Pretty much this ^
Also, I like buying used games, and an SSD system would probably slowly kill that part of the market.
I would have to disagree... What it would do is allow the game companies to make $$ off of the used game sales. That could hurt initially, but the smart companies will quickly realize there's a huge untapped market out there, and I'd bet $$ more than a few of them will be more than accommodating to supporting used game sales.
That's the point of an SSD game cart or card. It would allow the game to be legit registered, and with a little foresight, enable game designers to allow for a change of ownership at a reduced cost to the 2nd hand purchaser while still allowing that person to access any special or bonus features.
The #1 reason consoles fail is moving parts. Anything they can do to eliminate their #1 headache is a natural progression in the console development process. Keeping a disc reader in an SSD HD machine is sort of defeating the purpose.
If they use an SSD card for the game, the SSD machine side can be smaller, ie more profitable for the console maker and cheaper for the gamer, and still take advantage of the speed from the SSD transfer rates. The game can stay right on the card and not have to be on the HD at all. I can even see game saves kept on card depending on the game.
When you throw in the added anti piracy measures an SSD card that holds a game's contents would afford the developer by being able to write the serial and user data to the card, it's a no brainer from any game publisher's point of view.
-Gamers get a more dependable console with fast load times and the ability to still purchase 2nd hand games...
-People making discs, whether in the developed world for big bucks or in 3rd world countries for 50 cents an hour will still get paid to make SSD cards or carts with game content instead.
-Game publishers will get a slice of 2nd and 3rd hand purchases AND have a real means of preventing pirated copies being made and used...
-Console sellers will get to cut their refurb/return rate by 1/2 at the worst, and by as much as 80% once all the bugs are worked out.
That's economics 101, and for once there's actually a potential upside for the gamer for a change.
It may seem the gamer is going to get shafted, but the lure of 2nd hand money will drive developers into the niche market. The fact a gamer will have the ability to register a game as if bought new means they'll have a complete game instead of one that has content you can't use because it was registered already. That in and of itself is a decent enough reason.
No one wants to upset the 2nd hand game apple cart.
They just want a piece of the $$ it generates.
I really don't see them trying to kill the 2nd hand golden goose just yet, especially if one or two companies get really aggressive with 2nd hand pricing and make it worth a gamer's while to hunt the 2nd hand shelf. The value of trade in games will go up, as the retailer will know they can sell the game without it being crippled. It will also reward companies that make Good Games... They'll be able to make better money 2nd hand, and the gamer should be able to get decent trade in. Knowing that ahead of time may even help to bring initial game costs down, as developers know they can still get paid on the 2nd or 3rd go round.
And it sure beats buying a used copy, liking the game and then buying a new copy just to get the extra stuff.
There's the potential to make the 2nd hand market just as viable as the new game market in a way that benefits everyone involved.
Unless you're EA. Then it won't matter at all...
The only downside to all of this is the dependability of the SSD drives used. If companies use the same parts of a drive over and over, it can cause problems. With the speed of the drives, moving the data around to new locations to lengthen the drive life may be something that isn't implemented right away. That could cause some initial problems with the consoles or cards, and is probably why I'll wait a bit before diving into any new console based system.
_