Forced SRF in GT6

  • Thread starter HaylRayzor
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It makes the game accesible for newcomers (moneymakers) but unrealistic for us (niche players).

And that's fine if it's always optional. They force it on in the current seasonals and that's the problem. They gave us so little content in A-spec and they make up for that to some degree with seasonals, but then ruin those events by forcing SRF.

For a TT it has to be the same for everyone. So TTs should never allow SRF. For seasonals SRF should be optional.

This isn't the forum to discuss what's going on in the current seasonals, but we've already seen that SRF is still in GT6 :ill: and for GT6 we don't want it forced on, ever, in any event or license test or challenge or seasonal.
 
It makes the game accesible for newcomers (moneymakers) but unrealistic for us (niche players).

When my sister started playing the game she didn't like the SRF. Not because it was unrealistic, but because she couldn't slide the car around with it on. It really can suck the fun out of the game even for newcomers.

So giving us an option would be the best bet (makes everyone happy).
 
And that's fine if it's always optional. They force it on in the current seasonals and that's the problem. They gave us so little content in A-spec and they make up for that to some degree with seasonals, but then ruin those events by forcing SRF.

For a TT it has to be the same for everyone. So TTs should never allow SRF. For seasonals SRF should be optional.

This isn't the forum to discuss what's going on in the current seasonals, but we've already seen that SRF is still in GT6 :ill: and for GT6 we don't want it forced on, ever, in any event or license test or challenge or seasonal.

Actually, I couldn't say that better myself. It does ruin the game for me, as it makes me quite a bit slower, than I actually am. I'm sure the newcomers'll use this, though only if it's their first time playing. But a company is a company; they want the money, so they'll have to focus on everyone, which is perfectly fine, as we aren't all aliens :lol:.

Just let the driver choose; that way PD'll be out of this trouble.
 
Actually, I couldn't say that better myself. It does ruin the game for me, as it makes me quite a bit slower, than I actually am. I'm sure the newcomers'll use this, though only if it's their first time playing. But a company is a company; they want the money, so they'll have to focus on everyone, which is perfectly fine, as we aren't all aliens :lol:.

Just let the driver choose; that way PD'll be out of this trouble.
Wait, what? SRF makes you slower?

:odd:
 
Wait, what? SRF makes you slower?

:odd:

First time I've heard that...


The way GT5P did it worked OK. If they make 2 physics settings, and adjustable AI difficulty, everybody could play (or simulate) however it suits them.
 
My main beef with SRF is that there is no easy way for WRS organizers and participants, or anyone running a TT for that matter, to see if someone used SRF in their lap. A visual indication that SRF was turned on would help greatly.
 
Wait, what? SRF makes you slower?

:odd:

It makes me slower too (with most cars). The cars feel so strange to me I find myself braking too hard, anticipating under/oversteer that never happens and also I tend to set my cars up for a small amount of oversteer, which SRF prevents, making my carefully tuned cars feel like understeering boats.
 
When my sister started playing the game she didn't like the SRF. Not because it was unrealistic, but because she couldn't slide the car around with it on. It really can suck the fun out of the game even for newcomers.

So giving us an option would be the best bet (makes everyone happy).

Because your sister = the whole world. Trust me, most newcomers don't even understand what ABS stands for, a lot of them aren't even old enough to learn how to drive a real car. Again, we are the "weirdos", the rest of the GT players and the ones that bring the sales up probably played for about 2 weeks and left it collecting dust because the game was "too hard" or "boring".

Do you think these people care about physics and driving aids? hell no, they probably just picked the game up because of the pretty graphics and the name "Gran Turismo" labeled in the box.

For real, trust me... I know a lot of people like this...A LOT.
 
It should be optional, that's a no-brainer, regardless of what anyone thinks of the tire model, whether SRF is more realistic or anything else. All aids should be optional for non-competitive events.
 
Because your sister = the whole world.
And you have proof otherwise?

Joking :)

I understand that, I was just using an example of how a "newcomer" can dislike SRF.

A LOT of people have the aid banded in online rooms so it's not like we are a small group.
 
Alright, I've skimmed through several pages of replies debating realism, and surely rational people would agree that aids that defy physics are arcadey and should only be an option rather than forced.

There is, however, one more argument against forcing any given aid - challenge. The fact of the matter is that driver aids are "easy mode." If you want the game to be easier, you turn them on. Some of us want more of a challenge and want them off. Some people try to make arguments defending their use of driver aids, like "that car has traction control and ABS in real life so I use them" but this is really just making excuses for playing on Easy Mode. Play on Easy if you like, but the rest of us should never be forced to use training wheels. We should always have the option of turning off aids in all events; especially with unrealistic, magical aids that have no real-world counterpart.
 
There needs to be a universal setting for it. Start up the game with a new account for the first time and you are presented with an option for realistic (pro) or aided (beginners), with a side note about what is preferable with a controller and what is better with a wheel and a more info button which lists what will be turned off and on for each setting. Obviously this could be switched before a race or in options at any time.

Hell, if it's not too confusing to have three options I think they should have a Beginner, Amateur and Pro setting. Beginner being the current default in GT5, Amateur removing SRF but keeping ABS and TC universal for all cars, and Pro varying the level of ABS and TC etc depending on the car used. In pro, cars without ABS and TC shouldn't have the option and other cars that do should default to the cars track settings for these features.

Of course this would only work if all these features were modeled to work as they do in real life, but ultimately, this is something I really want to be in the game.
 
You can't have a slogan of 'the real driving simulator' and yet have this SRF garbage

This truth is hard, cold and painful, I don't think even PD can deal with that.

Anyway, what puzzles me is why they don't let people decide what aids they want to use, it's one of those things in GT that makes non sense.
 
Remember the STi at Laguna? That one took me a couple of hours and several adjustments to the tune. I still think it was the most fun seasonal (even though I don't like Laguna). SRF was forced OFF and you had to be fairly quick to win.

If the seasonals were all like that I'd still be playing GT5.
 
It's the same as it is here: Lewis_Hamilton_

Here's a quick video of the car in action. I didn't realise until after I had done this that the oil was becoming dirty and had reduced the car down to 921HP, but it's now restored to 975HP. I'll free up some friends list space and put the car on share later on today.

Most of the drifitng wasn't intentional, more of a case of trying to hang on to the thing.



SRF encourages aggressive driving to get the most out of it. Compared to all aids off, SRF allows you to brake much later. Without aids, cars would plough wide into the corner and/or understeer, but with SRF, you can enter a corner with a lot more speed and then just coast or trail brake gently, the SRF will then give magical grip and yank the front end of the car around the corner. This gains a lot of time compared to approaching normally or sensibly.

When this starts to happen, the car will continuously turn in sharper, a quick blip on the throttle is possible around very long corners and serve no ill effects where normally it would introduce problems, instead, this begins setting the car up for a mighty launch out of the corner. Sometimes, you are simply able to just mash the throttle from early on and control a small amount of oversteer, meaning you've hit the throttle way beyond what is possible with all aids off. Again, this gains a lot of time.

The quickest way of driving with SRF is to induce SRF's effects by overdriving, but to try and do it with minimal smoke from the tyres, as excessive sliding still loses a little bit of time. To take advantage of SRF, I tend to set a car up so that it is loose, i.e. so that the back end wants to slide on both corner entry and exit.

The above video was not trying to take advantage of SRF so much as it was just me having fun in a car with nearly 1000HP on SH tyres (plus trying to drift with SRF feels very odd as it fights against you), but I have numerous replays of SRF shuffle races that demonstrate what I've said above. When you get it right, you can gain ridiculous distances such as 5 - 6car lengths on the guy in front of you who approached and exited the corner in a normal manner, pushed the car hard, but didn't overdrive it to exploit the mystical forces available.


TL;DR - "Trail braking" and powerslide exits can be abused to the extreme

Lewis shows how SRF can be good for making casual gamer get into GT easily. PD may have tailored all these so called expert events for casual newcomer who just bought GT5 and wanted to win some easy money. In the process, PD left out those who prefer SRF OFF :(

The trend might go on into GT6, some seasonal events with forced SRF catered for casual/young players.
 
PD may have tailored all these so called expert events for casual newcomer who just bought GT5 and wanted to win some easy money. In the process, PD left out those who prefer SRF OFF :(


Indeed, I sure wish it was optional.

Aside from Arcade mode, the area where I spend most of my offline racing is in the 620PP Supercar Seasonal, I like to take run of the mill cars ('Soccer mom' cars, pickup trucks, people carries), tune them up a little, turn off all aids, ABS, on screen information, enter cockpit view and see where I can come.

Soon this experience will be ruined when this particular seasonal will be replaced by a SRF forced on variant. At least I can set my own challenge in Arcade mode and with custom AI via the secret menu but there are no credits or awards for doing so, neither is it conquering one of PD's set challenges.

I hope GT6 does not force SRF - or any aids for that matter - anywhere in the game. I sure hope there's something like the secret menu or GT2's event creator somewhere as well, or I'll be one sad customer.
 
...
I hope GT6 does not force SRF - or any aids for that matter - anywhere in the game. I sure hope there's something like the secret menu or GT2's event creator somewhere as well, or I'll be one sad customer.

A bit off topic, but I can't see any reason there weren't 100 races in each level of A-spec. Only 9 races in each level? What were they thinking?

I hope PD fixes this too.

You might think that PD surely learned from their mistakes in GT5 but then again, the latest seasonals have SRF forced on so it leads you to think they are deaf and blind to their own mistakes.
 
A bit off topic, but I can't see any reason there weren't 100 races in each level of A-spec. Only 9 races in each level? What were they thinking?

I hope PD fixes this too.

You might think that PD surely learned from their mistakes in GT5 but then again, the latest seasonals have SRF forced on so it leads you to think they are deaf and blind to their own mistakes.

100? no thanks, some of us actually have things to do.
 
100? no thanks, some of us actually have things to do.

It's not like you have to finish all of them if you don't have time, not to mention one could be playing the game for years. There really is no excuse for having few races.
 
It's not like you have to finish all of them if you don't have time, not to mention one could be playing the game for years. There really is no excuse for having few races.

You are missing the point, no need for 700 races, just add a robust event creator and you'll be playing for years without doing races that you don't really feel like doing.
 
It's not just SRF that's forced on us either, PD patronise their customers in other areas too. For instance, why is auto drive always on when driving in the pit lane? I'd like that to be optional too. But hey-ho, PD don't do options!
 
I think driving aids should never be forced on and should seldom be forced off. After all, aids are there to suit the needs of everyone and allow them to enjoy the game regardless of their skill level. In the case of license tests I can understand that they are forced off, but not in ridiculously unrealistic circumnstances like that stupid, nasty, annoying, and unrealistic wet-braking test with a GT-R!!!! :grumpy:.

They should leave it to us to decide wether to use driving aids or not in almost all cases except events that for difficulty reasons force them off. Let every man enjoy his personal challenge...
 
You are missing the point, no need for 700 races, just add a robust event creator and you'll be playing for years without doing races that you don't really feel like doing.

I don't disagree that an event creator is needed.

But there is also a need for many A-spec events. One of the great things about gaming is the common experience. The fact that you are running the same events as everyone else.

And as pointed out you don't have to run every event. If there are 700 events you can pick and choose. I would skip alot of events too but at some point I'd come back to the ones I skipped.

And of course scaling AI would add alot of replayability to A-spec events, so if you have fewer events at least scale the AI so that you can run the events again at a different PP.

They should leave it to us to decide wether to use driving aids or not in almost all cases except events that for difficulty reasons force them off. Let every man enjoy his personal challenge...

I think almost every one of us can agree on that.
 
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