@rauf00
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in cockpit wheel 90' limitation is due to X1 spec?
This could easily be a designer decision. Not all racing wheels have 900' turning. In fact, most don't. Keep in mind that FM5 is a rather mainstream racing game, despite of all of the simulation and realism. That is an amazing feat on its own.
The racing sim I use the most (SimBin's GTR2) only has 90' turning animations, but that doesn't limit the use of a 900' wheel. Same with Forza.
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grass and some kerbs pulls because of limitation?
Again, this could easily have been a designer decision, and not a flaw or limitation. Take a track like the Nordschliefe, where over taking takes a great deal of patience and technique. Having someone just drive past you on the grass would suck. The pulling gives consequence. Curbs are slippery in real life. I've spun my own race car around a bunch of times because of this. Sandtraps, much like the grass, is a designer's decision. When my Porsche went off (my second GT2 race) and into the sand pits at Laguna, due to the lack of threads on my tires and among other reasons, our race cars are unable to drive out on their own. This is good, because it also means we can't drive off and into the crowd or hill (or lake, at Laguna) because the sand stops you. This also means we have to be towed out, which isn't really fun. I'm glad FM5 doesn't replicate this.
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lack of any dictionarising in search engine helping and correcting words?
Speaking of correcting words, I don't think "dictionarising" is one....in any language. I get what you mean, though. Not entirely sure, however, what this has to do with the fidelity of the game. It has more so to do with the player's lack of a proper education and vocabulary....
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cracked windows getting back to new shape after changing views
Personally, I have never noticed this before, so I have no clue. Probably because I don't crack my windshields to begin with.
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unusable cockpit view without any fov regulation?
Unusable cockpit? All I use is cockpit view (and occasionally hood cam) so I have no clue what you are referring to. Not sure what you mean by field of view (which is what I assume you are saying) regulation. Make the windshields wider? Adjusting your car seat? Not all cars have that option and I've never found the need for it in FM5 anyway.
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cartoon behavior like changing gear from 6 to revers driving 200km/h or locking wheels at this speed with ease
There's a couple of things to keep in mind. You can easily argue, after driving on the Nurburgring in Forza, that you think all the 'Ring drivers are a bunch of wusses, because you didn't find it scary at all, and in fact, your butt wasn't even hurting so you have no idea what they are constantly complaining about. Bumpy? Pff, please. Your couch barely moved.
You can shift from 6th to reverse in real life if you wanted to. Not sure what you mean "with ease" because much like my Nurburgring reference, YOU are not doing the shift. All you are doing is pressing a button or using your gaming wheel set. Whether or not it is with ease (and if by that you are referring to physical aspects) is completely un-aware to you. As far as locking the wheels go, it is very, very easy to lock them up with no ABS. Trust me, I know.
and theres more issues, having little in common to console specification.
I cannot accept explaining with "rush" deadline, cause i remember Dan G. talking clearly Forza 5 is as it should be and works how they wanted to perform!
None of the above examples you gave sounded like "issues" to me. If anything, they are issues that you are having with the game and not the other way around.
No offense, i really hope that best for Forza title that could happen is Project CARS.
None taken. Just thought I'd point some things out.