No, It's not replacing anything, its an addition to the car list.The 1974 Civic does replace the 1994 one from FM4.
The repeat NSX Weekly Forzathon is no longer there and has replaced by one revolving around the 1999 Viper.
Anyone else have an issue where Days Played and Car Masteries don't seem to increase in Forza Rewards?
I'm only 145 points away from the next tier and it's slowing down my progress.
This is why I'm certain (and saddened) that we'll never see progression like FM1 and FM2 again. People want instant gratification and anything that has to be earned is "clearly for microtransactions" and "I paid for this I should have it now"This thread has officially taken away my will to live:
https://forums.forzamotorsport.net/...e-Island--Missing--cars--SPOILER-ALERT.aspx?=
I thought our GT sections were the cesspit of the internet, but clearly I've been proved wrong.
I think it's reasonable that people expected advertised DLC cars to behave exactly the same as previous DLC cars, as in you get to drive the cars you paid for (on top of the game itself) without hassle. Coupled with that, they probably also expected to find hidden, unannounced cars as progression rewards, like the barn finds and reward cars in Blizzard Mountain and Hot Wheels.
That said, the fact that PG listed 10 cars instead of 7 should have been a clue...
I think it's logical to anticipate cars added as part of an expansion to be different than just another car pack.
This thread has officially taken away my will to live:
https://forums.forzamotorsport.net/...e-Island--Missing--cars--SPOILER-ALERT.aspx?=
I thought our GT sections were the cesspit of the internet, but clearly I've been proved wrong.
But that's exactly how they were in FH3's expansions.
Did these people also complain that their garage didn't come pre-loaded with 450+ cars on day one?
The inner logic of this expansion should not be compared to FH3 expansions. As mentioned, FH4 progression is no different and that's the thing players should keep in mind.
I mean, I could get the argument if players were required to re-run the same events time and time again to earn these cars. But from my understanding of Fortune Island, isn't it literally one-and-done? You should be able to unlock most everything just from running each event a single time, no?
Which paid DLC car in the main game required you to "progress"?
Oh my lord. That just takes the cake. Why is it that Forza gets constant compaints that aren't reasonable such as that? Just play the damn game to earn rewards, simple.
People like to whine on the internet too much, seriously...
...This thread has officially taken away my will to live:
https://forums.forzamotorsport.net/...e-Island--Missing--cars--SPOILER-ALERT.aspx?=
I thought our GT sections were the cesspit of the internet, but clearly I've been proved wrong.
Does anyone know how to unlock the costumes? I don't have any. The Santa and the cop ones?
You are focusing on the wrong thing, i.e. DLC.
With FH4 you purchased a big map bundled with many cars, some of which are locked behind progression.
With Fortune Island you purchased a small map bundled with few cars, some of which are locked behind progression.
Fair enough, except the rest of the Fortune Island cars are distributed in the same way as any other DLC car, where you get one for free through the autoshow but you can buy as many as you like thereafter.
Do you know what Blueprint is?I love this game. I've recently switched to Simulation steering and started messing with my FFB to get the most out of it, but I've got a bit of a gripe with one part of the game's design.
I really do not like the Cross Country events at all. Nor do I like being forced to drive the Offroad Buggies category on them. It just turns into a case of "Watch the AI nail the landing while you get turned around". No matter what. Even on a straight landing, I get tossed around for no real reason. Plus, the constant driving-through-objects aspect of some of the events, especially the one at the expansion where you have to drive through several blocks of things, hurt you way harder than they hurt the AI. And the Buggies (aside from the Exocet...barely) are plain infuriating to drive through those conditions.
Not to mention that no car could reasonably survive some of the jumps they subject you to during the events. Honestly, they could have toned down Cross Country to make it less luck based at the jumps.
And I am talking from the experience of having cleared every single cross country event in mainland UK and being underway with the ones on Fortune Island.