Flight Simulator

  • Thread starter PzR Slim
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The quality is crap until I find a better way of recording in VR other than the native headset share facility but here is a little 10 minute evening jaunt around Anglesey and up over Snowdon
 
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I'd love to see Kyoto and the Gion district in particular... some amazing shrines in the hills around there.

👍

A little run around Kyoto, it's not the best-modelled place in MSFS, but a fun location to fly around all the same.



The quality is crap until I find a better way of recording in VR other than the native headset share facility but here is a little 10 minute evening jaunt around Anglesey and up over Snowdon

Love that part of the world, my uncle lives in Llandudno and used to live on the Island.
 


It was very busy here the other day, never seen so many XCubs in the low pattern. Because I've got the Global Ships mod I could also see all the real-time queued maritime traffic on 'hold', quite impressive.

In other news I found a function in the FlyByWire A320 mod that I didn't know was there... it prints your METAR! If you don't have this mode I'd seriously recommend it, if you're into airliners then this adds an enormous amount to the funtion and experience of the default Airbus. And is completely free.

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If anyone is taking flight requests a small flight over Torquay and a little bit of thr Great Ocean Road in Victoria Australia would be vry much appreciated.
 
@TenEightyOne thanks mate. 👍

Not sure how the game works but did you take off from the nearby airport or does it plonk you in game where you want?
 
At @TenEightyOne said you can take off from a nearby airport, but the option to start from any coords on earth do also exist.

Yep, you click at a point on the map and it comes up as "custom waypoint". I can't see a way to change the altitude though, it's usually at a couple of thousand feet above ground I think.

@Shaun, did it actually look familiar? I'm guessing you know the area.
 
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A few pics from various trips. The sim looks great sometimes and it makes flying low'n'slow the best it's ever been in any mass-market sim, imo.

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I'm missing my Poseidon 8A (or MRA1) from the PMDG 737 collection, but the FlyByWire Airbus is brilliant so I put the livery on it. Apologies to the purists!
 
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Yep, you click at a point on the map and it comes up as "custom waypoint". I can't see a way to change the altitude though, it's usually at a couple of thousand feet above ground I think.

@Shaun, did it actually look familiar? I'm guessing you know the area.
Just saw this now as I assume you edited in my tag.

Yes I instantly recognised the shape of the coast line (I cycle there regularly) and also to position of the golf course.

Buildings wise I would need a closer high res pictures to tell if they are similar but I'm guessing they wouldn't be as surely not every corner of the world can be accurately modelled unlike well known landmarks like Sydney Harbour for example.
 
Buildings wise I would need a closer high res pictures to tell if they are similar but I'm guessing they wouldn't be as surely not every corner of the world can be accurately modelled unlike well known landmarks like Sydney Harbour for example.

As with previous flight simulators in the Microsoft series, and X-Plane and so on, most ground modelling is done by landclass (e.g. farmland, medium town, dense urban etc.) with roadways, railways and the like filled in from databases like OpenStreetMaps. That means if you've got a 2lm x 2km town you'll see streets across that area but they'll be completely, repetitively generic.

FS2020 is different in that it can fill the whole world with aerial photodata from Bing maps and use Bing's heightmap data to make sure it all looks the right shape. It colours that in with a weather/lighting engine that is simply superb. However, it's still populating buildings by landclass but it's using much more accurate heightmap information to put similarly sized/classed buildings in the right places. At 2,000ft looking down it's enormously realistic.

Where it gets even better (mostly) is the photogrammetric part. Some areas don't generate landclass buildings, they're completely made of photogrammetric terrain. They look amazing at the right altitude. Up-close they can be rough, but for GA overflights it's really an astonishing improvement.

TLDR: Some regions are completely photo-realistically modelled, other parts are mostly so but with generic per-region buildings in mostly the right locations and mostly the right sizes.
 
RYAN ST-A Special, quite possibly the most beautiful 1930’s era plane I’ve seen, it’s a joy to fly in the Sim and a absolute bargain too..suffice to say in VR flying around Snowdonia at such a mellow pace is quite remarkable, the attention to detail is apparent in every view you ever see from this bird..fantastic
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Wonder if there’s a ‘ Most posts in a thread nobody else cares about ‘ award

Well I have four doubleposts and a quintuplepost amidst the last page (for now) of the Game of Thrones/(unofficial) House of the Dragon thread in the Music/Movie/TV subforum, so we can fight for that honor.
 
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