Please lads, keep in mind that we are discussing a video game here. Not saying you guys aren't aware of that fact, but I know how sometimes these online discussions can get out of hand. Thank You
As I had mentioned in one of my earlier posts, I work with computers for a living. My love for motorsport and my profession as computer engineer has lead me towards racing sims like Forza, GT and so forth. I am, however, well aware of how these games are developed, and better yet, I know what type of hardware the consoles, themselves, inhabit.
Having friends who work in the gaming industry has given me a lot of insight. I have friends who work/have worked at DICE, Insomniac, Rockstar, UbiSoft and TellTale Games. I've bugged one of them in particular a lot lately about the new consoles. To make a long story short, he was explaining to me how they start development in multi-platform games. Essentially, the games are gonna be almost identical across all platforms. Now that might sound like a good thing, but keep in mind that they have to adapt the game for the lowest common denominator. This means that the final product is only as strong as the weakest link, and yes, that link is the XBox One. As I mentioned before, I was told that a lot of developers are starting development of games on the PS4 this time around, because not only is it much easier this time around, but also because it houses a lot of potential. My friend avoided to agreeing to the notion that games have gotten "dumbed down" for the new XBox, but that's what I got from our conversations. Again, this isn't my own biased opinion (keep in mind that I own a XBOX One, but not a PS4) but just information I've gathered from people in the industry and from my own professional research.
First Party games is something completely different. There is no "dumbing down" for the T10 Team because they are trying to squeeze every drop of juice that they can out of the console. PD has done a fantastic job with GT6. Go ahead and mock them all you can, but let's see how your racing game would compare if you only had 512MB of RAM. The way the guys over at PD have developed GT5/GT6 is extremely impressive! Knowing how to utilize a piece of hardware's resources can be very difficult and hair-pullingly frustrating! Kudos for that achievement alone, PD!
If you guys read my posts from earlier where I talked about my discussion with a T10 employee at Laguna Seca, then you'd know that T10 actually HAD to dumb things down for the 360. I don't think this should be the case (for now!) with FM6. Yes, even I mentioned how COD failed to run at native 1080/60FPS on the XBox One, but also keep in mind what I said earlier about multi-platform games. This is a case of a developer not opting to dumb down a game across all platforms, but instead started development and released the differences too late into the cycle and made sacrifices. Ubisoft, too, had similar problems with Watch Dogs, but I don't recall how they solved that.
Do I think T10 can pull off full night/day and weather while keeping the game locked at 60FPS? Yes, I believe they can, but they are going to have to get real up close and personal with the console and really know the ins-and-outs of their hardware. I can't imagine their dynamic weather/day cycle to be very advanced, however. They are going to have to pull some tricks out of their sleeves and make some sacrifices here and there to compensate....like having slower framerate in the car's mirrors and such mumbo-jumbo.