Yep, saw that too. Although while being quite nice and it's common on motorsport to see some drivers refusing to defend the position (because it doesn't help their interests) is weird to see they turn signal... If they would not turn the signal or if they do that only when they are lapped would be more realistic... Or could be that they try to simulate trackday behaviour.
If you watch videos of street cars on the ring, it's protocol for the slower driver to signal and move over.
Ummm not agree. At all.
PCars2 clearly has dumbed down physics and it's so inconsistent (pre november patch) you will have to adjust the difficulty with extreme settings (in one track you will struggle to follow them at 60% and in other tracks you are much superior at 120% difficulty). But it is very fast and reconize your car instantly. They also overtake well and use the available space on track with very good efficiency
Driveclub is one of the worst AI on the market. Very slow, hardly ever reconizes your car (if you are on the outside, they will never reconize your car) and it's the perfect example of train AI.
I'm sorry... But Don't find those "endurance" races hard at all in GTS...
So it sounds like you still have to handicap yourself?Try adjusting weight, power and tires
I love Assetto Corsa, but vs AI is one of the worst, I hate it. PCARS2 has really bad AI too, case in point:I know it's not in the poll options you mentioned, but for offline driving, I'd really suggest Assetto Corsa. On max difficulty, the AI is damn fast. I can't suggest neither of GT or Forza as the first has little to no interest offline, and the second is just a good Need for Speed (unless physics doesn't bother you, then I'd say give it a go).
It really hasn't, at all. Anyone using this extreme assumption either hasn't played the game, or just don't really know what physics to pertain to in the first place. Is it the top sim on the market? No, definitely not, but it's no where near as you're making it out to be.and the second is just a good Need for Speed (unless physics doesn't bother you, then I'd say give it a go).
I love Assetto Corsa, but vs AI is one of the worst, I hate it. PCARS2 has really bad AI too, case in point:
Even with original setup it is to easy .Try adjusting weight, power and tires
I love Assetto Corsa, but vs AI is one of the worst, I hate it. PCARS2 has really bad AI too, case in point:
So it sounds like you still have to handicap yourself?
You playing on such a high damage multiplier, you might just need to heal them once in a while. I only play on normal as this is my first Fallout game, so I wanted to get acquainted with the series before I move up. That said, on normal, it's not a necessity for me.
It really hasn't, at all. Anyone using this extreme assumption either hasn't played the game, or just don't really know what physics to pertain to in the first place. Is it the top sim on the market? No, definitely not, but it's no where near as you're making it out to be.
That's not what I asked. doesn't really have much to do with my question, nor the discussion at hand. If you have to handicap yourself to get something out of the Ai, then that would likely mean that the Ai is lackluster in general.That's right. It's a video game. It is meant to be played and enjoyed by people of a wide range of skills.
Remember your Fallout 4 experience? You handicapped yourself there
That has absolutely nothing to do with this Literally not one bit about it. The person I was replying to was talking about how he is on a higher difficulty and his companion dies so much more. So I suggested healing his companion once in a while, but because I play on normal, in which my companion was rarely going down, it wasn't necessary for me to constantly heal my companion. That is not handicapping myself in anyway lol. It's like you didn't even bother reading it. Weird that you even pulled that though, it's so long ago..Remember your Fallout 4 experience? You handicapped yourself there
And that changes absolutely nothing about what I said.When I say Need for Speed, I think about older ones (think NFSU2 and before), which were not sim, but still somewhat interesting and fun to play. (Not like NFS 2015 which was boring as hell)
I love Assetto Corsa, but vs AI is one of the worst, I hate it. PCARS2 has really bad AI too, case in point:
So it sounds like you still have to handicap yourself?
They can make things accessible and simple by having adjustable Ai difficulty like much any game. I'm guessing the reason being is that the offline-racing in the game wasn't supposed to be as big as they're now making it. Online was the main mode at first.Yep. And in a big way. You have to choose cars always with much less performance in order that the race is close (on career mode there is no selection of AI strength)... and even when you start from the back of the grid with several seconds of disadvantage with the first car. Dont like that, but I understand it as GT is meant to be accesible and simple.
In quick race mode, even with the max strength, the AI is too slow.
They can make things accessible and simple by having adjustable Ai difficulty like much any game. I'm guessing the reason being is that the offline-racing in the game wasn't supposed to be as big as they're now making it. Online was the main mode at first.
An option that would likely take less than a minute(and thats extremely generous) to toggle wouldn't really make it less plug and play. If plug and play is all people want to do then the game can be set to an average difficulty and they can just leave it at that. For those that want the option for more competitive and competent Ai, it can be there. All this would do is give more options to the people that want it, and not hinder anyone.Yeah but by giving the choice to select the AI stength you are making the game less "plug and play". GT has always done that with the career mode, not giving the choice to select the difficulty. I think it's deliberate.
Ian Bell actually admitted that the AI is too aggressive and still needs to be tweaked, i haven't played much PC2 since GTS came out so it may have been fixed since then.I've never had anything like this happen to me while racing the AI in Pcars 2. In my experience, the AI has been pretty good.
An option that would likely take less than a minute(and thats extremely generous) to toggle wouldn't really make it less plug and play. If plug and play is all people want to do then the game can be set to an average difficulty and they can just leave it at that. For those that want the option for more competitive and competent Ai, it can be there. All this would do is give more options to the people that want it, and not hinder anyone.
That's right. It's a video game. It is meant to be played and enjoyed by people of a wide range of skills.
When I say Need for Speed, I think about older ones (think NFSU2 and before), which were not sim, but still somewhat interesting and fun to play. (Not like NFS 2015 which was boring as hell)
Thats the thing, it's slow now, without options. They could just put some man-power into it and bring it up to an acceptable level. That's something they should do, if they're ever going to introduce adjustable difficulty.Well, maybe you are right it would be not much less "plug and play" to offer that choice. But I do think it's deliberate (because it's always has been like this) and it would not solve the problem: the AI is still too slow and probably on most of the career races it's on the max difficulty.
Oh you mean like how you can get almost every car for free in GTS? I'm not seeing how it's any different.Forza has a poor offline mode imo...they just give you everything and currency is just given away too...there is no sense of accomplishment (for me anyway). That's what i like about gt....the licensing adds a lot imo. Too bad they took out the modding of your car from stock all the way to race car. But it's still better than Forza imo.
Depends on your definition of great pace.Has drive club slow Ai? I hold the top times in over 20 tracks on that game and the Legend AI holds up a great pace..
recognizes your cars 100% of the time
doesn't follow a train.
I think you have never played the game.