Forza 5 Is A Major Dissapointment, Will DLC Save It?

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I'm happy with my FM5 purchase. The alternatives was to delay the release of a next gen Forza or release another old gen version as PD did, either way the lasting playability is reduced. Based on my opinion of my time with GT6 and the forums it is more of the same, been there done that, and I am liking GT6 more than 5. PD has improved some things, weakened (frame rate etc.) or not improved other things, on an old and outdated platform.

Most console players "expectations" are very high based on previous Forza and GT series releases, it is almost impossible to please. Compare that to PC racing sims where most would be happy with a fraction of the content console players expect. Look at the Assetto Corsa "pre-release", it is selling very well with only a handful of cars and tracks and all they can so is hot lap. And I am also happy with my AC purchase, apparently I expect less.
Just as with AC, I am excited for the future of this new next gen FM, either through FM5 improvements or the next iteration given more development time.
 
PD has improved some things, weakened (frame rate etc.) or not improved other things, on an old and outdated platform.
I couldn't agree more. I was glad to see GT6 introduced free DLC cars within the first month (much better than GT5's DLC schedule) but then they went and screwed it up with the new BMW M4 that doesn't even have an interior. I literally started laughing out loud when I switched to cockpit mode.
 
It's difficult to explain, but my point is that T10 claim this to be the biggest Forza yet, although there is no way that is remotely true.

Did they really claim that? It's obviously not bigger than FM4, so I can't see why they'd make that statement.

They did claim it was the biggest racing game at the launch of a console, and I can't think of any examples to disprove them. GT3 is about on par, but it was also about a year after PS2 release.
 
They did claim it was the biggest racing game at the launch of a console, and I can't think of any examples to disprove them. GT3 is about on par, but it was also about a year after PS2 release.
That's what they said. Biggest at launch, though I think they were only referring to Forza.
 
I couldn't agree more. I was glad to see GT6 introduced free DLC cars within the first month (much better than GT5's DLC schedule) but then they went and screwed it up with the new BMW M4 that doesn't even have an interior. I literally started laughing out loud when I switched to cockpit mode.
Yeah it is rather funny that the BMW M4 didn't get its interior,. I'm hoping this next update for GT6 will add it.
 
All PD has to do is fix the engine sounds, tune up the physics a bit.. make the events more interesting and the car list more diverse...

I'd still say engine sounds especially and physics is what's holding it back. With FM5's half-assed release, Kaz can easily make things right with GT on the PS4. Just my 2 gentlemen!
 
Damage doesn't matter then? You could equally say that all Turn10 have to do is add more cars, tracks and weather. I guess it comes down to what compromises one is personally prepared to make with regard to their racing game of choice.
 
To me the GT6 physic's are fine, but to lay claim to "The Real Driving Simulator" it needs to simulate more - sounds and visual/physical damage. As long as I drive a typical econo box/grocery getter car the sounds are OK, but taking something like the '14 Corvette Stingray out on the track makes me want to puke, hard to get engrossed in the experience. The arguments I keep hearing on the GT forums against damage is ridiculous. The intent is not to damage the cars but if a mistake is made the car should simulate the result of the mistake. IRL there are racing consequences that add to the drama/suspense of the race.
For me, I just have to look harder for the good in GT6 than I do in FM5. I can't say I have a major FM5 disappointment but I don't put mega hours into these racing games to require massive content.
 
Personally, "realistic" damage or collisions are just an annoyance. If you race online, realistic collision dynamics (ie. PIT maneuver) are catastrophic whether everyone is trying to race clean or not, and visual damage that's as sensitive as FM4's just means a lot of trashed photo/replay opportunities. When it comes to mechanical damage, it either does little to enhance realism (eg. driving away from a 200mph crash into a wall with only a poor-running engine and a mangled bumper) or some games occasionally wreck your car for seemingly minor bumps. One reason for racing in a virtual environment in the first place is to escape these consequences. If you've gone off the track or hit a wall, the mistake has been made and time has been lost; I prefer being able to just move on with it. And for the purposes of online racing, "soap bar" collisions are just more practical, IMO. That feature is a godsend in Forza Horizon's lobbies.

I enjoy playing around with damage now and then (eg. FlatOut or Grand Theft Auto), but for actual racing I'd like the option to disable it entirely. FM4's minimum setting of visual damage was a drag.
 
Damage doesn't matter then? You could equally say that all Turn10 have to do is add more cars, tracks and weather. I guess it comes down to what compromises one is personally prepared to make with regard to their racing game of choice.

AH!

I forgot to add that one. SERIOUS revamping to damage modelling for sure.

Personally, "realistic" damage or collisions are just an annoyance. If you race online, realistic collision dynamics (ie. PIT maneuver) are catastrophic whether everyone is trying to race clean or not, and visual damage that's as sensitive as FM4's just means a lot of trashed photo/replay opportunities. When it comes to mechanical damage, it either does little to enhance realism (eg. driving away from a 200mph crash into a wall with only a poor-running engine and a mangled bumper) or some games occasionally wreck your car for seemingly minor bumps. One reason for racing in a virtual environment in the first place is to escape these consequences. If you've gone off the track or hit a wall, the mistake has been made and time has been lost; I prefer being able to just move on with it. And for the purposes of online racing, "soap bar" collisions are just more practical, IMO. That feature is a godsend in Forza Horizon's lobbies.

I enjoy playing around with damage now and then (eg. FlatOut or Grand Theft Auto), but for actual racing I'd like the option to disable it entirely. FM4's minimum setting of visual damage was a drag.

Times like these I miss Dirt 3's damage modelling... and end up switching!
 
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Personally, "realistic" damage or collisions are just an annoyance. If you race online, realistic collision dynamics (ie. PIT maneuver) are catastrophic whether everyone is trying to race clean or not, and visual damage that's as sensitive as FM4's just means a lot of trashed photo/replay opportunities. When it comes to mechanical damage, it either does little to enhance realism (eg. driving away from a 200mph crash into a wall with only a poor-running engine and a mangled bumper) or some games occasionally wreck your car for seemingly minor bumps. One reason for racing in a virtual environment in the first place is to escape these consequences. If you've gone off the track or hit a wall, the mistake has been made and time has been lost; I prefer being able to just move on with it. And for the purposes of online racing, "soap bar" collisions are just more practical, IMO. That feature is a godsend in Forza Horizon's lobbies.

I enjoy playing around with damage now and then (eg. FlatOut or Grand Theft Auto), but for actual racing I'd like the option to disable it entirely. FM4's minimum setting of visual damage was a drag.

Whenever I set up a custom public lobby on Forza 4 I always put the damage onto Full and advertise it as such. When you risk destroying your car and ruining your own or someone else's race you tend to drive much cleaner. It also makes it far more exciting too.
You definitely find much higher calibre of racer with full damage lobbies.
 
With FM5's half-assed release, Kaz can easily make things right with GT on the PS4. Just my 2 gentlemen!

Half assed release? Good god, now I have heard it all. Do you own the game?

I have found FM5 to be my favorite console sim racer to date. It's far from a disappointment. I wasn't sure if it could match my experience with Race Pro 07 (which is just a SICK sim). Race Pro still nails the physics, but FM5 is oh so close, and does everything else just right.
 
I have played it on a friend's console. Brilliant physics, sounds and immersion. There's no doubt about that my friend.

Most Forza players if not all have a common gripe: T10 keeps eliminating the good stuff from the previous games to introduce new stuff.

Cutting down the car roster to under 200 cars just so that they can all have Autovista?? FAIL! How much time are you seriously going to spend ogling over these cars as opposed to the actual racing or tuning content of the game?

Less than 15 tracks, a lot of the old classics (including the ring and kaido) eliminated altogether? FAIL!

I haven't played the game at length, but already my mates and a lot of sim nuts are complaining how it gets repetitive fast. The track and car selection is just a major letdown.

Pretty graphics, exciting sounds and killer physics can only keep you interested for so long.

Maybe DLC really can save this game who knows. At this point, I'm seriously contemplating getting a PS4.
 
I wish I'd bought a PS4 over Christmas so I could have stared at a blank TV set instead of playing a racing sim.

I wonder where folks keep getting the idea that leaving out ForzaVista would've given Turn10 enough time to release hundreds more cars and tracks at launch.
 
^^ If you read my post again, without getting all emotional, worked up and mildly offended from the looks of it, you will come to understand I played it on a friend's console for a while. I'm contemplating getting a PS4 (read again: NOT PS3) since I feel at this point FM5 may not fit the bill, AND, the amazing slew of games that will be gracing the new Playstation. (good grief, I hope you won't fire back with another debate on how terrible the games are for the PS4).
Nowhere does it say anything about GT or comparisons. But you can't seem to want to miss any opportunities at all to look down on those who don't agree with your opinion.

This is a discussion forum not a debate panel, and as such, all members exercise the right to leave their two cents.

If you disagree with them, that's fine. But I'd urge you to leave your personal emotions and negative sentiments out of these replies.

By not liking FM5, and/or going down the PS4 route, I'm not hurting or offending anyone, just openly expressing my opinion.

So please, chill the F out. Unless your 15 years old, in which case I completely understand your reaction!
 
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I wish I'd bought a PS4 over Christmas so I could have stared at a blank TV set instead of playing a racing sim.

I wonder where folks keep getting the idea that leaving out ForzaVista would've given Turn10 enough time to release hundreds more cars and tracks at launch.

Hey, as long as they take a proactive approach towards reintroducing the old school track favorites, not just car DLC after car DLC, I think FM5 will really make it's presence felt.

I still play FM4 to this day tremendously even more than 2 years after release. I sold my PS3 and GT5 for this! Why? Even thought it's the same tracks over and over again, the sheer number of cars, upgrades and tuning options/car set ups just make me want to experiment over and over again.

The reviews of FM5 I've read so far point to it's repetitiveness, thanks to the low track and car count. I understand a great physics engine, superb graphical representation and audio that sings to you every time you play the game are paramount in Forza's case. However, I don't want to buy the Xbox One just so I can take in FM5's "awesomeness" for a few months and then get bored of it.

Plus, I think it's a safe bet to wait at least a year or so, to see what kind of games come to both consoles.

Cheers mayen!
 
^^ If you read my post again, without getting all emotional, worked up and mildly offended from the looks of it, you will come to understand I played it on a friend's console for a while. I'm contemplating getting a PS4 (read again: NOT PS3) since I feel at this point FM5 may not fit the bill, AND, the amazing slew of games that will be gracing the new Playstation. (good grief, I hope you won't fire back with another debate on how terrible the games are for the PS4).
Nowhere does it say anything about GT or comparisons. But you can't seem to want to miss any opportunities at all to look down on those who don't agree with your opinion.

This is a discussion forum not a debate panel, and as such, all members exercise the right to leave their two cents.

If you disagree with them, that's fine. But I'd urge you to leave your personal emotions and negative sentiments out of these replies.

By not liking FM5, and/or going down the PS4 route, I'm not hurting or offending anyone, just openly expressing my opinion.

So please, chill the F out. Unless your 15 years old, in which case I completely understand your reaction!

Im not emotional i just showed you how your comments come acros. (with Fail!)
 
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I wish I'd bought a PS4 over Christmas so I could have stared at a blank TV set instead of playing a racing sim.

That makes no sense.... Why would anyone buy a PS4 when they know GT6 released on PS3? :confused: People are purchasing PS4's for all the games that are out now and are to come. It just reads like your trying to justify your own purchase. No one is staring at blank screens they are staring at the games they got to play on the system. A lot of the time that's native 1080p.... With AA!!! :lol:

Before Christmas I purchased PS4, GT6 and FM5 knowing full well with the latter I might not get as much time as I would like on it as I would be playing on a friends console. I could have went Xbone but I have no intention of paying more money for less power. I could have went both if I wanted to but it is the trend so far that every multiplat game would be most likely be technically inferior on xbone meaning I'd most likely be purchasing all of them on PS4. So I'd basically be paying £540 to play Forza with no support for my G27. As much as Id like to I cannot justify that, but with that said, as limited in content as I'd expect a launch day game to be, I am just happy I got to play it.

Anyways... Bored of both of them atm tbh. Back on my PC now where the real simulated racing takes place... but I will be there for FM6 and GT7 though I'm almost certain of that.
 
VXR
The Ring was terrible in previous games, be thankful they're making up for it and doing it properly. For all we know, Kaido and Positano could be being rebuilt in next-gen graphics and textures, too.

The Ring' was OK in FM3. In fact, rather pretty at times! ;)

Kaido looked pretty good in FM3 too now that I think about it. Not a big fan of the FM4 version, and hardly ever race on it, apart from testing out car tunes - too wide and drab.

Boy I sure would love to see how Positano, Ring and Kaido turn out on the new hardware. :dopey:
 
"...No go back to GTplanet to consider buying your precious PS4 and go wait another 4 years for a failed attempt at the 'Real driving simulator' "

^
my-precious-thumb.jpg


:lol:
 
I wonder where folks keep getting the idea that leaving out ForzaVista would've given Turn10 enough time to release hundreds more cars and tracks at launch.

Yea, because highly detailed models of the interiors of all the cars just happened overnight right? Of course the decision make them all autovista took time away from other things that could have been done. That being said, it's my belief that was only half the problem. The other half is Greenbucks and M$ realizing they had a large enough base of lemmings that would just lap up the rest of the cars via DLC.

@Speedster911 - I, along with many former Forza diehards will agree 100 percent with what you posted. Unfortunately, even here at a GT site, there are those who have dug themselves in to defend T10 and Forza no matter what. These types tend to get very emotional when you point out flaws in their favorite toys.
 
That makes no sense.... Why would anyone buy a PS4 when they know GT6 released on PS3? :confused: People are purchasing PS4's for all the games that are out now and are to come. It just reads like your trying to justify your own purchase. No one is staring at blank screens they are staring at the games they got to play on the system. A lot of the time that's native 1080p.... With AA!!! :lol:
None of them are sim racers though. I'm forty eight and too old to play the long game. I'm not really into playing FPSes and platform games. When a decent racer comes out on PS4 that I want to play I'll get one. No justification necessary.

Yea, because highly detailed models of the interiors of all the cars just happened overnight right? Of course the decision make them all autovista took time away from other things that could have been done.
That's not what I posted. What I said was that the time they could've saved by not doing ForzaVista wasn't necessarily long enough to free up enough resources to increase the track and car count to FM4 proportions in time for the game's launch.

The way I see it there are a few ways this could've gone. T10 could've taken the GT approach and waited until the game was ready to release with a comprehensive track and car list. Who knows how long that would've taken? Or they could release this early and bring out an ultimate version with additional cars and tracks at a later date. Same result for people who would prefer to wait, meanwhile early adopters get to play the game now and everyone wins. Alternatively, maybe people could wait a couple of years for the next version of the game to come out rather than delay FM5 that long while the console gathers dust in the corner.

I can understand the gripes about MS's lack of wheel support but I don't get why people are so upset that people like me had a game to play, from the only genre I play, over the holiday season when I had both time and money in my pocket when it looks like they'll get what they wanted - an expanded game with a cheaper box price - down the line anyway along with a mature community to share tunes and designs with that wouldn't be there had FM5 released in 2015 or whenever.
 
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