And then, they make you run endurance races on lots of tracks that don't have either weather or changing time of day. Doesn't make sense, does it?
Common sense. Time constraints or maybe they did not even plan for all tracks to have it due to it being too much work.
See, I'm different. Just like the headtracking example, I would like PD to actually finish one feature properly before cramming more and more stuff into their game. I mean, it's not like weather and day/night are the only half finished features.
- Headtracking is half finished.
- Dynamic time transition is half finished.
- Weather is half finished.
- Leaderboards are half finished.
- Track 'editor' is half finished.
- The car roster is half finished.
- Race modifications are half finished.
- Youtube uploads aren't finished at all.
Now, to mme, GT5 would've been twice the game it is if they just decided to drop half of those features and do the other half properly.
Rather pessimistic opinion considering most racing games do not even have half of those features let alone done properly.
I thought it was rather easy to understand. Sales do not indicate quality. That's all there is to it, and Justin Bieber is the perfect example for this.
Again your argument is invalid.....sales do not equal quality I understand your view however Justin Beiber is no where close to an accurate comparison.
You're just proving my point further. Sales don't indicate quality. That's all. And why is that the case? Because sales are affected by a lot of things outside of quality. Such as marketing and brand awareness. Which I'd hold in GT's favour. By far.
There is a reason Michael Jackson's thriller is the number one sold album of all time......is it got to do with Michael Jackson's fanboys/ girls or maybe just maybe its because the music is actually amazing. Which one?
On topic, Forza 4 had a lot of advertising, and still its sales are the same as Forza 2/3. Gt has such a large brand awareness because it is very close to the motor industry. It sponsors a lot of events, like D1 or N24 and has grown to be part of the automotive industry, helping create cars and also showcasing them. No racing game has the involvement in the motor industry like Gran Turismo Series.
For what success? From where I'm standing, it's more than sufficient if T10 sells enough copies to keep the franchise running. I actually hope they don't get to the point where Dan starts to claim that they don't care about the competition anymore. I'd rather see them sell less per game (more frequently, though, plus, a lot more DLC) and keep developing their game further, instead of taking a step back from the predecessor (GT4 vs. GT5 being the prime example).
Kazunori never said he does not care about the competition....he said he does not acknowledge or compare to them because he wants his game to be compared to real life. If you think GT5 is a step back from Gt4 than it is sufficient to say that you have lost it. Your opinion is even less reputable.
About DLC, looking at Forza 4 it is clear that what Turn 10 want is money. Charging for stupid things like season passes, paying to unlock cars, and even releasing Ultimate versions are all pretty pathetic. However, the most pathetic excuse of all is DLC pre-planned less than two months after the game releases.
Why could they have released those 20 extra cars on the disc when the game launched and even if they weren't modelled they could have easily delayed the game and released it around december with the cars. In fact there sales would have probably been better if they did as it is closer to the christmas period with less games coming out. Oh and the aventador, a fan favorite happens to be in the first car pack, even though images of its gauges were leaked several months before release suggesting Turn 10 wanted ot model it or were already modelling it.
Basically, yes. That, the hype sourrunding GT and the PR mashine that is Sony. As well as selling as bundles and stuff.
Sony is a PR machine
I bet you do not recall Dan Greenawalt saying that Forza 3 will be the definitive racing game of this generation six times before the game was released and before this generation was even halfway through. What is funny is how he said that Forza's physics engine was on the cutting edge of science
Whats even more funny is how Forza is the most bundled game of this generation or one of the most with over 13 different bundles.
Not a lot of competition for people who only on a PS3 would be one explanation for that. Also, people who won't venture out of the GT franchise.
What about people who only play on Xbox....likewise there is not much competition yet Forza still does not make a fraction fo the impact GT5 does.
I wonder why they wont venture outside of the Gt series.....
I'd actually interested in seeing how much DLC FM3 sold, for example. I'd imagine it to be quite a lot of DLC packs...
Would probably be no where close to Gt5.......Forza 4 sold around a million in one month....I would reckon about 200,000 bought the DLC.
Quality is the exact opposite of what I've seen in GT5. GT5 is quantity. And whether it will remain as popular as it was remains to be seen. I'll go out on a limp and say that GT5 did more worse than good for the franchise's reputation. I can't remember a GT5 being discussed this controversly.
In a generation of gaming where fanboys are common, it is certainly common that one Sony's biggest exclusives get hated on by fanboys. Some complainers may have been genuine though.
But, to someone to whom sales figures are the indicator for quality, I'd recommend the Need for Speed franchise. It outsells both GT and Forza by a large margin. So, NFS > GT and FM, right?
Each GT iteration sells over 10 million, GT3 selling 13 million and GT5 had sold 6.6 million in about two to three months. NFS games recently, do not sell no where as good as GT5 and as I said i was talking about the sim market not just racers.