt5 on.

All this obsession with realism on the game and they make this big massive mistake.

To add salt to the wound, Look they even had it working in the BETA gt5p! http://www.youtube.com/watch?v=p_llR4iCFbQ&feature=player_embedded

Feel like sending a letter to kaz just to have it implemented in some obscure way for people like me that need it to use cockpit view, no matter how silly the animations look.

Lol does anyone have Kazunori's email lol?
 
Man you are so wrong! :(

I have seen tons of videos of all the latest gt5 builds and now its gone gold and and NO indication whatsoever that it ill be 1:1 steering animation!

Its still the sloppy 90 degree off-centre lock to lock animation we have in gt5p.
I am so annoyed becasue it is the biggest distraction to me and so off putting. It forces me not to be able to use the cockpit view for racing because it feels so un-natural and wrong. Its the only thing i can fault gt5 on.

All this obsession with realism on the game and they make this big massive mistake.

To add salt to the wound, Look they even had it working in the BETA gt5p! http://www.youtube.com/watch?v=p_llR4iCFbQ&feature=player_embedded

Feel like sending a letter to kaz just to have it implemented in some obscure way for people like me that need it to use cockpit view, no matter how silly the animations look.

Lol does anyone have Kazunori's email lol?


I wasn't talking about the animation of the steering... but the actual implementation of the maximum steering angles for different cars... F1 and high end race cars should have 200 degrees steering because that's what it's like in the real world, 900 degrees for more standard production cars.
 
Quick question, is there a way to activate the clutch with a G27 in arcade mode? I press triangle and it doesn't work. I can only use the clutch in time trial and in event races. (in Prologue of course)
 
I'd love to see the option to completely turn off the driver and have the in car wheel moving 1:1 with my wheel, and automatically locking off at the correct angle for the car I'm driving... honestly that doesn't seem like a big ask to me. There's no crazy physics implentation, no fancy graphics required just option: driver = off, rotation = 1:1, if car = Y, rotation = X.

The other thing that bugs me is when the wheel on screen is delayed compared to my wheel. So I whip the wheel back and forth quickly and the on screen wheel is half a second delayed. Maybe that means the game itself is half a second behind, but its distracting when I can visually see the virtual wheel being half a second behind.

These dont seem like big asks for a game that calls itself a "sim". :)
 
anyone know a type of wheel that got only 180-240 steering ? allready got the g25 and the old 900 wheel for gt4. reason im asking is because the ff "lock" on the g25 aint working great for me.
 
I'd love to see the option to completely turn off the driver and have the in car wheel moving 1:1 with my wheel, and automatically locking off at the correct angle for the car I'm driving... honestly that doesn't seem like a big ask to me. There's no crazy physics implentation, no fancy graphics required just option: driver = off, rotation = 1:1, if car = Y, rotation = X.

The other thing that bugs me is when the wheel on screen is delayed compared to my wheel. So I whip the wheel back and forth quickly and the on screen wheel is half a second delayed. Maybe that means the game itself is half a second behind, but its distracting when I can visually see the virtual wheel being half a second behind.

These dont seem like big asks for a game that calls itself a "sim". :)

Don't use an LCD then - laggy displays they are.


I use a CRT and even then most games still lag a little. Processing still takes time after all
 
Don't use an LCD then - laggy displays they are.


I use a CRT and even then most games still lag a little. Processing still takes time after all



Nice youtube link. See thats what I want. Why cant gt5 be like that. Movement for movement steering animation.

By the way people know about the input lag of modern digital screens. It's is out of control of the game developers, people know how to reduce input lag.

Were talking about the actual steering roations in gt5 not matching up, not just the screen delay. Although gt5 does have some delay in the animation on its own even if the video delay is 0.

The video demonstrated very good 1:1 steering animation,
 
Nice youtube link. See thats what I want. Why cant gt5 be like that. Movement for movement steering animation.

By the way people know about the input lag of modern digital screens. It's is out of control of the game developers, people know how to reduce input lag.

Were talking about the actual steering roations in gt5 not matching up, not just the screen delay. Although gt5 does have some delay in the animation on its own even if the video delay is 0.

The video demonstrated very good 1:1 steering animation,

Because it would look weird with a control pad having instant lock to lock and animating the arms that's why. 90% of GT5 copies will be played with a pad
 
Just been running GTHD and I've noticed that during the replays the driver's arm does the animated 900degree shown in the F430 video etc. Looks good,real good but there was also no gear shift animation.
 
Because it would look weird with a control pad having instant lock to lock and animating the arms that's why. 90% of GT5 copies will be played with a pad

It wasn't instant though. It wasn't even close. It was a realistic speed.
 
Because it would look weird with a control pad having instant lock to lock and animating the arms that's why. 90% of GT5 copies will be played with a pad


Are you serious?

They could easily keep the standard animation behviour for people uisng a pad.
And for people using a wheel just have 1:1. Its not like the ps3 can't tell which one you are using.

This is not not an issue at all.
 
Because it would look weird with a control pad having instant lock to lock and animating the arms that's why. 90% of GT5 copies will be played with a pad

This doesn't explain it though... sure put a max rotational speed on it, but it should be high enough that it's not actually doable with a wheel. It makes no sense to limit the rotational speed enough to caus visible lag and then say "well it's that way so it wouldn't look wrong with a controller"... but now it looks wrong with a wheel, which by definition, cannot move faster than a human can move it.
 
Okay, trying to find a few things out and this is the closest related post I can reply too.

With cars like F1 and others that do not have 900 degree steering (more like 180-270 degrees) will using a wheel (like the DFGT I have) force you to still go 900 degrees like it did in GT5:P?

Basically will the game do 1:1 mapping of wheel input to the type of car you are driving? I have forza 3 and I must say I thought I wouldn't like the lack of 900 degrees on the MS wheel, but for race cars, especially the LMP cars, it's 270 degrees feels more natural.

If the game does not dynamically adjust, is there at least an option in the wheel setup to toggle different steering degrees? (i.e. 180, 270, 900, etc.)

Lastly, does the cockpit render 900 degrees properly?
 
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