- 1,130
- Mexico City
- ppmike921
- MikeB0ssMan
Gotcha, so what does it exactly do?? From all this hate I'm assuming it makes this game much less realistic??
It makes the game accesible for newcomers (moneymakers) but unrealistic for us (niche players).
Gotcha, so what does it exactly do?? From all this hate I'm assuming it makes this game much less realistic??
It makes the game accesible for newcomers (moneymakers) but unrealistic for us (niche players).
It makes the game accesible for newcomers (moneymakers) but unrealistic for us (niche players).
And that's fine if it's always optional. They force it on in the current seasonals and that's the problem. They gave us so little content in A-spec and they make up for that to some degree with seasonals, but then ruin those events by forcing SRF.
For a TT it has to be the same for everyone. So TTs should never allow SRF. For seasonals SRF should be optional.
This isn't the forum to discuss what's going on in the current seasonals, but we've already seen that SRF is still in GT6 and for GT6 we don't want it forced on, ever, in any event or license test or challenge or seasonal.
Wait, what? SRF makes you slower?Actually, I couldn't say that better myself. It does ruin the game for me, as it makes me quite a bit slower, than I actually am. I'm sure the newcomers'll use this, though only if it's their first time playing. But a company is a company; they want the money, so they'll have to focus on everyone, which is perfectly fine, as we aren't all aliens .
Just let the driver choose; that way PD'll be out of this trouble.
Wait, what? SRF makes you slower?
Wait, what? SRF makes you slower?
When my sister started playing the game she didn't like the SRF. Not because it was unrealistic, but because she couldn't slide the car around with it on. It really can suck the fun out of the game even for newcomers.
So giving us an option would be the best bet (makes everyone happy).
And you have proof otherwise?Because your sister = the whole world.
You can't have a slogan of 'the real driving simulator' and yet have this SRF garbage
It's the same as it is here: Lewis_Hamilton_
Here's a quick video of the car in action. I didn't realise until after I had done this that the oil was becoming dirty and had reduced the car down to 921HP, but it's now restored to 975HP. I'll free up some friends list space and put the car on share later on today.
Most of the drifitng wasn't intentional, more of a case of trying to hang on to the thing.
SRF encourages aggressive driving to get the most out of it. Compared to all aids off, SRF allows you to brake much later. Without aids, cars would plough wide into the corner and/or understeer, but with SRF, you can enter a corner with a lot more speed and then just coast or trail brake gently, the SRF will then give magical grip and yank the front end of the car around the corner. This gains a lot of time compared to approaching normally or sensibly.
When this starts to happen, the car will continuously turn in sharper, a quick blip on the throttle is possible around very long corners and serve no ill effects where normally it would introduce problems, instead, this begins setting the car up for a mighty launch out of the corner. Sometimes, you are simply able to just mash the throttle from early on and control a small amount of oversteer, meaning you've hit the throttle way beyond what is possible with all aids off. Again, this gains a lot of time.
The quickest way of driving with SRF is to induce SRF's effects by overdriving, but to try and do it with minimal smoke from the tyres, as excessive sliding still loses a little bit of time. To take advantage of SRF, I tend to set a car up so that it is loose, i.e. so that the back end wants to slide on both corner entry and exit.
The above video was not trying to take advantage of SRF so much as it was just me having fun in a car with nearly 1000HP on SH tyres (plus trying to drift with SRF feels very odd as it fights against you), but I have numerous replays of SRF shuffle races that demonstrate what I've said above. When you get it right, you can gain ridiculous distances such as 5 - 6car lengths on the guy in front of you who approached and exited the corner in a normal manner, pushed the car hard, but didn't overdrive it to exploit the mystical forces available.
TL;DR - "Trail braking" and powerslide exits can be abused to the extreme
PD may have tailored all these so called expert events for casual newcomer who just bought GT5 and wanted to win some easy money. In the process, PD left out those who prefer SRF OFF
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I hope GT6 does not force SRF - or any aids for that matter - anywhere in the game. I sure hope there's something like the secret menu or GT2's event creator somewhere as well, or I'll be one sad customer.
A bit off topic, but I can't see any reason there weren't 100 races in each level of A-spec. Only 9 races in each level? What were they thinking?
I hope PD fixes this too.
You might think that PD surely learned from their mistakes in GT5 but then again, the latest seasonals have SRF forced on so it leads you to think they are deaf and blind to their own mistakes.
100? no thanks, some of us actually have things to do.
You have several years to play GT.100? no thanks, some of us actually have things to do.
Oh, the HORROR
100? no thanks, some of us actually have things to do.
It's not like you have to finish all of them if you don't have time, not to mention one could be playing the game for years. There really is no excuse for having few races.
You are missing the point, no need for 700 races, just add a robust event creator and you'll be playing for years without doing races that you don't really feel like doing.
They should leave it to us to decide wether to use driving aids or not in almost all cases except events that for difficulty reasons force them off. Let every man enjoy his personal challenge...