Forza Horizon 4: General Discussion

  • Thread starter PJTierney
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I've done the math.

600(ish) cars
100 mastery points to unlock 16 perks (4x10, 4x5, 4x3, 3x1, 1x25 =100) (yes, I know, many have less, a few that have hidden cars have more)
50,000 skill points for each mastery point
3,000,000,000 skill points to unlock everything.
 
So I bought an R390 from auction and the skill tree was already green up to the FE GTR. Did the other person get the GTR, then sell it and now I can't get it?
 
That is really common with AH cars like that. Buyer beware and all that.
It's a bit ridiculous that you can't see if the perks are used before you buy, OR that they don't reset when the car is purchased, OR that cars with used skill trees can be put on the AH at all in the first place.
 
I have done it myself multiple times, auction off a car after taking some of the perks from it. Which is why I know not to bother hoping to find cars with unused perks at the auction house. I only buy cars on there if I want a car at a cheaper price or there's an exclusive car I missed out on.
 
I think it depends on the car and maybe a little bit of luck. Obviously the ones that give you a car like the Maserati 300(?) or the Nissan R390 will not have that perk still available but others tend to still have their perks unused. When I bought some of the 10 million credit cars from the auction house a lot of them still had all of their perks available for me to take. Plus, I'm not going to be fretting over them taking something like the 7,500 Cr perk from me.
 
@NISM0_SKYLINE we have a list of cars with cash bonuses here: https://www.gtplanet.net/forum/threads/mastery-cash-drop-car-list.383276/

It's a little out of date but you might want to avoid these cars too. I've always had trouble selling the better ones like the 911 Turbo 3.0 probably because people (accurately) suspect I've already taken the cash from them, although since getting every car except the three mega rare POs I'm not about that life any more.
 
If I take wheelspins, money or cars out of a car's mastery perks, I delete the car, rather than auction it. Auctioning a car after you've taken everything useful out of it is kinda dickish.
 
I’m at a point (over 100mil and all cars aside from the HS and PO ones.) where if I do auction a car, I just let it go for lowest numbers available, so if you see a high money perk (or any)car being auctioned by myself, it’ll be safe to say it hasn’t been touched. :P

Any car I add perks to is either ditched if if it’s a money car or kept, no double dipping it on the auction house. :D
 
It's a bit ridiculous that you can't see if the perks are used before you buy, OR that they don't reset when the car is purchased, OR that cars with used skill trees can be put on the AH at all in the first place.

I agree you should be able to see the perk tree before buying. I disagree with resetting them, because the idea of selling a car with all of it's perks unlocked for more money, is an interesting one - it's just pretty half-baked if you can't actually see what you're buying.
 
I've done the math.

600(ish) cars
100 mastery points to unlock 16 perks (4x10, 4x5, 4x3, 3x1, 1x25 =100) (yes, I know, many have less, a few that have hidden cars have more)
50,000 skill points for each mastery point
3,000,000,000 skill points to unlock everything.
I made a calculation on Kudosprime cars that has Mastery Grids referenced, which is 616 cars (9 grids are missing, from current and futur cars).
The total mastery points requires for these 616 cars is exactly 42,478. x50,000 => 2,123,900,000 skill points. ;)
 
@Populuxe Cowboy the way I see it, if you buy cars from the AH the trade-off for the low prices is exactly the risk of it coming without its perks, since previous owners can otherwise only add value to used cars by painting them/finding good paints for them or by tuning them - even if you then delete their tune, you still get the parts they used which saves you even more money. The risk of used up perks is literally the only downside to buying a used car.

Then there's the fact that there are very few instances where buying a car for full price then redeeming the cash bonus is cheaper than buying the car at its minimum buyout on the AH and not getting the cash with it, and that's even ignoring putting in minimum bids which are even lower. The cars where that's true are very unpopular on the AH, too, so your odds of being able to win one with a bid lower than the buyout are pretty good.
 
I did my first Mixer stream today. It was a test since I didn't have a lot of time to do a long one. Unfortunately, nobody watched it :(.
 
I'm grinding for skill points, and of course I look forward to skill songs so I can get those points faster. I'm wondering, though. Should I switch radio stations after each skill song? Do you think skill songs would come up more often if I switched stations after each one?
 
I'm grinding for skill points, and of course I look forward to skill songs so I can get those points faster. I'm wondering, though. Should I switch radio stations after each skill song? Do you think skill songs would come up more often if I switched stations after each one?

I drive with the radio off but when I'm grinding skill points, what I do after a skill song has finished is wait for a bit before turning it back on. This method has proven to work quite well for me thus far. Of course, it only helps if I remember to turn it back on. :P

Changing stations works if you're looking for the next song to play but I haven't noticed them playing sooner just by switching stations.
 
In real life, I would never buy any car without first meeting with the owner to find out what perks they've already unlocked.

Can you imagine if the AH allowed user-made descriptions and screenshots? I'm picturing so many listings with one fuzzy picture of what could be a car and stuff like "STIL HAZ FUL PURK TRE NO LOWBALLRZ." :lol:
 
I actually thought years ago that it'd be cool to have a Forza or GT game, where cars actually broke down over time and needed maintenance the more you drove them - up to and including eventually needing entire parts replaced. If you wrecked a Ferrari, maybe it'd need extensive bodywork, a new engine, whatever. Cars could even develop their own characteristics as they age and/or aren't maintained.

And if you sold them, you could buy some expensive car in miserable condition from the online classifieds, and then put in the time and money to restore it. Maybe the game could literally even tell you "hey, it's going to take three days to complete the bodywork on this wrecked supercar, okay?", and you'd actually have to wait that time.

And when you listed a car for sale, you could literally write up an advert that mentions the shape it's in, what stuff it has had replaced, whether it has even been in an accident, and so on.

It would create an amazing sense of true ownership over your cars if done right - particularly if you weren't swimming in money, and maintaining cars wasn't exactly cheap.
 
Pitfalls of car ownership

I think that would only work if implemented correctly. Do it right and it adds to the game, do it wrong and I start cursing my life. Making the game a tedious grindfest like gta will most likely turn off a lot of players and can sting quite a bit early on when starting out.

P.S. Wasn't there such a system in Sega GT for the Dreamcast?
 
I think that would only work if implemented correctly. Do it right and it adds to the game, do it wrong and I start cursing my life. Making the game a tedious grindfest like gta will most likely turn off a lot of players and can sting quite a bit early on when starting out.

P.S. Wasn't there such a system in Sega GT for the Dreamcast?

Oh it would definitely need to be carefully implemented to avoid becoming the equivalent of an inventory weight limit in an RPG - a tedious chore - but if done right it could be tremendous. I like the idea of the cars you own and drive in a game, having some digital equivalent of blood, sweat and tears put into them.

I also hope the next Horizon game has some equivalent of a garage in it, to go along with the homes - both to show off car(s) you own, but also for the purpose of conducting maintenance or smaller repairs on cars.

My hope for the next-gen Horizons, is that Playground really lean into the idea of a vibrant, living world - extending to real characters with real routines, and cars that are more than just vessels. A true CarPG.
 
@ShakesMcQueen you might want to check out My Summer Car, Car Mechanic Sim 2018, Wrench and Jalopy.

Oh, I know those games let you do car maintenance and repairs. I don't think Forza needs an actual in-depth system like that, where you personally are literally performing repairs on your car (though maybe that'd be cool?). But those games also lack the actual Forza part, where you race cars and stuff, haha.
 
I actually thought years ago that it'd be cool to have a Forza or GT game, where cars actually broke down over time and needed maintenance the more you drove them - up to and including eventually needing entire parts replaced. If you wrecked a Ferrari, maybe it'd need extensive bodywork, a new engine, whatever. Cars could even develop their own characteristics as they age and/or aren't maintained.

And if you sold them, you could buy some expensive car in miserable condition from the online classifieds, and then put in the time and money to restore it. Maybe the game could literally even tell you "hey, it's going to take three days to complete the bodywork on this wrecked supercar, okay?", and you'd actually have to wait that time.

And when you listed a car for sale, you could literally write up an advert that mentions the shape it's in, what stuff it has had replaced, whether it has even been in an accident, and so on.

It would create an amazing sense of true ownership over your cars if done right - particularly if you weren't swimming in money, and maintaining cars wasn't exactly cheap.

IIRC, in GT5 cars would start to lose PP at (very) high mileage. My problem was it seemed hard to be sure your car was in top condition. I think you could rebuild the engine and I know there were oil changes, but even then it just didn't seem completely clear if the car was performing exactly like the same car with low mileage on it. This becomes far more important in multiplayer, where the goal should be to have an even playing field. Car washes annoyed me because I (usually) wanted my car to look it's best in case I took a screenshot.

Still, I like the idea as a whole if implemented properly. Oil changes and engine rebuilds would be a nice touch, so long as there was a clear definition of engine wear/life.

NFS Pro Street had damage to your car (I think it was simply classified as light/moderate/totalled) carryover between races and you chose when/if to repair it. That gave a really good feel of ownership and wanting to take care of your equipment - especially early on when money was tight.
 
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IIRC, in GT5 cars would start to lose PP at (very) high mileage. My problem was it seemed hard to be sure your car was in top condition. I think you could rebuild the engine and I know there were oil changes, but even then it just didn't seem completely clear if the car was performing exactly like the same car with low mileage on it. This becomes far more important in multiplayer, where the goal should be to have an even playing field.
I recall a car in GT5 that I used so much it permanently lost 1 PP, but that moved it down into the class below it, making it my go-to car for that class. But for the life of me, I can't recall which car it was now. Don't get old, kids.
 
I actually thought years ago that it'd be cool to have a Forza or GT game, where cars actually broke down over time and needed maintenance the more you drove them - up to and including eventually needing entire parts replaced. If you wrecked a Ferrari, maybe it'd need extensive bodywork, a new engine, whatever. Cars could even develop their own characteristics as they age and/or aren't maintained.

And if you sold them, you could buy some expensive car in miserable condition from the online classifieds, and then put in the time and money to restore it. Maybe the game could literally even tell you "hey, it's going to take three days to complete the bodywork on this wrecked supercar, okay?", and you'd actually have to wait that time.

And when you listed a car for sale, you could literally write up an advert that mentions the shape it's in, what stuff it has had replaced, whether it has even been in an accident, and so on.

It would create an amazing sense of true ownership over your cars if done right - particularly if you weren't swimming in money, and maintaining cars wasn't exactly cheap.

This game is called NFS Porsche Unleashed, bar the time. :)

I'm pretty sure many of the ideas in that game carried over from the first Gran Turismo, but the used car market was a fun way to find rarities and grind money.
 
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