I do not think that PD ever look at this website, but as I was complaining about the lack of creativity in another thread, I thought we could come up with our own ideas of how to make Gran Turismo more interesting.
I hope we can come up with some genuinely interesting ideas, well apart from the ones I suggest below!
Tag - In a large space, try to tag the rear of other players, while not being tapped yourself. When tapped, the game ends for that player. Last one standing is the winner. When players are out, the car is left in the arena.
Passed Out - The size of the circuit will determine the number of players. Northern Isle - 2 or 3. Le Mans - 16 to 20. Players begin equidistant a part. When a player gets overtaken, then they are out. The last one running is the winner. Tire wear and fuel consumption should be on. Have to hit sector times to remain running - so everyone tries to go in the same direction.
Distance Runner - no fixed time limit or a number of laps. Tire wear and fuel consumption, and quite high multipliers. The person who completes the most laps wins. Again, minimum sector times have to be achieved to remain in the event.
Against the AI, start first in a limited PP car. Get a head start, and the AI in higher-powered cars has to try to catch up. Bronze, silver and gold awards are based on the difficulty of the event. ReTheyverse of chase the rabbit, but it could be quite fun. With weather, tire wear and fuel, then winning can be made to be very challenging. This mode could be added to custom races.
This all I can think of for now!