- 327
- ::1
Increasing the in-game wheel sensitivity value from 5 to 8 made the handling feel a lot less "floaty", more direct, like in a real car, in my opinion on my T150.
The weight of the wheel while cornering below the limit feels good. But once you're at or above the limit, the game isn't as precise as PCars2, F1 2017, Dirt Rally, or iRacing, in terms of what the simulation is actually doing and what the feedback through the wheel is telling you about the situation. It's not so bad that the game isn't enjoyable to play with a wheel, but if you've driven PCars2, you'll feel a bit disappointed by GTS's force-feedback. GTS's online racing implementation blows away the competition, though, and that makes up for this issue.
The weight of the wheel while cornering below the limit feels good. But once you're at or above the limit, the game isn't as precise as PCars2, F1 2017, Dirt Rally, or iRacing, in terms of what the simulation is actually doing and what the feedback through the wheel is telling you about the situation. It's not so bad that the game isn't enjoyable to play with a wheel, but if you've driven PCars2, you'll feel a bit disappointed by GTS's force-feedback. GTS's online racing implementation blows away the competition, though, and that makes up for this issue.