Forced SRF in GT6

  • Thread starter HaylRayzor
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There is no real electronic driving aid that adds grip to a tire when the tire starts losing grip. That GT5's other (real) driving aids aren't implemented in a realistic way is a separate problem entirely.
 
In the real world I would NEVER even lose drive wheel grip in a high speed sweeper with a low powered car on soft-street tires from applying full throttle.

What qualifies as a high speed sweeper?

I've spun a 100-HP-to-the-wheels Mustang on throttle in an 80-85 mph corner, on Star Specs. Unfortunately, we had misplaced the GoPro, so I don't have video of it.
 
Which proves my point with the ABS being a joke and as unrealistic as SRF in GT5.

Yes but:

There is no real electronic driving aid that adds grip to a tire when the tire starts losing grip. That GT5's other (real) driving aids aren't implemented in a realistic way is a separate problem entirely.

That. Plus, nobody is arguing ABS on is more realistic. The argument was that SRF on was more realistic.
 
What qualifies as a high speed sweeper?

I've spun a 100-HP-to-the-wheels Mustang on throttle in an 80-85 mph corner, on Star Specs. Unfortunately, we had misplaced the GoPro, so I don't have video of it.

Hard to believe, that's not been my experience.

I don't know any way to state it more clearly, and I've said it in the other anti-SRF thread.

In my experience it's far more difficult to lose traction than it is in game without SRF/on.

Factor in road conditions, power levels, everything.


If you're not close enough to the edge where application of power could cause you to lose grip, you're leaving time on the track.
That's true enough, but that's not what I'm saying.
 
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If you're not close enough to the edge where application of power could cause you to lose grip, you're leaving time on the track.
 
There is no real electronic driving aid that adds grip to a tire when the tire starts losing grip. That GT5's other (real) driving aids aren't implemented in a realistic way is a separate problem entirely.

THIS!

If you want to argue about GT6's implementation of ABS, start a thread about that. Although it's somewhat pointless until you actually try GT6 and see how the ABS works...

This thread is about SRF in GT6. Read the title. Read the OP.
 
In my experience it's far more difficult to lose traction than it is in game without SRF/on.

Factor in road conditions, power levels, everything.

I don't necessarily disagree. I was responding to a statement about NEVER spinning a low-power car on throttle in a high-speed turn; regardless of whether GT5 gets the ease of doing so right, it's definitely possible to do in real life.
 
What if it is a ploy by PD to make people shout "oooh so realistic!!" when they will try the GT6 GT Academy demo on July and spin all the time because they're used to the cheat recovery force in GT5?
 
What if it is a ploy by PD to make people shout "oooh so realistic!!" when they will try the GT6 GT Academy demo on July and spin all the time because they're used to the cheat recovery force in GT5?

I don't think anyone here can be fooled that way, maybe the casuals.
 
Now that we know PD reads this site (at least the news), I'll say that GT Academy 2013 has to have SRF forced off.

This pseudo demo will be quite important on advertising the game and SRF destroys a big portion of the game's realism (btw, the other main factors are S tires on road cars and ABS/Brake Balance)
 
Stupid Ridiculous Force

The latest GT5 seasonal yet again has SRF forced ON. There must be a reason for this (which they don't tell us), but it kills the game for any serious player. I gave up on GT5 and stopped buying dlc because of this.

So I'm worried that GT6 will do the same thing.

SRF destroys the driving experience and makes the "real driving simulator" just another arcade game.

I understand why it's there and I'm not demanding it be removed completely but it has to be optional. Let us decide.

PD, no forced SRF in GT6!

I've been saying this for years now. But yes, please let us choose to have it completely off for each and every event, even online. And most importantly, do NOT force us to use SRF for the license tests!


Jerome
 
I've been saying this for years now. But yes, please let us choose to have it completely off for each and every event, even online. And most importantly, do NOT force us to use SRF for the license tests!


Jerome

They shouldn't force any aids on, ever.
 
Whether you like SRF on (you pour soul) or off, no one should have controll taken away from them. Liking or disliking SRF is a completely different subject for a different tread.

I never want to see forced driving aids again.
 
We've already seen GT6 videos with SRF being disabled in the options menu. Let's hope it stays that way please.

To be fair its only the special races (seasonal events, and other one off races) that get this treatment. So that seems quite normal to see everthing adjustable in a free run mode. Though it does bode well for the physics if they dont force anything on us in these demos.

Does anyone remember how they handled aids the GT5 demos at gamescon, la sarth, and elsewhere?
 
Right, of course..We have no idea what GT6 seasonal events might bring. I was just pointing out so far so good for us SRF off types.:D
 
I don't care for this SRF nonsense either. I just try to make lemonade out of it and set the car up (or I just get more agressive with the car) to overpower the SRF to do a slight drift in each corner.
 
Hopefully we won't see the return of forced driving aids in GT6. The driving aids in the game should be completely optional, not forced on. I don't really have a problem with people using SRF, but making it forced on seasonal events makes the events too easy.
 
Hopefully we won't see the return of forced driving aids in GT6. The driving aids in the game should be completely optional, not forced on. I don't really have a problem with people using SRF, but making it forced on seasonal events makes the events too easy.

My issue isn't the Events being too easy. It's the physics change and how it affects every car's grip characteristics.
 
Anyone care explaining to me what the SRF is/does???

It gives the tires more grip as the tires lose grip. Total nonsense.

They shouldn't force any aids on, ever.

Amen!

PD must realize that you can't have it both ways. You can't have a slogan of 'the real driving simulator' and yet have this SRF garbage to appease those who play NFS. Either GT turns into Grid, or, they become more like IRacing, simple as that :grumpy: How did they become so successful? Oh, right by trying to be a true to life simulator. [/rant]


Jerome
 
Anyone care explaining to me what the SRF is/does???

It's basically 2 different physics engines (hence why it's one of the few online selecting options), same as Prologue offered (normal/professional) but now disguised as a non-existent driving aid.
 
It's basically 2 different physics engines (hence why it's one of the few online selecting options), same as Prologue offered (normal/professional) but now disguised as a non-existent driving aid.

Gotcha, so what does it exactly do?? From all this hate I'm assuming it makes this game much less realistic??
 
Gotcha, so what does it exactly do?? From all this hate I'm assuming it makes this game much less realistic??

Yep, it's basically an easy setting offering much more grip, some don't like that this option exists at all but most of the hatred stems from it being forced in the Seasonal Events for no apparant reason (which wasn't the case at first).
 
What bothers me is that a decision has clearly been made, and no explanation has been forthcoming. It would be nice if PD addressed it and I think it's very curious that they haven't on this, the most hot-buttoned of issues.
 
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