- 2,744
- England
- RacerPaul65
Oh yes, please yes
Oh yes, please yes
Well not proper rallies, but dirt tracks would be welcome
For the record, how's that GT6 sound? That is a major beef for me in the game, along with standard cars, PD seems to think "mo is better" , not so in this case. As much as I would like dynamic change of day and weather effects, more realistic sound trumps them all day long. I would play GT more if the sound was more accurate.
Oh no, please no
As I've said many times on the GT forums, imo rally is best left to dedicated games
As much as I think it would be cool for some games like that (or rather maybe a base game like FM5 but with separate packs) it really bugs when people say T10 is taking time to do Horizon they are advising on the game and probably handing over some assets but not actually doing any of the real work on it.Interesting analogy and perspective.
What would really be innovative though, is if T10 starts focusing on other motor sports games that feature exclusively say, F1 cars.. or rally cars... rather than make Horizon. I know people love Horizon to death.. but the former isn't a bad idea.
Though I imagine it's never happening as they have their hands full now with FM and FH coming out on their respective deadlines.
Interesting analogy and perspective.
What would really be innovative though, is if T10 starts focusing on other motor sports games that feature exclusively say, F1 cars.. or rally cars... rather than make Horizon. I know people love Horizon to death.. but the former isn't a bad idea.
Though I imagine it's never happening as they have their hands full now with FM and FH coming out on their respective deadlines.
As much as I think it would be cool for some games like that (or rather maybe a base game like FM5 but with separate packs) it really bugs when people say T10 is taking time to do Horizon they are advising on the game and probably handing over some assets but not actually doing any of the real work on it.
Horizon is being done by Playground Games, I believe.
As much as I love that idea, I don't think T10 is the studio for the job. From what I understand, T10's idea is to turn car lovers into gamers and gamers into car lovers. That's where all the Forzavista and Top Gear stuff makes its way into the game. Rally Racing and Formula One have very tight fan-bases. A rally fan is a type of person who would wait for hours and hours out in the freezing cold, rainy and muddy weather of the Finnish countryside, only to catch a glimpse of their favorite car and drivers splash dirt in their face. That's a good day for them. I don't think these are the casual gamers that T10 is trying to convert into car lovers. Forza Horizon, however, does this perfectly! I'm not a big Horizon fan (I prefer the action to be on a track) but I still think it's an awesome game. Taking a Pagani through the Italian countryside? Sounds like a dream! After all, isn't Forza suppose to be "Where Dreams are Driven," after all?
I'm excited to see Codies next-gen F1 game. Now that sounds like a blast!
I've never had the privilege of being at an actual motor sport even Sir, but since I love rallying, that's exactly how I see it playing out if I ever do get a chance to see a live rally event!
Yes, it makes sense when you say T10 isn't the studio for the job. I believe their role is simply that of an overseer or adviser. Think back to the first Horizon game - Playground Games' logo pops up first. Anyway, the Horizon 'variation' didn't do it for me, even though I tried... oh Lord.. I tried to like it! The divide is just too wide.. the differences strikingly obvious. If they can somehow translate FM physics and audio directly into a Horizon game.. I'm going to be interested... super-interested. Even better if they execute it at 60 fps. Though I don't think that's a possibilty ATM. Funny though.. the newer generation of consoles are here.. and you think an open-world road racing game could at least execute weather and night driving at 60 fps. Maybe it's the higher quality audio and complex physics calculations that keeps it from doing that - complex for an open road racing game anyway.
@TheCrazySwede -- On your simulation point, the other side of the coin is marketability/audience. The audience for games dedicated to just one Formula/Rally/etc. discipline is rather small.
Oh man, if you're a rally fan, you'll love it! I grew up in Scandinavia (Sweden, to be specific) so I was surrounded by off-road racing. In fact, I started my motorsport career doing amateur rally competitions. If you haven't had a chance to go yet, I would recommend going to a vintage rally event. The Group A rally cars are great, so are the current beasts going through the WRC stages, but nothing compares to those Group B monsters like the Audi S1 or the Lancias of ol'. I've been to two of these events and they were awesome.
I'm still waiting for that one game that promises sim-driving on open roads.
Because those lights are turned off at day. For some reason on the F1 games they are always on, but they only light up when the sun goes down, as you can see when F1 races there.Lights on Yas Marina building do not work. (They look amazing in the F1 games).
Ahh ok did not know that. I will cross that off. I still like how the F1 games have them on anyway, even during the day. Really hope F6 has night tracks.Because those lights are turned off at day. For some reason on the F1 games they are always on, but they only light up when the sun goes down, as you can see when F1 races there.
This is, without a doubt, one of my biggest irks. I've said numerous times that sound is an important part for me in racing games because it helps immerse myself into the experience. In FM4, cars like the GT500, Supra, & Grand Sport Vette sounded absolutely amazing once you had them fully modified & you heard that glorious "wub wub wub" of the camshaft. I'm not sure what caused them to take this step back for FM5, though I can hope it was time restraint. That's not to say they completely went backwards though, as many cars now have the crackle & pop of the exhaust such as the F40 which sounds awesome. But, of course, a lot doesn't equal all, so hopefully for FM6, they return to turning the audio back up with the modifications as well as adding the exhaust crackles to more cars.Car audio seems to be a bit muffled and toned down. Even with upgraded exhaust and fully removed interior, its still way too quite inside the cars. I only have a few cars so maybe it depends on the car.
This is, without a doubt, one of my biggest irks. I've said numerous times that sound is an important part for me in racing games because it helps immerse myself into the experience. In FM4, cars like the GT500, Supra, & Grand Sport Vette sounded absolutely amazing once you had them fully modified & you heard that glorious "wub wub wub" of the camshaft. I'm not sure what caused them to take this step back for FM5, though I can hope it was time restraint. That's not to say they completely went backwards though, as many cars now have the crackle & pop of the exhaust such as the F40 which sounds awesome. But, of course, a lot doesn't equal all, so hopefully for FM6, they return to turning the audio back up with the modifications as well as adding the exhaust crackles to more cars.
Side note: I feel they completely botched the Scuderia. In FM4, it was one of a very few small handful of cars when equipped with exhaust, cams, & intake, could really hear the aforementioned crackle under deceleration. It was one of my favorite cars in the game & FM5, the exhaust just drones; it doesn't really seem to sound like even the real car anymore.
Not sure what you mean by this. They have drag tracks and you can set up your own races. It just isn't part of career.
- No drag racing.
I put several solid hours into F5 this weekend. Started with the Subaru BRZ. I believe my driving level is around 10. I have somewhere around $300,000. I have a few other free cars from T10 but haven't played much with them. Spent some time in the campaign and some time racing online in a private room with drivatars and a friend.
As always I am non bias with my mini reviews.
Positives
- First initial impression is obviously the incredible graphics. Just insane.
Graphics including car and track detail.- Online drivatars can be very fun with friends plus their difficulty can be adjusted. Really nice seeing other paint jobs from players that are not actually there.
- Physics are outstanding! Best I have ever experienced on a console sim game.
- I love how alive the tracks feel now with the people in the stands, track detail, objects floating around the track, and all the other upgrades to the tracks.
- Vinyls work very well and I like all the new vinyl additions like carbon fiber and diamond plating.
- Finally removed the top off the 69 Camaro.
- Bathurst (Mount panorama) One of my all time favorite tracks!!
- Yas Marina (Truly enjoyed this track in the F1 games)
Negatives
- Some of the Forzavista cars are clearly not finished. Some do not have opening engine compartments or trunks. Some don't even have any audio descriptions. Which means they simply are not detailed or finished.
- Lack of tracks. Already discussed this many times.
- Massive reduction in number of cars. Already discussed this many times.
- Some of the campaign missions can be a bit of a pain to set up because it doesn't always tell you the requirements for the races.
- Drivatars can be relentless and brutal even on lower difficulties. It is good and bad but can also be terrifying. haha
- Car audio seems to be a bit muffled and toned down. Even with upgraded exhaust and fully removed interior, its still way too quite inside the cars. I only have a few cars so maybe it depends on the car.
- No way to adjust the audio for the cars, tires, or engine sounds.
- No auction house.
- No storefront.
- No drag racing.
- No drifting.
- No day night cycle.
- No weather.
Lights on Yas Marina building do not work.(They look amazing in the F1 games)- Still cant adjust the tuning setups for our cars online.
- Have to re-purchase with real money a lot of the cars I already purchased in F4.
Overall I am glad I waited a year for F5. It gave T10 a year to release more cars and tracks. I do like F5 and will enjoy it, but it really could have been a LOT better with more time. Needs more cars and tracks for sure. Shame they had to rush this as a launch game. I still love F4 but F5 is a good game too. I am sure F6 will be way better. I do plan on getting the season pass for F5.
Thanks for that honest review!
I knew they had slightly botched up the sounds somehow, judging from forum comments in general and the Ytoob vids I had seen. It could be due to time restraints.. afterall higher quality and more detailed audio takes out a good chunk from your processing power, so granted.. perhaps they did not have enough time to optimize it to run well with graphics at 60 fps.
I tell you man... FM2 and 4 has probably the best engine sounds to date. Stock and modded.
Though I won't hold this against T10 ... let's give them till FM6. At that point, they really have no excuse not to have uber detailed engine sounds, night driving.. more cars and especially tracks.
How are the tracks this time around? Accuracy-wise? They were good in FM4, but some needed work. Folks complain now and then about the tracks being too bright.. again. There are no sunset/sunrise variations either. What are your thoughts on the lighting model in this game? I know it is a step up from FM4.
Very well said!
Our stock '65 Mustang with a 289 is louder than the straight-piped '65 Mustang with a 289HiPo in FM5.
I can barely hear it idle in the game. Same goes for a lot of vehicles. The Datsun 432, when upgraded to racing spec, sounds exactly how a racing L series should sound. I'm a Datsun enthusiast, and I've built quite few of those motors, so I know those cars really well. They nailed the sound for that motor in FM4. It sounds really dull in FM5, by comparison.
In FM5's defense, I didn't like how some sounds completely drowned out others in FM4, like the Audi S1 or the Huayra. The Pagani sounds much better in FM5....so fingers crossed for an S1 DLC!
I messed with it for another hour last night and its seriously the GT syndrome. Inside the cars even with empty interior is just way too quiet. I honestly blame the people from Forza 4 that complained and said the cars were too loud. So now look what we get. Cars that are way too quite inside.This is, without a doubt, one of my biggest irks. I've said numerous times that sound is an important part for me in racing games because it helps immerse myself into the experience. In FM4, cars like the GT500, Supra, & Grand Sport Vette sounded absolutely amazing once you had them fully modified & you heard that glorious "wub wub wub" of the camshaft. I'm not sure what caused them to take this step back for FM5, though I can hope it was time restraint. That's not to say they completely went backwards though, as many cars now have the crackle & pop of the exhaust such as the F40 which sounds awesome. But, of course, a lot doesn't equal all, so hopefully for FM6, they return to turning the audio back up with the modifications as well as adding the exhaust crackles to more cars.
Side note: I feel they completely botched the Scuderia. In FM4, it was one of a very few small handful of cars when equipped with exhaust, cams, & intake, could really hear the aforementioned crackle under deceleration. It was one of my favorite cars in the game & FM5, the exhaust just drones; it doesn't really seem to sound like even the real car anymore.
Ahh I must have missed this in the multiplayer options. The mp setup is still a bit clunky. In fact I don't even see a way to save the online room settings like we could in F4. I will check that drag setup tonight.Not sure what you mean by this. They have drag tracks and you can set up your own races. It just isn't part of career.
I agree 100% the audio in F4 is still simply incredible and some of the best sim racing game audio I have heard. And the audio was adjustable too.Thanks for that honest review!
I knew they had slightly botched up the sounds somehow, judging from forum comments in general and the Ytoob vids I had seen. It could be due to time restraints.. afterall higher quality and more detailed audio takes out a good chunk from your processing power, so granted.. perhaps they did not have enough time to optimize it to run well with graphics at 60 fps.
I tell you man... FM2 and 4 has probably the best engine sounds to date. Stock and modded.
Though I won't hold this against T10 ... let's give them till FM6. At that point, they really have no excuse not to have uber detailed engine sounds, night driving.. more cars and especially tracks.
How are the tracks this time around? Accuracy-wise? They were good in FM4, but some needed work. Folks complain now and then about the tracks being too bright.. again. There are no sunset/sunrise variations either. What are your thoughts on the lighting model in this game? I know it is a step up from FM4.
I messed with it for another hour last night and its seriously the GT syndrome. Inside the cars even with empty interior is just way too quiet. I honestly blame the people from Forza 4 that complained and said the cars were too loud. So now look what we get. Cars that are way too quite inside.
I am hoping this is much different with a convertible. Those cars sounded amazing in F4. Yes lets hope that in Forza 6 we can at least adjust the car audio ourselves. Engine sounds, tire sounds, ambient sounds. This needs to be personalized. Drives me nuts how quite these cars are inside. Just not even comparable to F4. F4 audio was incredible.
Ahh I must have missed this in the multiplayer options. The mp setup is still a bit clunky. In fact I don't even see a way to save the online room settings like we could in F4. I will check that drag setup tonight.
I agree 100% the audio in F4 is still simply incredible and some of the best sim racing game audio I have heard. And the audio was adjustable too.
The track are simply mind blowing incredible. So alive with so much detail. I ran the full Nurburgring last night and words cant explain what I felt. Seeing flowers and fully detailed grass along the side of the road along with all the foliage, people in the stands, and just so much LIFE. Each track gives the feeling that you truly are being watched by spectators and that you are surrounded by again, life! You can tell T10 sunk their heart and soul into the detail of this track. Just wow.
I also agree that F6 will most likely be a huge improvement over F5 since they will have time to learn the new hardware and software for the X1.
I played for another couple hours last night. Currently level 14. Found another complaint I forgot to post above. But also found a positive. I will add both of these to my other post.
Negative
Positive
- I have not found a way to save online lobby race settings. In F4 I had race settings saved for many different events and group races. Different timer settings and much more. I haven't found that yet.
- No audio when the entire online room is ready. Even if the last person hits the ready button, there is NO audio AT ALL indicating this has happened.
On a side note I purchased a new CLK Mercedes, the 05 WRX STI, and the 69 Camaro. They are way too muffled inside the car as I already mentioned, but sound fantastic outside the car.
- I do like how we can purchase cars while in the online lobby. That's a fantastic feature!!
- Nurburgring is beyond incredible.
Yes you should hear F4 with a really good surround sound. Or any games for that fact.I know what you mean; I don't even have a very high-end system.. but the audio just bee-llll-oows my mind! Especially from the cockpit view. You can hear the engine very well under load and really feel the exhaust. Don't have words to describe it. Lights out.. backlight set to zero..audio WAY up.. and I just lose myself man. Nothing like it.
Oh well, you can play the game from the hood or bumper cam for now. Alleged bumper cam anyway!
I'm quite pleased to know what they've done with The Nurb.. the way you're describing it. I hope to see the same level of detail and liveliness added to FM6 tracks, and hoping to GOD Kaido, Positano full, Suzuka, Maple etc. and all the great ones from FM3 and 4 make a comeback.
I have a 6.1 receiver but I am running a 5.1 setup because its a small room (see signature). Keep in mind I am talking about the audio with the INSIDE VIEW of the car. I already said outside sounds amazing. But once you are in the inside view it is very muffled even with the interior stripped and full exhaust. Just like @McLaren and @Speedster911 also said. Its a well known problem that has been discussed since the release of F5. I can go directly from F4 to F5 and the difference is instantly noticeable.@CAMAROBOY69, what are you using for audio? I'm running a 6.1-channel setup and the audio is beyond amazing. It blows away anything FM4 did. Make sure your Xbox is configured correctly (I run 7.1 uncompressed - lossless audio).
Ah, I have signatures disabled on this forum. I suppose I've never really compared audio before and after interior mods.I have a 6.1 receiver but I am running a 5.1 setup because its a small room (see signature). Keep in mind I am talking about the audio with the INSIDE VIEW of the car. I already said outside sounds amazing. But once you are in the inside view it is very muffled even with the interior stripped and full exhaust. Just like @McLaren and @Speedster911 also said. Its a well known problem that has been discussed since the release of F5. I can go directly from F4 to F5 and the difference is instantly noticeable.
I will echo again saying yes the outside view especially the chase cam sounds incredible. Inside view is way too muffled.
I have a 6.1 receiver but I am running a 5.1 setup because its a small room (see signature). Keep in mind I am talking about the audio with the INSIDE VIEW of the car. I already said outside sounds amazing. But once you are in the inside view it is very muffled even with the interior stripped and full exhaust. Just like @McLaren and @Speedster911 also said. Its a well known problem that has been discussed since the release of F5. I can go directly from F4 to F5 and the difference is instantly noticeable.
I will echo again saying yes the outside view especially the chase cam sounds incredible. Inside view is way too muffled.
Sounds like you maybe use a different view for driving other than the interior view??Ah, I have signatures disabled on this forum. I suppose I've never really compared audio before and after interior mods.