Forza Horizon 4: General Discussion

  • Thread starter PJTierney
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So I have a general question but the Drivatar AI in Forza Horizon 4 'frustrates' me sometimes.

I was finishing off the Porsche Forzathon week which requires you to win 3 races in the Dirt Series so I thought should be straightforward enough.

Picked Mortimer Gardens Scramble and I have the difficult set on Highly Skilled since I can't compete any higher and I have a Tune for B at 700 points but cannot do better than 2nd so had to lower the difficultly to get a win.

I think the car was on Dirt Tyres but could have been racing but I presume the reason I struggle is because wrong tyre compound, if so then I have to give hats off to the developers because I'm now starting to appreciate/think of tyre choices when I do stuff in the game.

Mortimer Gardens works best if your car has some ride height. All the jumps and water crossings there aren’t kind to suspension stiffness.
 
The seasonal Forzashop
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Edit : this was the last week shop.
 

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The GT500 has eleven different manufacturer colors, six of which are actually colors and not just every shade of gray from black to white. I painted mine green. The center section of the grill and front corners, the hood insert, side mirrors, roof, and rear fascia are all one paintable group, so I painted them polished brass. The aero options are the usual Forza aero, except there is a rear wing delete which I took advantage of. I like how it looks.

2020 Ford Mustang Shelby GT500
 
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I was there irl 4 times. The Tokyo bay is large enough to fit the whole FH4 map, I think. You have Yokohama on one side an Chiba on the other with Tokyo in the middle. But it's really just one huge city. You can't really tell where one city end and another begins.
I know everything is possible in a game, but why would PG use the name Yokohama without mentioning Tokyo? It doesn't make sense, imo.

There's just no way that PG could go from an Edinburgh that is like 1:20 scale (In real life, the city limits of Edinburgh would be larger than the entire FH4 map) to all of Tokyo, especially at what appears to be full scale. That map would be at least 50x larger and require an unreasonable amount of detail. Japan could be the next FH destination, but I think its extremely unlikely that it would be Tokyo. I'd guess somewhere around Kyoto or somewhere in Gunma.

And what do you know, still no Porsche 906 this series. This has to be one of the rarest vehicles in the game. I didn't realize that they place dynamic price caps on cars (unless you are "legendary" which I doubt very many players are) which basically incentivizes people to not sell their cars, particularly if they are rare. I bought my SW20 MR2 for like $4M and I thought about getting rid of it. Checked the auction house - none for sale. I thought..perfect! I can mark this up to $10M and somebody will surely buy it. But there is a $2M cap. That's just straight up bad design that basically breaks the game economy. Why would I sell it for a loss? I'm sure somebody out there is looking for an MR2 and would be willing to pay $10M, but the transaction doesn't happen. The auction house, overall, is implemented horribly. If it's trying to establish an "immersive" experience, it fails miserably - and at the cost of a functioning market that could work way better for both buyers and sellers.

Cars in Horizon are not unique, they are completely fungible (well, aside from tunes and designs but since those are available separately, they don't add value to a car like they did before). The market should be way more like a stock exchange than an auction house. It SHOULD be that buyers place "orders" with maximum prices for cars that they want - that is, the initiator of the transaction should be buyers, not sellers. When a seller wants to get rid of a car, they can then see which orders/offers are highest, immediately, and complete the transaction. Buyers should be able to see real time data on what the cars are going for in order to increase or decrease their bids. Think more Robinhood than Ebay. This process would make it easier to both buy and sell, and it would be seamless! It would be functional! There is no reason to go through the stupid, opaque, unnecessarily complex process of blindly offering up cars as a seller hoping that somebody is looking through the auction house, at that moment, for a car, or as a buyer hoping that a seller just so happens to be getting rid of a car at the moment you happen to be checking - there's not even an alert function to notify you when something you want is for sale!. Its ungodly bad design. Worse than that it's lazy. It was a half-baked design when it was first released with Forza Motorsports 2, and like nearly everything in the Forza universe it has been disregarded ever since. Everything that T10 and PG do screams "eh, good enough" and it drives me crazy.
 
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I may be in the minority, but I would prefer a return to the USA for FH5.

There are plenty of places in the USA that would be great for a FH title. If the criteria is a mostly non-urban place that has a sense of identity and also topographic variation and a small-to-medium sized anchor city a few places come to mind:

Lake Tahoe + South Lake Tahoe, maybe Reno
Marin County + Sausalito (though, it would be hard not to include the Golden Gate Bridge and San Francisco, which is probably too big for a FH game)
Monterey (Kind of perfect actually, they could even include Laguna Seca!)
Puget Sound (Same problem as Marin county, except with Seattle)
Santa Barbara (Maybe even more perfect than Monterey - though maybe too similar to FH2)
Boise (Probably too similar to FH1)
Charlottesville, VA (Probably too obscure)
Austin (Pushing the limit size-wise, but maybe possible on next-gen machines)

Actually, since I'm a little bored, I made a map of Monterey area. The more I think about it, the more I think it is the perfect location for a FH game. Two moderately size anchor cities (Santa Cruz and Monterey) that each have unique character, with a lot to love all around them. Plus, again, Laguna Seca.

OrOSPQR.jpg
 
How about Seattle? A city of reasonable size in the middle, forests and mountains and plenty of water all around (and is basically Xbox hometown.)

Where though? Only cities i can see with appropriate car culture would be LA and miami.
I would love L.A., NFS Heat already did a Florida-like city/surroundings and I like it very much.
 
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There's just no way that PG could go from an Edinburgh that is like 1:20 scale (In real life, the city limits of Edinburgh would be larger than the entire FH4 map) to all of Tokyo, especially at what appears to be full scale. That map would be at least 50x larger and require an unreasonable amount of detail. Japan could be the next FH destination, but I think its extremely unlikely that it would be Tokyo. I'd guess somewhere around Kyoto or somewhere in Gunma.
I didn't mean that. It was more a response to those images. Why would somebody modeled a map that resembles Tokyo Bay somehow and then put only Yokohama on it. I also mentioned the size because if 1:1 that map would be the size of Fuel map, if not larger.

The auction house, overall, is implemented horribly. If it's trying to establish an "immersive" experience, it fails miserably - and at the cost of a functioning market that could work way better for both buyers and sellers.
Now that you mention it. A few weeks ago I was talking to this guy and he needed some credits. Since he have the Car Pass I suggest to auction the Mercedes Super Sport for 20M. So I bought the car for 20M but he got only 17M. So 3 virtual Millions were spent to pay a virtual fee for a virtual AH. :lol:
 
Where though? Only cities i can see with appropriate car culture would be LA and miami.

I think you are overstating how important car culture is to the location - none of the locations thus far have any car culture to speak of. And Santa Cruz/Norcal has tons of car culture regardless. (I mean just think of Pebble Beach & Laguna Seca plus Canepa, Sharkwerks etc)

Florida can't be done, IMO, without (as NFS did) totally fabricating topography that doesn't actually exist. Florida is flatter than a pancake. I don't even think there are curved roads in Florida, except for maybe at the edges of the everglades. It would be zero fun in a racing game.
 
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I would love L.A., NFS Heat already did a Florida-like city/surroundings and I like it very much.

L.A. would be cool, although considering Midnight Club LA, The Crew's LA area, and GTA V's Los Santos all being maps based off of LA/OC, I feel like that wouldn't sit well with a lot of people.

Monterey area

I could definitely see this, and it would be something that hasn't really been the inspiration for an open-world racing game map before. I know I'd enjoy driving around a map based in Monterey/North California.

Canada could be fun

The first thing that came to my mind was Halifax, but I guess that's because I visited there a few years ago. I think it would be very cool and fitting with how scenic Forza Horizon tends to be.

Call it the "boring" opinion, but I'm still putting my money on Japan. I think the stars have aligned just right for it. There hasn't been an open-world racing map that has been based on Japan (please correct me if I'm wrong), it's an insanely popular request, and car culture runs deep there. As far as the cars go, Forza is criminally low on JDM options at the moment, and with the revival of the Supra, the upcoming 400Z, the next-gen BRZ/86, and the return of Toyota (finally) and Mitsubishi in Forza, it would be the perfect time to capitalize on setting Horizon 5 in Japan. I'm sure Playground is already aware of how many people would instantly buy FH5 based on the Japan setting alone.

This is just speculation, but I almost wonder if their original plan for FH4 was to go with Japan until the licensing issues with Toyota happened. Looking at some of the DLC they added in Forza Motorsport 7, it seems to me that they may had very well considered it. The two cars that stood out to me here are the Subaru 360 which is STILL the only kei car in the series (albeit marketed by Bricklin in the United States unsuccessfully) and the Nissan Safari Turbo, which was the JDM version of the model. It could be sheer coincidence, but it's something I have thought about recently.
 
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Call it the "boring" opinion, but I'm still putting my money on Japan. I think the stars have aligned just right for it. There hasn't been an open-world racing map that has been based on Japan (please correct me if I'm wrong), it's an insanely popular request, and car culture runs deep there. As far as the cars go, Forza is criminally low on JDM options at the moment, and with the revival of the Supra, the upcoming 400Z, the refreshed BRZ/86, and the return of Toyota (finally) and Mitsubishi in Forza, it would be the perfect time to capitalize on setting Horizon 5 in Japan. I'm sure Playground is already aware of how many people would instantly buy FH5 based on the Japan setting alone.

This is just speculation, but I almost wonder if their original plan for FH4 was to go with Japan until the licensing issues with Toyota happened. Looking at some of the DLC they added in Forza Motorsport 7, it seems to me that they may had very well considered it. The two cars that stood out to me here are the Subaru 360 which is STILL the only kei car in the series (albeit marketed by Bricklin in the United States unsuccessfully) and the Nissan Safari Turbo, which was the JDM version of the model. It could be sheer coincidence, but it's something I have thought about recently.

Depends on your definition of "open-world" but the Tokyo Extreme racer series had a free-roaming nature to it, though limited to highways. If there is a FH game set in Japan, I really hope they tribute to those games with a highway battle mechanic.

I agree Halifax could be cool. Maybe even the state of Maine? Would be a bizarre place to have a racing game, but so was nowheresville, Colorado.
 
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Depends on your definition of "open-world" but the Tokyo Extreme racer series had a free-roaming nature to it, though limited to highways. If there is a FH game set in Japan, I really hope they tribute to those games with a highway battle mechanic.

Thank you! I forgot about these.

I definitely agree. If they're going to do Japan, they're going to have to go all-out when it comes to different racing modes and the atmosphere of the game in general. My main fear for the next game (set in Japan or not) is that it's going to have little soul, but I sincerely hope that they find the right direction with Horizon 5
 
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The festival thing needs to go away for the next open-world Forza. It’s just a generic place on the map and some far-fetched excuse for what takes place in the game. It has been exhausted and there must a different way to approach it.

Next time I’d like to see more of a car culture theme with automotive gatherings which are more about cars than static NPCs flocking around the nearest sound systems. Maybe the auction house could also become an actual location showing highlighted listings in a Forzavista-esque environment. Bespoke development for Xbox Series X gives me a bit of hope for change.

No problem settling for FH4 if “FH5” doesn’t evolve more than the franchise has done so far. FH4 has delivered content to the point where I really don’t need another fresh start collecting cars from scratch, unless of course they find a way to reinvent the open-world.
 
Thank you! I forgot about these.

I definitely agree. If they're going to do Japan, they're going to have to go all-out when it comes to different racing modes and the atmosphere of the game in general. My main fear for the next game (set in Japan or not) is that it's going to have little soul, but I sincerely hope that they find the right direction with Horizon 5

We share the same fear. PG put all of their effort into the season mechanic of FH4 (I guess they did, almost nothing else changed), and the gameplay benefits are, IMO, dubious at best. The degradation of visuals and especially audio was not worth it. PG needs to really put in effort on FH5 for me to be interested. It needs a top-to-bottom refresh of gameplay and UI. And they need to build a more compelling open world. None of the Horizon games have really gotten close...they all lack soul as you say. They all feel like movie sets. Sadly, they don't need to do any of this, the game will be a huge seller regardless.
 
L.A. would be cool, although considering Midnight Club LA, The Crew's LA area, and GTA V's Los Santos all being maps based off of LA/OC, I feel like that wouldn't sit well with a lot of people.



I could definitely see this, and it would be something that hasn't really been the inspiration for an open-world racing game map before. I know I'd enjoy driving around a map based in Monterey/North California.



The first thing that came to my mind was Halifax, but I guess that's because I visited there a few years ago. I think it would be very cool and fitting with how scenic Forza Horizon tends to be.

Call it the "boring" opinion, but I'm still putting my money on Japan. I think the stars have aligned just right for it. There hasn't been an open-world racing map that has been based on Japan (please correct me if I'm wrong), it's an insanely popular request, and car culture runs deep there. As far as the cars go, Forza is criminally low on JDM options at the moment, and with the revival of the Supra, the upcoming 400Z, the next-gen BRZ/86, and the return of Toyota (finally) and Mitsubishi in Forza, it would be the perfect time to capitalize on setting Horizon 5 in Japan. I'm sure Playground is already aware of how many people would instantly buy FH5 based on the Japan setting alone.

This is just speculation, but I almost wonder if their original plan for FH4 was to go with Japan until the licensing issues with Toyota happened. Looking at some of the DLC they added in Forza Motorsport 7, it seems to me that they may had very well considered it. The two cars that stood out to me here are the Subaru 360 which is STILL the only kei car in the series (albeit marketed by Bricklin in the United States unsuccessfully) and the Nissan Safari Turbo, which was the JDM version of the model. It could be sheer coincidence, but it's something I have thought about recently.

Don't Forget the Huge Number of Nissan as DLCs cars, all of them from Zama Heritage Collection, with a lot of speculation about Street cars too to be scannered by Microsoft from that collection...
 
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Thank you! I forgot about these.

I definitely agree. If they're going to do Japan, they're going to have to go all-out when it comes to different racing modes and the atmosphere of the game in general. My main fear for the next game (set in Japan or not) is that it's going to have little soul, but I sincerely hope that they find the right direction with Horizon 5

100% Agree. Definitely going to need more Japanese vehicles as well, Forza is severely lacking in that department compared to other marques in the game.
 
How about Seattle? A city of reasonable size in the middle, forests and mountains and plenty of water all around (and is basically Xbox hometown.)
It wouldn’t surprise me in the least if the Puget Sound region was chosen the next time Horizon is based in the US. As you say, it’s the HQ of T10. But just as importantly, the terrain is incredibly varied. Mountains, farm land, lush forests, river, lakes, and ocean would make for an entertaining map.

This is just speculation, but I almost wonder if their original plan for FH4 was to go with Japan until the licensing issues with Toyota happened.
That seems like a stretch. The map is so large and complex, I can’t see them changing locations after the build began and still getting it released on time, especially considering the two year schedule they were on. The UK map is just too well made without any game break issues even at launch to have been a rush job.
 
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Thought it was pretty cool of them to add the Shelby Gt500 & 1000.

Yes, also nice to see a Mustang branded under Shelby again. I was wondering if licensing had made that impossible nowadays, as there were several in FM4.

That said, crazy number of Mustang variations in this game by now. And they haven’t even ported the 2015 Mustang GT, 2007 GT500, 1995 SVT Cobra and Mustang II King Cobra.

And we all know how much PGG loves rain. This would be perfect for them.

We do? Hard to blame the studio for having given their rainy home country some attention.
 
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Gotta say, out of the box the GT500 drives surprisingly well. It's surprisingly grippy and has good turn in with a slight hint of understeer. At low speed it somewhat acts like a stereotypical muscle car, but once it stops spinning it's wheels (which isn't for very long) it grips up very quickly. The acceleration is somewhat low, however, probably due to the weight.

With weight reduction and the addition of brakes & suspension parts, it's more-or-less the same, but slightly improved (invoking my inner Captain Obvious). The car gets a bit better turn in and has a small amount of slip in some corners, but it's not much different than stock (this is without any tuning, though). The acceleration is slightly improved, but is still overall not super great.

Overall I really dig this car. I'd say it's tied for favorite Modern Muscle car next to the Camaro ZL1 1LE.
 
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