Finally some big changes are coming! [2.08]

  • Thread starter Frank Fox
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•Rate of tire wear in endurance races has been slowed (excluding formula cars).

Awesome! It's no endurance race if you have to pit every second lap to change tyres. Hopefully the rate is slowed a lot, especially for the harder compounds.

•Amount of air resistance change when altering aerodynamic wing settings has been increased.
Awesome. The "downforce vs top speed" has until now been all about "downforce vs nothing", no point in reducing downforce, other than losing a few performance points...


•Adjusted the changes in control characteristic when altering vehicle height from standard height. (Vehicle height can be changed by adjusting ride height, either by installing a suspension kit or adjusting a full customizable suspension kit.)
Sounds interesting. I'm curious to find out exactly what the changes are.
 
Wonder if they'll fix the issue with no credits at Twin Ring courses.
They better fix it. The 27th of this month will make 3 months since they released the motegi dlc. Not immediately fixing a bug like this in a paid DLC is inexcusable.
 
So if anyone could be bothered to tune 1000 cars will have to do it all over again?
 
Hopefully jacking up the front and dragging the tail of a high downforce car won't make it faster now after the patch. That was the biggest noob bug in the physics model. It should have been fixed before GT5 was released.
 
I don't get why they're changing tyre wear only in endurance races.

I know right. It's just making the game more inconsistent. A racing hard tyre will now last longer in an endurance race compared to a practice session. :dunce:
 
Unless they mean they're adding a new class of tyre, endurance. I doubt it though.

Perhaps they've only mentioned endurance races as that's where the problem was most noticed by players? Changing the tyres for endurance races is a good start anyway. Even if that "good start" was several years on from the actual start.

We'll find out very soon, I guess.
 
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It makes no sense though in the sense that if they aren't physically adding new tyres they will effectively have two tyre models for different parts of the game. Doesn't make sense for a driving sim.
 
PD might just mentioning the endurance part of tire use. I am pretty sure the tire wear changes will be in effect throughout all game modes - online and offline. Making changes only for endurance races sounds kind of silly.
 
Unless they mean they're adding a new class of tyre, endurance. I doubt it though.
It might just be another translation screwup, like when they implied that the Chaparral 2J would have adjustable downforce when what actually happened is that they adjusted the PP to take into account downforce.






Anyway, I'm really interested in seeing what this does to the endurance race layouts. The tire wear change absolutely ruined some of the AI loadouts and completely changed the typical finishing order, and if they are restoring (or at least bumping up) the tire endurance and increasing the drag/downforce ratio, that should be an even bigger shakeup for things (and certain races should be much more balanced).
 
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PD might just mentioning the endurance part of tire use. I am pretty sure the tire wear changes will be in effect throughout all game modes - online and offline. Making changes only for endurance races sounds kind of silly.

Really doesn't sound like that, they even exclude Formula cars for some reason:

Rate of tire wear in endurance races has been slowed (excluding formula cars).


So no matter what they're doing there is some strange split excluding the F cars. Plus remember, this wouldn't be the first 'kind of silly' thing PD have done.
 
Really doesn't sound like that, they even exclude Formula cars for some reason:

Rate of tire wear in endurance races has been slowed (excluding formula cars).


So no matter what they're doing there is some strange split excluding the F cars. Plus remember, this wouldn't be the first 'kind of silly' thing PD have done.

Bad wording from PD:ouch:, so Formula cars are excluded from tire wear changes. Slower wear rate in endurance races and they left the finer details to speculation. Will have to try the game after the update, then we will know for sure.
 
Because tyre wear in A-Spec only happens in Endurance races?

I don't recall it being part of any of the other halls.
 
Because tyre wear in A-Spec only happens in Endurance races?

I don't recall it being part of any of the other halls.
Many (possibly all) of the Extreme races (in B-Spec, at least). It plays a factor in the JGTC Championship, the European Championship, the NASCAR Championship, and the Formula GT Championship.


It also happens in Dream Car Championship, though you have to be pretty ham-fisted for it to occur enough to change the race results since they are rather short.
 
Tire wear can be enabled in Arcade mode races with option up to infinite lap race, under GT mode practice A spec Free Run and One Make, as well as Course List single races.
 
Many (possibly all) of the Extreme races (in B-Spec, at least). It plays a factor in the JGTC Championship, the European Championship, the NASCAR Championship, and the Formula GT Championship.


It also happens in Dream Car Championship, though you have to be pretty ham-fisted for it to occur enough to change the race results since they are rather short.

I meant A-Spec. I am pretty sure there is no tyre wear in any hall not called endurance hall.

All/most B-Spec races have tyre wear, one reason why I think B-Spec Bob got the game I wanted to play. :ouch:

Then there's the double length races. :ouch: Bob does get the game I wanted. :grumpy:

It can be enabled in Arcade mode and in Practice mode, I do that all the time.
 
The ride height adjustment is backwards atm, in real life you would drop the nose to make a car more pointy, in GT5 you drop the nose for understeer, Im just wondering if they are finally putting this right.

"Adjusted the changes in control characteristic when altering vehicle height from standard height. (Vehicle height can be changed by adjusting ride height, either by installing a suspension kit or adjusting a full customizable suspension kit.)"

If this is what they are doing, it would mean everyone would have to change the setup on all thier cars !!!!!
 
CJSpencer77
If this is what they are doing, it would mean everyone would have to change the setup on all thier cars !!!!!

Just be glad there's no leader boards to wipe also.
 
i wish that they'd put the square button on every part of gt5 so we could access the garage from anywhere...
 
I hope they finally fix DCC. Its been broken in some way by almost all updates since the beginning. You cant trust the rain surface % readout at all.

1. Ive many times seen 0% after the track and cars have loaded and started race on R"H only to see Full Rain. Obviously very frustrating. Ive seen the the opposite occur as well.

2. Many time you see the all the AI cars with RH on on a dry track all of a sudden lose there tires before half track on the very first lap. So they struggle to reach pit lane to put on new tires. It just ruins the series...

They have never fixed DCC properly. With every fix or update something goes horribly wrong with DCC. I really wonder if PD knows what its doing anymore...
 
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