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I'm pretty sure neither the reveal trailer or Fallon footage had more than two cars onscreen whereas the full game has 16.
I'd call it a compromise, not a downgrade.
I'd call it a compromise, not a downgrade.
Yeah, I was trying to keep with most current games. I agree, time of day is great, and is something I liked most about the series.
How many of which have accomplished it at 1080p/60fps? What I was making my whole point about. Most I'm finding are 30fps.Codemaster F1 games have good weather which should fit under your selective current bracket. So that's quite a lot of games prior, current and upcoming. Perhaps you forgot some and weren't aware of others or just getting lost in GT and Forza are the only games out, but i don't really care and i'm just pointing out the standards are there, everywhere infact.
Attack mode...I have a bias toward racing games, unlike you who seem to only blatantly attack a company for faults they havent even commited yet, but you praise one for releasing faulty content. That is exactly why we say you are biased.
Being defensive about a fact that proves that T10 needed to downgrade its game because performance issues.I know all about that, as I've already said. So thats something that you would want in the game? 3d crowds? You discredit them for not spending time to get major things working or implemented, but you're going to get mad that they didnt spend time on 3d modeled crowds? That is one thing we should all be glad isnt implemented, as those small resources can be used in other departments, say, like the weather you want in the game.
Time will tell , PD did a major technically upgrading in the franchise during the PS3 period and most of the actual features are meant for a more powerful hardware, so PS4 will fit very well with not major changes. And there are always the big forgotten in these cases, GT3 and GT4. Before any Forza existed PD were very well known for their rock steady 60 fps games, even FM1 was a 30fps game. PS4 should normalize the framerate situation of PS3 even not being a game change feature, but the resources this time are there.PD have managed to release a fraction of a game completed, not release features that are actually labeled on the retail box, and push the hardware so hard that it can hardly function and use these features to the fullest. Dont get me wrong, I'm hoping with the more powerful hardware they can fix all these problems, but there track record is far from great, or anything to look up to.
Not sure what do you mean.Thats not what I was arguing. The game plays the same no matter what content is being used, unlike its competitor.
The reference for the realistic weather was Driveclub, not GT6. Is easy to see how a new hardware in good hands can help to render things to a new level.haha, no not technically. Its all we have, you're correct, it doesnt necessarily mean its the best. Its obvious that its faulty, and doesnt work as intended. So just because nothing else is available, it doesnt automatically make something horrible, good. The thing is, its not at 60 or 30, its all over the damn place which is always worse than being locked at a certain FPS.
Well you can fantasize with anything you want meanwhile enter into a reasonable posibility, but in this case it's more "against" than "for" if you look at what happened in the past. I can't ignore that fact. About the rest, if T10 would have not needed to downgrade the actual FM5 it could help a little to build confidence in the posibility of a new super optimized real-time engine capable of what is doing FH2 at double of its framerate, and without any issue. But is not the case, so of course that within the time the same hardware will bring more punch but I don't think that much with just a pair of years, specially knowing that the development time of FM5 was of 4 years.At the same time, FM without time or weather did not mean FH without time or weather either. Its also very reasonable to suspect that they have not even reached the pinnacle of what the Xbox one has to offer, considering we are in the first year of it being released, isnt it?
Boy, this thread is heating up!
I still play GTR2 and iRacing most of the time...and those games don't have any of the graphics and eye candy that FM or GT have these days.
Keep in mind, lads, that Microsoft wanted FM5 to be a launch title. In other words, a console seller. As unfortunate as this might sound, I believe getting the game to look good on screen was a very high priority for Turn 10 this time around...more so than it has ever done before. Causal gamers don't care about telemetry data or whether or not you can hear the Weber Carbs opening up on a '62 250 GTO. Visuals is another way for a console manufacturer to flex its muscles.
I am sure T10 will deliver, and then some, with FM6. These guys are great and very passionate about what they do. If they managed this well with FM5, given its intentions and development, then I am sure they well do a great job with FM6.
No need to start cutting each other's throats over this subject....we are all petrol heads, here
You see throat cutting, I just see a lively threadBoy, this thread is heating up!
I still play GTR2 and iRacing most of the time...and those games don't have any of the graphics and eye candy that FM or GT have these days.
Keep in mind, lads, that Microsoft wanted FM5 to be a launch title. In other words, a console seller. As unfortunate as this might sound, I believe getting the game to look good on screen was a very high priority for Turn 10 this time around...more so than it has ever done before. Causal gamers don't care about telemetry data or whether or not you can hear the Weber Carbs opening up on a '62 250 GTO. Visuals is another way for a console manufacturer to flex its muscles.
I am sure T10 will deliver, and then some, with FM6. These guys are great and very passionate about what they do. If they managed this well with FM5, given its intentions and development, then I am sure they well do a great job with FM6.
No need to start cutting each other's throats over this subject....we are all petrol heads, here
I must have missed the PD/Kaz statement about this. Mind linking me?Time will tell , PD did a major technically upgrading in the franchise during the PS3 period and most of the actual features are meant for a more powerful hardware, so PS4 will fit very well with not major changes.
Sorry didn't know that was yours, I saved the first image I saw from google images.I must have missed the PD/Kaz statement about this. Mind linking me?
Also, when you use one of my screenies, you are to credit me.
Weird. When I reverse image-searched the image, nothing came up.Sorry didn't know that was yours, I saved the first image I saw from google images.
The statment from Kaz was with the premium cars, but that was before GT5 and things have evolved to some incredible technologies in GT6 like adaptive tesellation. Digital Foundry write about all that.
https://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/
https://www.gtplanet.net/digital-foundry-finds-gran-turismo-6-pushes-ps3-to-the-limit/
@Imari the thing is though if the frame rate was lowered things like the physics could be a lot more advanced, which is a better step towards simulation than high frame rate. I just feel there are millions of very good reasons to lower the fps, but only one reason to keep it the same.
Until something better appears, the best reallistic weather visuals are there, no matter if are at 30 or 60 fps, and that will be the reference to beat to other games and reviews. Will see what can deliver GT7 and FM6 and who ends closer, or can surpass, that reference.
How many of which have accomplished it at 1080p/60fps? What I was making my whole point about. Most I'm finding are 30fps.
How many of which have accomplished it at 1080p/60fps? What I was making my whole point about. Most I'm finding are 30fps.
And what you seem to be doing, is prioritizing weather over a steady playable frame rate. See how that works? Adding or removing a fancy feature is risky business, but I'd rather have something not be there, then to have it and not work as intended.
Fluctuating frame rate is much worse than a set locked FPS, weather it be 30 or 60 fps. I dont usually mind FPS either way, but being locked is much more desirable.
I find it hard to believe that you've never once encountered frame rate issues on any game. They are blatently obvious when they occur, they hinder your input and accuracy greatly.
If you dont realize what happens when something like that happens, then that could be understandable that you think the way you do. If you happen to get fluctuating FPS during a race, then that can be something can very well send you off track flying into a wall because it isnt registering your inputs as smooth as it should be, but more so as if you are slamming the stick one direction repeatedly.
There is no game out currently that has weather besides GT, and it hasnt really even set a high standard with that. Until Forza Horizon and Drive club come out, we have no idea how its actually going to wind up. We have videos of it, but thats it.
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Will be interesting to see what they can do with Forza 6 while keeping 60fps. I wonder would they dare to go 30fps for weather races or use a varible frame rate like Gran Turismo or drop down the resolution.
Pcars is targeting 1080p/60fps but of course this means nothing until we actually get hold of the game.
actually no, that was more of pointing out the obvious.Attack mode...
defensive about what? I was simply replying and asking you a serious question, one that you seem to avoid.Being defensive about a fact that proves that T10 needed to downgrade its game because performance issues.
that's good, and I hope that's the case because they have alot of redeeming to do, and now this is there opportunity to remind everyone why they used o be considered the top.Time will tell , PD did a major technically upgrading in the franchise during the PS3 period and most of the actual features are meant for a more powerful hardware, so PS4 will fit very well with not major changes. And there are always the big forgotten in these cases, GT3 and GT4. Before any Forza existed PD were very well known for their rock steady 60 fps games, even FM1 was a 30fps game. PS4 should normalize the framerate situation of PS3 even not being a game change feature, but the resources this time are there.
Unless you were able to play the full game somehow before its release than I don't know why you'd make the comparison yet. It does look pretty, but so do lots of things for any game before they are released. You actually just mentioned that about FM, and that is something that a lot of game developers do.The reference for the realistic weather was Driveclub, not GT6. Is easy to see how a new hardware in good hands can help to render things to a new level.
im trying to, but you dont seem to like that I do.Well you can fantasize with anything you want meanwhile enter into a reasonable posibility, but in this case it's more "against" than "for" if you look at what happened in the past.
Yet you're perfectly fine with ignoring the problems that plague GT.I can't ignore that fact.
How long was GT5 in development? And what did they manage to bring to the table? GT5 has been considered the start of the downward slope. I've never played before that so I wouldn't be able to say, but I've heard nothing but praise from the iterations before. Not so much of GT5 or 6About the rest, if T10 would have not needed to downgrade the actual FM5 it could help a little to build confidence in the posibility of a new super optimized real-time engine capable of what is doing FH2 at double of its framerate, and without any issue. But is not the case, so of course that within the time the same hardware will bring more punch but I don't think that much with just a pair of years, specially knowing that the development time of FM5 was of 4 years.
And FM5 is the first step in that direction. They took a big risk with all te cuts and drawbacks they made. No game company will know exactly how the final product will be so how is that something against them?But is not just a hardware issue, as I have explained in the previous post adding those features would require the major revamp in the internals of the series since FM1, and that requires time to research, addapt, test and polish and all that out of he T10 comfort zone, with no warranties of how will end the game. Something that don't think match very well with its conservationism, specially looking at how they have expended the 4 years in FM5.
you seem to care more then you initially let off I mentioned GT5 at first because that's all I had experience with. I went on to research to see if GT6 had te same problems, which I found they did, that's when I started talking about GT6 and FM5.Well you said many things like
I told you some games that have weather and then you say current games, (which doesn't matter anyway but somehow GT5 release date is current line in the sand) I then list a current game now you say 1080p60fps is your whole mantra and you cite GT5 over and over which is quite old and no game we're on about in this genre was 1080p on 360/PS3.
Anyway, lets forget goal posts.
Looking up GT6 weather issues I find this
http://www.gamespot.com/forums/system-wars-314159282/df-gt6-pushed-the-ps3-to-it-s-absolute-limit-31089016/
I guess it hasnt changed. So my opinion still holds for Gt6.
Did you really just dismiss my point because there's hardware modification available on the PC format? I don't even know what to say about that. It just sounds stupid.And I FTFY
Yeah, I was trying to keep with most current games. I agree, time of day is great, and is something I liked most about the series.
Codemaster F1 games have good weather which should fit under your selective current bracket. So that's quite a lot of games prior, current and upcoming. Perhaps you forgot some and weren't aware of others or just getting lost in GT and Forza are the only games out, but I don't really care and I'm just pointing out the standards are there, everywhere infact.
Boy, this thread is heating up!
I still play GTR2 and iRacing most of the time...and those games don't have any of the graphics and eye candy that FM or GT have these days.
Keep in mind, lads, that Microsoft wanted FM5 to be a launch title. In other words, a console seller. As unfortunate as this might sound, I believe getting the game to look good on screen was a very high priority for Turn 10 this time around...more so than it has ever done before. Causal gamers don't care about telemetry data or whether or not you can hear the Weber Carbs opening up on a '62 250 GTO. Visuals is another way for a console manufacturer to flex its muscles.
I am sure T10 will deliver, and then some, with FM6. These guys are great and very passionate about what they do. If they managed this well with FM5, given its intentions and development, then I am sure they well do a great job with FM6.
No need to start cutting each other's throats over this subject....we are all petrol heads, here
You see throat cutting, I just see a lively thread
I don't get this notion of Horizon 2's weather likely being basic. They've modelled the atmosphere that makes the weather change. It's not just switch rain on, switch rain off according to what they've said.
Did you really just dismiss my point because there's hardware modification available on the PC format? I don't even know what to say about that. It just sounds stupid.
60FPS should be the benchmark by which all racing games should try their absolute hardest to replicate. As a very ,very competitive WipEout player, I can confirm HD Fury is made by it's frame-rate. For many racers, it's the exact same. I feel bad that you can't see the difference it makes, because 60FPS is an absolute game changer when it's locked.
It frees up a load of power, show me that it can't then.@GranTurismoGuy you think they can do more with physics if the game was a locked 30fps? What planet are you on?.
It frees up a load of power, show me that it can't then.
With a 60fps game they can fit a lot more information into each frame actually double!!!! That of 30fps. Yes if they were to have it at 30fps they could add a lot more visual effects but the handling would be far worse.
The cycle of the physics engine and screen refresh rate are independent aren't they?
The cycle of the physics engine and screen refresh rate are independent aren't they?
Yea but it will look good, and that equals a better sim...
It's funny that you give PD a free pass when it comes to past behavior. In their last 2 games, PD chose graphics over performance.PS4 should normalize the framerate situation of PS3 even not being a game change feature, but the resources this time are there.