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- GTP_Orido
That could mean a number of things. The real life driver wasn't the best driver, weather could have not been taking into account on the video games. Does that make the games incorrect? No, it doesnt but at the same time it doesnt make it any more true to life either. You're trying to match times, but the thing is, you are not able to take into account real life discrepancies, on a video game. I dont think you're doing any work for the devs, more so just making cars how you want. Not that it's a problem.
I never said you are a bad driver, I used an example to state that the driver could be miles ahead of you in terms of skill. Still though, the highlighted is what irks me. So you are saying that, even if your car is faster, you'd use the same points of entry, speed, braking points, and match in it's entirety? That just doesnt sound right, at all. You should be driving flat out, at all times.
If I don't use the real life times, what I should use for base line reference ? I often do not just use the time, but also the inboard video of the real lap if available.
For the bold part, have you ever watched my replay that often provided on my replica or my Evo X video ? The pace is not really that slow, it's always flat out in realistic way. If the car is faster after I replicated all stats/specs, then I go with lower tire, and try to match the cornering speed. If I can get close to the cornering speed, then my pacing usually close to flat out, but I also need to be reasonable and brake / gas within realistic limits. I can just keep on gas a bit more and exploit the physics if I want to like in GTA laps, but I don't, I can use ABS1 to brake much later than possible in RL, but I don't. I do not use any assist. If you think that I sand bagging the lap, you have never seen my driving. I also often reduce BB to get reduce braking power.
For the Evo X, I can drive much quicker or go lower tire grip and get close to the real lap, but the pace/braking/exit line won't be the same. It's finding a balance ( tire, specs and pace ), just like game devs build certain car and encounter anomaly ( too quick, too slow or hard to drive or too easy even with accurate parameter ), then what to do, fine tune the actual car physics, tune the tire parameter, the car model values etc. What do you think Kunos do on the AC Yellowbird, they don't simply input real life data, they must have tested it, make tweaks here and there, then build the unique tire model parameter for it. The difference is, they have the freedom as they see fit to make adjustment, I don't
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