Forza 5 Is A Major Dissapointment, Will DLC Save It?

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For the record, how's that GT6 sound? That is a major beef for me in the game, along with standard cars, PD seems to think "mo is better" , not so in this case. As much as I would like dynamic change of day and weather effects, more realistic sound trumps them all day long. I would play GT more if the sound was more accurate.

Bud.. we'll need to wait what GT7 brings. Right now, we're stuck with it as is.

I never thought owning the Forza games would be this much fun.. I honestly used to think GT was as good as it was going to get on consoles..

It's the physics and audio that makes me want to play it over.. and over again. Currently on FM4, and at times, FM3.
 
Oh no, please no :(

As I've said many times on the GT forums, imo rally is best left to dedicated games

I completely agree.
I have watched enough "Kitchen Nightmares" episodes with Gordon Ramsay to know that when a restaurant tries to serve a bit of everything, it always fails. When I saw that FM5 had Kimi's E21 Lotus, I was very excited, but also not really impressed. I knew that the E21 wouldn't drive anything like it should because of Forza's physics engine. Those cars are so incredibly different that you can't just plug its numbers into a physics engine adapted onto other vehicles and tweak it to work. I play on the highest difficulty in Forza with all assists off, and I'd pass up to 1st place on the first turn on almost any circuit during the Modern GP career. After that, I would never see another AI driver for the remainder of the race. Granted, not much is different when I pick other class cars either. This has a lot to do with Forza's ridiculously easy AI, but I feel like a complete cheater when I use the E21. I'm a huge F1 fan, so I have a complete stash of F1 games on PC and the Codies ones on console, and out of all of them, the Forza iteration of the F1 car is by far the worst. You can't just grab a vehicle like that and slap it into a different crowd.

Same goes for Rally Racing. It should be kept with its breed.
 
Interesting analogy and perspective.

What would really be innovative though, is if T10 starts focusing on other motor sports games that feature exclusively say, F1 cars.. or rally cars... rather than make Horizon. I know people love Horizon to death.. but the former isn't a bad idea.

Though I imagine it's never happening as they have their hands full now with FM and FH coming out on their respective deadlines.
 
Interesting analogy and perspective.

What would really be innovative though, is if T10 starts focusing on other motor sports games that feature exclusively say, F1 cars.. or rally cars... rather than make Horizon. I know people love Horizon to death.. but the former isn't a bad idea.

Though I imagine it's never happening as they have their hands full now with FM and FH coming out on their respective deadlines.
As much as I think it would be cool for some games like that (or rather maybe a base game like FM5 but with separate packs) it really bugs when people say T10 is taking time to do Horizon they are advising on the game and probably handing over some assets but not actually doing any of the real work on it.
 
Interesting analogy and perspective.

What would really be innovative though, is if T10 starts focusing on other motor sports games that feature exclusively say, F1 cars.. or rally cars... rather than make Horizon. I know people love Horizon to death.. but the former isn't a bad idea.

Though I imagine it's never happening as they have their hands full now with FM and FH coming out on their respective deadlines.

As much as I love that idea, I don't think T10 is the studio for the job. From what I understand, T10's idea is to turn car lovers into gamers and gamers into car lovers. That's where all the Forzavista and Top Gear stuff makes its way into the game. Rally Racing and Formula One have very tight fan-bases. A rally fan is a type of person who would wait for hours and hours out in the freezing cold, rainy and muddy weather of the Finnish countryside, only to catch a glimpse of their favorite car and drivers splash dirt in their face. That's a good day for them. I don't think these are the casual gamers that T10 is trying to convert into car lovers. Forza Horizon, however, does this perfectly! I'm not a big Horizon fan (I prefer the action to be on a track) but I still think it's an awesome game. Taking a Pagani through the Italian countryside? Sounds like a dream! After all, isn't Forza suppose to be "Where Dreams are Driven," after all? :)

I'm excited to see Codies next-gen F1 game. Now that sounds like a blast!
 
As much as I think it would be cool for some games like that (or rather maybe a base game like FM5 but with separate packs) it really bugs when people say T10 is taking time to do Horizon they are advising on the game and probably handing over some assets but not actually doing any of the real work on it.

Right, Horizon 1 did not feel like a T10 game to me at all. Yes, it has physics and engine sounds similar to what T10 has in FM, it was just far too casual, and forgiving racing model to be actually reminiscent of any T10 material.

Horizon is being done by Playground Games, I believe.

That's right, though the second one on the X360 is being done by Sumo Digital.

As much as I love that idea, I don't think T10 is the studio for the job. From what I understand, T10's idea is to turn car lovers into gamers and gamers into car lovers. That's where all the Forzavista and Top Gear stuff makes its way into the game. Rally Racing and Formula One have very tight fan-bases. A rally fan is a type of person who would wait for hours and hours out in the freezing cold, rainy and muddy weather of the Finnish countryside, only to catch a glimpse of their favorite car and drivers splash dirt in their face. That's a good day for them. I don't think these are the casual gamers that T10 is trying to convert into car lovers. Forza Horizon, however, does this perfectly! I'm not a big Horizon fan (I prefer the action to be on a track) but I still think it's an awesome game. Taking a Pagani through the Italian countryside? Sounds like a dream! After all, isn't Forza suppose to be "Where Dreams are Driven," after all? :)

I'm excited to see Codies next-gen F1 game. Now that sounds like a blast!

I've never had the privilege of being at an actual motor sport even Sir, but since I love rallying, that's exactly how I see it playing out if I ever do get a chance to see a live rally event!

Yes, it makes sense when you say T10 isn't the studio for the job. I believe their role is simply that of an overseer or adviser. Think back to the first Horizon game - Playground Games' logo pops up first. Anyway, the Horizon 'variation' didn't do it for me, even though I tried... oh Lord.. I tried to like it! The divide is just too wide.. the differences strikingly obvious. If they can somehow translate FM physics and audio directly into a Horizon game.. I'm going to be interested... super-interested. Even better if they execute it at 60 fps. Though I don't think that's a possibilty ATM. Funny though.. the newer generation of consoles are here.. and you think an open-world road racing game could at least execute weather and night driving at 60 fps. Maybe it's the higher quality audio and complex physics calculations that keeps it from doing that - complex for an open road racing game anyway.
 
@TheCrazySwede -- On your simulation point, the other side of the coin is marketability/audience. The audience for games dedicated to just one Formula/Rally/etc. discipline is rather small. We don't even get today's WRC-licensed games in the united states because of it, and as I understand it, they're not even simulators -- the last true rally sim, Richard Burns Rally, turned ten years old last month! In terms of physics, the most realistic rally experience I've played in recent history is Forza Horizon's rally expansion DLC (of course its organization is nothing like WRC). And that's not even as authentic as the handful of rally-oriented scraps in an older Gran Turismo clone, Enthusia Professional Racing. Sometimes compromise is better than nothing. :)

Technically, I think there's no reason there must be a compromise. Whether or not formula cars are shoehorned into a data structure designed for roadcars/GTs depends on whether the developer made a separate data structure to accomodate them. Separate tire models and other considerations are totally possible. If the E21 Lotus in FM5 is far too easy, I would sooner blame Forza's latent "casualness" (based only on my play of earlier titles) over hard technical limitations. The laws of physics work the same way for all cars -- it's the metal/rubber/plastic bits that act differently. ;)

Compared to formula cars, rally cars have much more in common with the roadcars and touring cars that these games already showcase anyway.
 
I've never had the privilege of being at an actual motor sport even Sir, but since I love rallying, that's exactly how I see it playing out if I ever do get a chance to see a live rally event!

Yes, it makes sense when you say T10 isn't the studio for the job. I believe their role is simply that of an overseer or adviser. Think back to the first Horizon game - Playground Games' logo pops up first. Anyway, the Horizon 'variation' didn't do it for me, even though I tried... oh Lord.. I tried to like it! The divide is just too wide.. the differences strikingly obvious. If they can somehow translate FM physics and audio directly into a Horizon game.. I'm going to be interested... super-interested. Even better if they execute it at 60 fps. Though I don't think that's a possibilty ATM. Funny though.. the newer generation of consoles are here.. and you think an open-world road racing game could at least execute weather and night driving at 60 fps. Maybe it's the higher quality audio and complex physics calculations that keeps it from doing that - complex for an open road racing game anyway.

Oh man, if you're a rally fan, you'll love it! I grew up in Scandinavia (Sweden, to be specific) so I was surrounded by off-road racing. In fact, I started my motorsport career doing amateur rally competitions. If you haven't had a chance to go yet, I would recommend going to a vintage rally event. The Group A rally cars are great, so are the current beasts going through the WRC stages, but nothing compares to those Group B monsters like the Audi S1 or the Lancias of ol'. I've been to two of these events and they were awesome.

Horizon is an odd one for me, for I wanted to love it (much like yourself) but simply couldn't. I love the idea, though. Perhaps it was the old console's limitations, but the roads felt dead and empty. The driving mechanics weren't my taste, either, but I can understand why they went for the arcade style. I'm still waiting for that one game that promises sim-driving on open roads.

@TheCrazySwede -- On your simulation point, the other side of the coin is marketability/audience. The audience for games dedicated to just one Formula/Rally/etc. discipline is rather small.

Aye, that's what I meant when I said that those disciplines have a very tight fan base. It's also about structure, rules and regulations. Formalities!
I was excited to see Kimi's Lotus in Forza, but I wasn't expecting DRS zones or KERS implementations, etc. There are so many things within a single Formula One race that makes the sport so great, and none of it (apart from the car alone) is implemented in Forza. Given that T10 is always talking about "We would rather have it perfect than to have it at all," I find the inclusion of the E21 to be very...odd.
 
Oh man, if you're a rally fan, you'll love it! I grew up in Scandinavia (Sweden, to be specific) so I was surrounded by off-road racing. In fact, I started my motorsport career doing amateur rally competitions. If you haven't had a chance to go yet, I would recommend going to a vintage rally event. The Group A rally cars are great, so are the current beasts going through the WRC stages, but nothing compares to those Group B monsters like the Audi S1 or the Lancias of ol'. I've been to two of these events and they were awesome.

I'm still waiting for that one game that promises sim-driving on open roads.


Ahh... dream come true! AND at 60 fps mind you!

I love the older rally cars. They're such powerhouses. :mad: :D
 
I put several solid hours into F5 this weekend. Started with the Subaru BRZ. I believe my driving level is around 10. I have somewhere around $300,000. I have a few other free cars from T10 but haven't played much with them. Spent some time in the campaign and some time racing online in a private room with drivatars and a friend.


As always I am non bias with my mini reviews.

Positives
  • First initial impression is obviously the incredible graphics. Just insane.
    Graphics including car and track detail.
  • Online drivatars can be very fun with friends plus their difficulty can be adjusted. Really nice seeing other paint jobs from players that are not actually there.
  • Physics are outstanding! Best I have ever experienced on a console sim game.
  • I love how alive the tracks feel now with the people in the stands, track detail, objects floating around the track, and all the other upgrades to the tracks.
  • Vinyls work very well and I like all the new vinyl additions like carbon fiber and diamond plating.
  • Finally removed the top off the 69 Camaro.
  • Bathurst (Mount panorama) One of my all time favorite tracks!!
  • Yas Marina (Truly enjoyed this track in the F1 games)
  • I do like how we can purchase cars while in the online lobby. That's a fantastic feature!!
  • Nurburgring is beyond incredible.

Negatives
  • Some of the Forzavista cars are clearly not finished. Some do not have opening engine compartments or trunks. Some don't even have any audio descriptions. Which means they simply are not detailed or finished.
  • Lack of tracks. Already discussed this many times.
  • Massive reduction in number of cars. Already discussed this many times.
  • Some of the campaign missions can be a bit of a pain to set up because it doesn't always tell you the requirements for the races.
  • Drivatars can be relentless and brutal even on lower difficulties. It is good and bad but can also be terrifying. haha
  • Car audio seems to be a bit muffled and toned down. Even with upgraded exhaust and fully removed interior, its still way too quite inside the cars. I only have a few cars so maybe it depends on the car.
  • No way to adjust the audio for the cars, tires, or engine sounds.
  • No auction house.
  • No storefront.
  • No drag racing. [still need to check on this]
  • No drifting.
  • No day night cycle.
  • No weather.
  • Lights on Yas Marina building do not work. (They look amazing in the F1 games)
  • Still cant adjust the tuning setups for our cars online.
  • Have to re-purchase with real money a lot of the cars I already purchased in F4.
  • I have not found a way to save online lobby race settings. In F4 I had race settings saved for many different events and group races. Different timer settings and much more. I haven't found that yet.
  • No audio when the entire online room is ready. Even if the last person hits the ready button, there is NO audio AT ALL indicating this has happened.


Overall I am glad I waited a year for F5. It gave T10 a year to release more cars and tracks. I do like F5 and will enjoy it, but it really could have been a LOT better with more time. Needs more cars and tracks for sure. Shame they had to rush this as a launch game. I still love F4 but F5 is a good game too. I am sure F6 will be way better. I do plan on getting the season pass for F5.
 
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Lights on Yas Marina building do not work. (They look amazing in the F1 games).
Because those lights are turned off at day. For some reason on the F1 games they are always on, but they only light up when the sun goes down, as you can see when F1 races there.
 
Because those lights are turned off at day. For some reason on the F1 games they are always on, but they only light up when the sun goes down, as you can see when F1 races there.
Ahh ok did not know that. I will cross that off. I still like how the F1 games have them on anyway, even during the day. Really hope F6 has night tracks.
I am very happy this track is in the game. Really enjoyed it in the F1 games. :)
 
Car audio seems to be a bit muffled and toned down. Even with upgraded exhaust and fully removed interior, its still way too quite inside the cars. I only have a few cars so maybe it depends on the car.
This is, without a doubt, one of my biggest irks. I've said numerous times that sound is an important part for me in racing games because it helps immerse myself into the experience. In FM4, cars like the GT500, Supra, & Grand Sport Vette sounded absolutely amazing once you had them fully modified & you heard that glorious "wub wub wub" of the camshaft. I'm not sure what caused them to take this step back for FM5, though I can hope it was time restraint. That's not to say they completely went backwards though, as many cars now have the crackle & pop of the exhaust such as the F40 which sounds awesome. But, of course, a lot doesn't equal all, so hopefully for FM6, they return to turning the audio back up with the modifications as well as adding the exhaust crackles to more cars.

Side note: I feel they completely botched the Scuderia. In FM4, it was one of a very few small handful of cars when equipped with exhaust, cams, & intake, could really hear the aforementioned crackle under deceleration. It was one of my favorite cars in the game & FM5, the exhaust just drones; it doesn't really seem to sound like even the real car anymore.
 
This is, without a doubt, one of my biggest irks. I've said numerous times that sound is an important part for me in racing games because it helps immerse myself into the experience. In FM4, cars like the GT500, Supra, & Grand Sport Vette sounded absolutely amazing once you had them fully modified & you heard that glorious "wub wub wub" of the camshaft. I'm not sure what caused them to take this step back for FM5, though I can hope it was time restraint. That's not to say they completely went backwards though, as many cars now have the crackle & pop of the exhaust such as the F40 which sounds awesome. But, of course, a lot doesn't equal all, so hopefully for FM6, they return to turning the audio back up with the modifications as well as adding the exhaust crackles to more cars.

Side note: I feel they completely botched the Scuderia. In FM4, it was one of a very few small handful of cars when equipped with exhaust, cams, & intake, could really hear the aforementioned crackle under deceleration. It was one of my favorite cars in the game & FM5, the exhaust just drones; it doesn't really seem to sound like even the real car anymore.

Very well said!

Our stock '65 Mustang with a 289 is louder than the straight-piped '65 Mustang with a 289HiPo in FM5.
I can barely hear it idle in the game. Same goes for a lot of vehicles. The Datsun 432, when upgraded to racing spec, sounds exactly how a racing L series should sound. I'm a Datsun enthusiast, and I've built quite few of those motors, so I know those cars really well. They nailed the sound for that motor in FM4. It sounds really dull in FM5, by comparison.

In FM5's defense, I didn't like how some sounds completely drowned out others in FM4, like the Audi S1 or the Huayra. The Pagani sounds much better in FM5....so fingers crossed for an S1 DLC! :)
 
I put several solid hours into F5 this weekend. Started with the Subaru BRZ. I believe my driving level is around 10. I have somewhere around $300,000. I have a few other free cars from T10 but haven't played much with them. Spent some time in the campaign and some time racing online in a private room with drivatars and a friend.


As always I am non bias with my mini reviews.

Positives
  • First initial impression is obviously the incredible graphics. Just insane.
    Graphics including car and track detail.
  • Online drivatars can be very fun with friends plus their difficulty can be adjusted. Really nice seeing other paint jobs from players that are not actually there.
  • Physics are outstanding! Best I have ever experienced on a console sim game.
  • I love how alive the tracks feel now with the people in the stands, track detail, objects floating around the track, and all the other upgrades to the tracks.
  • Vinyls work very well and I like all the new vinyl additions like carbon fiber and diamond plating.
  • Finally removed the top off the 69 Camaro.
  • Bathurst (Mount panorama) One of my all time favorite tracks!!
  • Yas Marina (Truly enjoyed this track in the F1 games)

Negatives
  • Some of the Forzavista cars are clearly not finished. Some do not have opening engine compartments or trunks. Some don't even have any audio descriptions. Which means they simply are not detailed or finished.
  • Lack of tracks. Already discussed this many times.
  • Massive reduction in number of cars. Already discussed this many times.
  • Some of the campaign missions can be a bit of a pain to set up because it doesn't always tell you the requirements for the races.
  • Drivatars can be relentless and brutal even on lower difficulties. It is good and bad but can also be terrifying. haha
  • Car audio seems to be a bit muffled and toned down. Even with upgraded exhaust and fully removed interior, its still way too quite inside the cars. I only have a few cars so maybe it depends on the car.
  • No way to adjust the audio for the cars, tires, or engine sounds.
  • No auction house.
  • No storefront.
  • No drag racing.
  • No drifting.
  • No day night cycle.
  • No weather.
  • Lights on Yas Marina building do not work. (They look amazing in the F1 games)
  • Still cant adjust the tuning setups for our cars online.
  • Have to re-purchase with real money a lot of the cars I already purchased in F4.


Overall I am glad I waited a year for F5. It gave T10 a year to release more cars and tracks. I do like F5 and will enjoy it, but it really could have been a LOT better with more time. Needs more cars and tracks for sure. Shame they had to rush this as a launch game. I still love F4 but F5 is a good game too. I am sure F6 will be way better. I do plan on getting the season pass for F5.

Thanks for that honest review!

I knew they had slightly botched up the sounds somehow, judging from forum comments in general and the Ytoob vids I had seen. It could be due to time restraints.. afterall higher quality and more detailed audio takes out a good chunk from your processing power, so granted.. perhaps they did not have enough time to optimize it to run well with graphics at 60 fps.

I tell you man... FM2 and 4 has probably the best engine sounds to date. Stock and modded.

Though I won't hold this against T10 ... let's give them till FM6. At that point, they really have no excuse not to have uber detailed engine sounds, night driving.. more cars and especially tracks.

How are the tracks this time around? Accuracy-wise? They were good in FM4, but some needed work. Folks complain now and then about the tracks being too bright.. again. There are no sunset/sunrise variations either. What are your thoughts on the lighting model in this game? I know it is a step up from FM4.
 
Thanks for that honest review!

I knew they had slightly botched up the sounds somehow, judging from forum comments in general and the Ytoob vids I had seen. It could be due to time restraints.. afterall higher quality and more detailed audio takes out a good chunk from your processing power, so granted.. perhaps they did not have enough time to optimize it to run well with graphics at 60 fps.

I tell you man... FM2 and 4 has probably the best engine sounds to date. Stock and modded.

Though I won't hold this against T10 ... let's give them till FM6. At that point, they really have no excuse not to have uber detailed engine sounds, night driving.. more cars and especially tracks.

How are the tracks this time around? Accuracy-wise? They were good in FM4, but some needed work. Folks complain now and then about the tracks being too bright.. again. There are no sunset/sunrise variations either. What are your thoughts on the lighting model in this game? I know it is a step up from FM4.

Very well said!

Our stock '65 Mustang with a 289 is louder than the straight-piped '65 Mustang with a 289HiPo in FM5.
I can barely hear it idle in the game. Same goes for a lot of vehicles. The Datsun 432, when upgraded to racing spec, sounds exactly how a racing L series should sound. I'm a Datsun enthusiast, and I've built quite few of those motors, so I know those cars really well. They nailed the sound for that motor in FM4. It sounds really dull in FM5, by comparison.

In FM5's defense, I didn't like how some sounds completely drowned out others in FM4, like the Audi S1 or the Huayra. The Pagani sounds much better in FM5....so fingers crossed for an S1 DLC! :)

I keep going back to FM4 not for the driving alone.. but the SOUNDS! Can't say enough good things about the sound. :D
 
This is, without a doubt, one of my biggest irks. I've said numerous times that sound is an important part for me in racing games because it helps immerse myself into the experience. In FM4, cars like the GT500, Supra, & Grand Sport Vette sounded absolutely amazing once you had them fully modified & you heard that glorious "wub wub wub" of the camshaft. I'm not sure what caused them to take this step back for FM5, though I can hope it was time restraint. That's not to say they completely went backwards though, as many cars now have the crackle & pop of the exhaust such as the F40 which sounds awesome. But, of course, a lot doesn't equal all, so hopefully for FM6, they return to turning the audio back up with the modifications as well as adding the exhaust crackles to more cars.

Side note: I feel they completely botched the Scuderia. In FM4, it was one of a very few small handful of cars when equipped with exhaust, cams, & intake, could really hear the aforementioned crackle under deceleration. It was one of my favorite cars in the game & FM5, the exhaust just drones; it doesn't really seem to sound like even the real car anymore.
I messed with it for another hour last night and its seriously the GT syndrome. Inside the cars even with empty interior is just way too quiet. I honestly blame the people from Forza 4 that complained and said the cars were too loud. So now look what we get. Cars that are way too quite inside. :(
I am hoping this is much different with a convertible. Those cars sounded amazing in F4. Yes lets hope that in Forza 6 we can at least adjust the car audio ourselves. Engine sounds, tire sounds, ambient sounds. This needs to be personalized. Drives me nuts how quite these cars are inside. Just not even comparable to F4. F4 audio was incredible.



Not sure what you mean by this. They have drag tracks and you can set up your own races. It just isn't part of career.
Ahh I must have missed this in the multiplayer options. The mp setup is still a bit clunky. In fact I don't even see a way to save the online room settings like we could in F4. I will check that drag setup tonight.

Thanks for that honest review!

I knew they had slightly botched up the sounds somehow, judging from forum comments in general and the Ytoob vids I had seen. It could be due to time restraints.. afterall higher quality and more detailed audio takes out a good chunk from your processing power, so granted.. perhaps they did not have enough time to optimize it to run well with graphics at 60 fps.

I tell you man... FM2 and 4 has probably the best engine sounds to date. Stock and modded.

Though I won't hold this against T10 ... let's give them till FM6. At that point, they really have no excuse not to have uber detailed engine sounds, night driving.. more cars and especially tracks.

How are the tracks this time around? Accuracy-wise? They were good in FM4, but some needed work. Folks complain now and then about the tracks being too bright.. again. There are no sunset/sunrise variations either. What are your thoughts on the lighting model in this game? I know it is a step up from FM4.
I agree 100% the audio in F4 is still simply incredible and some of the best sim racing game audio I have heard. And the audio was adjustable too.

The track are simply mind blowing incredible. So alive with so much detail. I ran the full Nurburgring last night and words cant explain what I felt. Seeing flowers and fully detailed grass along the side of the road along with all the foliage, people in the stands, and just so much LIFE. Each track gives the feeling that you truly are being watched by spectators and that you are surrounded by again, life! You can tell T10 sunk their heart and soul into the detail of this track. Just wow.

I also agree that F6 will most likely be a huge improvement over F5 since they will have time to learn the new hardware and software for the X1.


I played for another couple hours last night. Currently level 14. Found another complaint I forgot to post above. But also found a positive. I will add both of these to my other post.

Negative
  • I have not found a way to save online lobby race settings. In F4 I had race settings saved for many different events and group races. Different timer settings and much more. I haven't found that yet.
  • No audio when the entire online room is ready. Even if the last person hits the ready button, there is NO audio AT ALL indicating this has happened.
Positive
  • I do like how we can purchase cars while in the online lobby. That's a fantastic feature!!
  • Nurburgring is beyond incredible.
On a side note I purchased a new CLK Mercedes, the 05 WRX STI, and the 69 Camaro. :D They are way too muffled inside the car as I already mentioned, but sound fantastic outside the car.
 
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From the Gamescom conference - 2015 mustang gt, formula E, rolls royce wraith, and 3 other cars coming out for free. (two presumably the infinitis?) Maybe today?
 
I messed with it for another hour last night and its seriously the GT syndrome. Inside the cars even with empty interior is just way too quiet. I honestly blame the people from Forza 4 that complained and said the cars were too loud. So now look what we get. Cars that are way too quite inside. :(
I am hoping this is much different with a convertible. Those cars sounded amazing in F4. Yes lets hope that in Forza 6 we can at least adjust the car audio ourselves. Engine sounds, tire sounds, ambient sounds. This needs to be personalized. Drives me nuts how quite these cars are inside. Just not even comparable to F4. F4 audio was incredible.




Ahh I must have missed this in the multiplayer options. The mp setup is still a bit clunky. In fact I don't even see a way to save the online room settings like we could in F4. I will check that drag setup tonight.


I agree 100% the audio in F4 is still simply incredible and some of the best sim racing game audio I have heard. And the audio was adjustable too.

The track are simply mind blowing incredible. So alive with so much detail. I ran the full Nurburgring last night and words cant explain what I felt. Seeing flowers and fully detailed grass along the side of the road along with all the foliage, people in the stands, and just so much LIFE. Each track gives the feeling that you truly are being watched by spectators and that you are surrounded by again, life! You can tell T10 sunk their heart and soul into the detail of this track. Just wow.

I also agree that F6 will most likely be a huge improvement over F5 since they will have time to learn the new hardware and software for the X1.


I played for another couple hours last night. Currently level 14. Found another complaint I forgot to post above. But also found a positive. I will add both of these to my other post.

Negative
  • I have not found a way to save online lobby race settings. In F4 I had race settings saved for many different events and group races. Different timer settings and much more. I haven't found that yet.
  • No audio when the entire online room is ready. Even if the last person hits the ready button, there is NO audio AT ALL indicating this has happened.
Positive
  • I do like how we can purchase cars while in the online lobby. That's a fantastic feature!!
  • Nurburgring is beyond incredible.
On a side note I purchased a new CLK Mercedes, the 05 WRX STI, and the 69 Camaro. :D They are way too muffled inside the car as I already mentioned, but sound fantastic outside the car.

I know what you mean; I don't even have a very high-end system.. but the audio just bee-llll-oows my mind! Especially from the cockpit view. You can hear the engine very well under load and really feel the exhaust. Don't have words to describe it. Lights out.. backlight set to zero..audio WAY up.. and I just lose myself man. Nothing like it.

Oh well, you can play the game from the hood or bumper cam for now. Alleged bumper cam anyway! :rolleyes:

I'm quite pleased to know what they've done with The Nurb.. the way you're describing it. I hope to see the same level of detail and liveliness added to FM6 tracks, and hoping to GOD Kaido, Positano full, Suzuka, Maple etc. and all the great ones from FM3 and 4 make a comeback. :D
 
I know what you mean; I don't even have a very high-end system.. but the audio just bee-llll-oows my mind! Especially from the cockpit view. You can hear the engine very well under load and really feel the exhaust. Don't have words to describe it. Lights out.. backlight set to zero..audio WAY up.. and I just lose myself man. Nothing like it.
Oh well, you can play the game from the hood or bumper cam for now. Alleged bumper cam anyway! :rolleyes:
I'm quite pleased to know what they've done with The Nurb.. the way you're describing it. I hope to see the same level of detail and liveliness added to FM6 tracks, and hoping to GOD Kaido, Positano full, Suzuka, Maple etc. and all the great ones from FM3 and 4 make a comeback. :D
Yes you should hear F4 with a really good surround sound. Or any games for that fact.

I know it was sarcasm but I refuse to use those views. If I want to be forced with those views I will play GT5 or GT6. :lol:

Yes the Nurb detail is nothing I have ever seen in a track before. As I said, their heart and soul went into the detail of that track. Also yes hopefully many more tracks make a return in Forza 6 from previous Forza games, otherwise I will just wait a year after the F6 release to purchase it. Plus hopefully the majority of my "negative" list is addressed too. Otherwise I just wont purchase F6 at launch. Just like I didn't purchase F5 at launch. Really a majority of that "negative" list of mine needs to be fixed.
 
@CAMAROBOY69, what are you using for audio? I'm running a 6.1-channel setup and the audio is beyond amazing. It blows away anything FM4 did. Make sure your Xbox is configured correctly (I run 7.1 uncompressed - lossless audio).
 
@CAMAROBOY69, what are you using for audio? I'm running a 6.1-channel setup and the audio is beyond amazing. It blows away anything FM4 did. Make sure your Xbox is configured correctly (I run 7.1 uncompressed - lossless audio).
I have a 6.1 receiver but I am running a 5.1 setup because its a small room (see signature). Keep in mind I am talking about the audio with the INSIDE VIEW of the car. I already said outside sounds amazing. But once you are in the inside view it is very muffled even with the interior stripped and full exhaust. Just like @McLaren and @Speedster911 also said. Its a well known problem that has been discussed since the release of F5. I can go directly from F4 to F5 and the difference is instantly noticeable.

I will echo again saying yes the outside view especially the chase cam sounds incredible. Inside view is way too muffled.
 
I have a 6.1 receiver but I am running a 5.1 setup because its a small room (see signature). Keep in mind I am talking about the audio with the INSIDE VIEW of the car. I already said outside sounds amazing. But once you are in the inside view it is very muffled even with the interior stripped and full exhaust. Just like @McLaren and @Speedster911 also said. Its a well known problem that has been discussed since the release of F5. I can go directly from F4 to F5 and the difference is instantly noticeable.

I will echo again saying yes the outside view especially the chase cam sounds incredible. Inside view is way too muffled.
Ah, I have signatures disabled on this forum. I suppose I've never really compared audio before and after interior mods.
 
I have a 6.1 receiver but I am running a 5.1 setup because its a small room (see signature). Keep in mind I am talking about the audio with the INSIDE VIEW of the car. I already said outside sounds amazing. But once you are in the inside view it is very muffled even with the interior stripped and full exhaust. Just like @McLaren and @Speedster911 also said. Its a well known problem that has been discussed since the release of F5. I can go directly from F4 to F5 and the difference is instantly noticeable.

I will echo again saying yes the outside view especially the chase cam sounds incredible. Inside view is way too muffled.

I would agree that in-car audio is too muffled. I would prefer it to sound more like the hood view in-car.
 
Ah, I have signatures disabled on this forum. I suppose I've never really compared audio before and after interior mods.
Sounds like you maybe use a different view for driving other than the interior view??

Full weight reduction (this removes all carpet and interior), full exhaust including headers, and largest cam. Its VERY noticeable in F4 if you drive on the inside view before and after these mods. It truly sounds like it is supposed to sound in F4. Does not sound correct in F5. I still need to check this experiment with a convertible. In theory the convertible interior view should be just as loud as the chase cam view. Just like it was in F4.
 

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