Forza Horizon 4 Officially Goes Gold, Demo Now Available

So do animals actually appear during gameplay now? Or is it still cutscene only like in Horizon 3?

They are present in gameplay, there are sheep all over the place (the one in my photo is running away from my car) and chickens near some of the houses. I haven't come across any other animals yet though.
 
First impressions from 2 runs through the demo: (X1X on 65” 4K SUHD HDR screen)

+++ car handling is absolutely great! Cars are way less floaty than in FH3 and much more fun to drive
++ the couple of songs I heard on pulse and bass arena are great! Already shazamed a new favorite ;)
+ very lush and green environment
+++ first class lighting and reflections on cars

+/- I’m not immediately as convinced on the world/foliage graphics as I was in the FH3 demo 2 years ago. While the colour of the cars themselves looks absolutely amazing, the colour palette of the world sometimes in some areas looks a little bit washed? I dunno, might depend on area/season.

— on performance setting (the 60 FPS one) the graphical fidelity of the world gets a significant hit though, looks actually a bit ugly. While the 60 FPS was rock solid, I don’t want to take THAT kind of hit in graphics.
—- I already noticed this in the PG streams but the character models and skin/clothing tones look really low quality. You don’t even see any shading or shadow effect on the characters, they all look as if they lit up with a bright light from every direction. I can’t remember in FH3 I was so bummed about this as I was now. Biggest bummer for me for sure in this demo, I completely hate how silly the characters look.
- Some stutter in the opening scenes until you are done with the long intro race. That was in both performance and graphics modes. Did not happen at all during a race though but I will try tomorrow to move the install file from my external HD to the SSD.
-- crashing into an object feels really meh. This reminds me a lot of how dull a crash in Gran Turismo is. But I guess that’s a side effect of not having the floaty FH3 cars so I’m sure I’ll get used to it. Still, each time I crash into something it feels a bit awkward though. For crashing physics I always enjoyed Need for Speed Payback (not the police slow mo crashes, but I mean for the player), one of the few things that game nailed.

Edit - what might possibly be the cause of me not being as enthusiastic about the graphics (albeit even on X1X) as I hoped I would be might be caused by the Battlefield V beta. I played that game the past week quite a lot and that Rotterdam map is probably the most beautiful game I have seen on my X1X until today, that was absolutely jaw dropping. So maybe I’m just a bit too used to it and took that as my new standard.

Tomorrow I will do some comparing between FH4 and FH3, I assume my mind will change a bit then. :)
 
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Wow, I'm impressed... runs SOOOOO much better than FH3 on PC, haven't tried on my X1X yet but I think most of my playing will be on PC. I have everything on Ultra at 3440x1440 w/vsync (monitor 100Hz w/Gsync). While I don't hold 100fps I'm getting most in the 90-95fps range with some drops to 80fps but oh so smooooth!
One thing I noticed, the sheep in the UK are very quick/docile :dopey:

Gorgeous looking game!
 
I have a 1050ti and a 7th gen i5, do tell how the performance is when you can
It runs much better than FH3 on PC...
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I get 60FPS without any problem, and with the graphics in high (more or less, i've customised some things) it looks amazing!
 
Okay, here are my first impressions:

Graphics: Absolutely breathtaking. Going against what I usually do, I cranked it up all the way to Ultra, 1440p and 144fps. I never saw the game drop below 100fps as far as I could catch the fps counter. colors, textures, details and the overall smoothness are unlike anything I've expected for this game. And this is the first Forza that's finally using my GPU as efficiently as possible at 99%. There were no noticeable drops or stutter. No jittery menus, no nothing. Just a seamless experience.

Physics: Went to maximum difficulty. No assists, Simulation steering and all that stuff. I was expecting that vagueness, "floatyness" and slow, over-assisted feel from Horizon 3 and Motorsports 7. What a surprise... The steering response is so sharp without being uncontrollable, oversteer and understeer have a perfect feel and my wheel is not doing that odd cracking and snapping that it does on the other games when countersteering. I am, still mind-blown by how much they changed and improved the feel of the physics. I didn't even have to mess with my wheel settings.

The brake pedal feels so smooth and progressive at any speed. You can now slowly go to a full stop (like in real life) without the car suddenly losing the brakes when at around 20mph. Something that plagued Forza titles since FM3. I never expected this to be fixed.

Clutch is weird though... It could be a glitch, but it will grind gears no matter what. Even when fully stopped, holding the clutch pedal to the floor and going gear through gear, it will grind. I hope they fix this. Other than that, heel-toe requires a bit of practice (tested on the focus RS). I attribute this to the game simulating a heavier flywheel.

Sound: Sound is a bit low. Can barely hear my car even with the music off. There is no turbo or blow off sound (or it is so faint it is unnoticeable). I hope they patch this. Sound samples are the same than in the past couple of Forzas, except for the Senna which sounds quite charming ( I know, it's a new car). I was expecting a repeated sample from the other McLaren cars. Samples might be the same and definitely taken from FM7, but the way they go out your speakers (sound effects) is a bit different; improved, I must say. Deeper, better balanced overall.

Negative aspects: Tuning seems very bland. Not a lot of options. Same wheels and parts. Upgrades seem lacking of depth. I saw inaccurate HP and Torque figures on the Focus. Basically the Torque copy/pastes the HP figures with any and all upgrade parts. So you'll see something like this 350HP/350ft-lb, 380HP/380ft-lb, 394HP/394ft-lb and so on...

Other things I liked: Game seems more mature and civilized. Less obnoxious like FH3 and FM7.

Things I worry about: That the demo was optimized so it sells. That as soon as the full game launches, performance issues will start again. Incorrect sound samples in some cars. That the clutch glitch is not fixed. That the HP/Torque figures are not fixed.
 
Definitely noticing the complete lack of blow off valve sounds, especially on that Impreza. Looks like they're doubling down on the FM7 soundscape.
 
Definitely noticing the complete lack of blow off valve sounds, especially on that Impreza. Looks like they're doubling down on the FM7 soundscape.

Yeah, they keep cheaping out. I remember Forza Motorsports 6 had so many different blow-off valves, some of them even unique to some cars. FH3 still had some variety, and just a handful of unique one. FM7 went even further down the generic road.

I tried the Focus again and put the biggest turbo in it. What the game does is basically just increase the turbo and bov volume, and yet it is still almost inaudible other than on hood cam.
 
Holy crap this game is amazing. Even though it’s only the opening, I’m having loads of fun with the demo. Definite GOTY contender

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I need this car.. :cheers:

All day I told myself, don't download the demo, have some restraint and wait until the game comes out. Don't download the demo, the wait will be nothing short of unbearable if you do.

I'm currently downloading the demo. :indiff:

I am the same, I have a few other games I am in the middle of and I also didn't want to spoil the first/full experience like the last few demos. It is only 2.5 weeks I keep saying. I am still holding out! :nervous::nervous:

Those photos and videos do not help :lol: 👍

@Juan Domingo Great clear photos! I hope the Xbox One X will look something even similar to that and I will be very happy. I love the detail in the House and Driveway.
 
Great demo. I will say something about the sound mentioned here. To me everything sounds fine. I am using a decent 2ch setup with a dac on my XoneS. Did run it off tv speakers and of course it sounds like crap.

At least they put the characters to work. Before they had you believe that the only thing they do is dance and look stupid between races. They still look dumb. You are stuck being that only type of person they give you. Their choice of characters that you meet raises a question of why they picked them. Not going to get into that argument over here.

Driving mostly the Subie now. This is what I notice being in this car in the parts shop. Everything almost the same. There are drag tires and drift suspension. No wheel spacers. Yes I know only certain cars come with it but still why not just put it on every car. It will help fill it in if you want that stance. The Forza tire lettering is the same generic one from FH3. Nothing new. The rim selection is as expected. NOTHING new. If only they added offset adjustments but that is not Forza like. Only Forza would make wheels like BBS look ugly. The ride height is the same and the rally suspension will the drop the car more like in FH3 which in FH2 does not work. The drift suspension has their own adjustment. So you can say as for cosmetics is nothing new which is typical Forza fashion.

I'll leave it as that as this is just a demo. There is some fun to be had in the demo after all the races have been completed. Took a very long time to download by the way. Any map other than the lifeless soulless FH3 is better.
 
Okay, here are my first impressions:

Negative aspects: I saw inaccurate HP and Torque figures on the Focus. Basically the Torque copy/pastes the HP figures with any and all upgrade parts. So you'll see something like this 350HP/350ft-lb, 380HP/380ft-lb, 394HP/394ft-lb and so on...
I imagine those are just placeholder numbers since the demo is most likely running a much earlier build of the game than what we'll get at launch. I also noticed that the Ford Fiesta GRC in the opening events is supposedly "R 999", even though in FH3 the Focus RX was S1 896.
 
Definitely noticing the complete lack of blow off valve sounds, especially on that Impreza. Looks like they're doubling down on the FM7 soundscape.

I have to say I've been fairly disappointed by the audio in the demo. The Escort Cosworth doesn't sound anything like the real thing and given how much it's meant to be tuned you'd expect some really aggressive pops and bangs but there's nothing. Before anyone asks I'm not playing on TV speakers either; the game audio is running through an amp into Cambridge Audio speakers.
 
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Need install VPN soft (like Hotspot Shield Free VPN).


Very small map in demo (and release).
Everything else is great as an arcade.
 
Minor complaint: How did a UK based developer not get the look of UK license plates right? The typeface and spacing is way off. Is the typeface a licensed thing they couldn't use?
 
I played the demo just to get an idea of how progression will work. From what I’ve seen so far, it’s an improvement over Horizon 3. I like that each race type is independent from the others. It seems like there will be some structure and not a total free-for-all of events like the last game.
 
Minor complaint: How did a UK based developer not get the look of UK license plates right? The typeface and spacing is way off. Is the typeface a licensed thing they couldn't use?
I’m pretty sure it’s mostly just ported over from FH3, but with any major relation to Australia (such as New South Wales text) removed and painted yellow instead of white.
 
I’m pretty sure it’s mostly just ported over from FH3, but with any major relation to Australia (such as New South Wales text) removed and painted yellow instead of white.
The traffic cars have the front white plates.
 
The traffic cars have the front white plates.
They do, but they're still copy-pasted from FH3 with New South Wales text removed. Kind of disappointing really, I would've thought PG would've redone the plates to match what is commonly seen in the UK but they didn't. They never even tried redoing the number order.

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They do, but they're still copy-pasted from FH3 with New South Wales text removed. Kind of disappointing really, I would've thought PG would've redone the plates to match what is commonly seen in the UK but they didn't. They never even tried redoing the number order.

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Given they have put in so much detail in the world (going off the pictures people have been posting up), I would have to assume there is a good reason the license plates do not match what we see in the UK. Its possible they will either change in the full release (since this is just a demo), or perhaps there could even be some legal (or other) reason why they do not look like UK license plates. But going from the pictures everyone is showing, I highly doubt it would be down to any form of laziness.

I really want to hook up my T300 and give the demo ago myself, but I am really apprehensive that they have not changed the FFB from FH3. That one factor absolutely killed my interest in playing FH3, and I really want to like FH4 with it been set in the UK.
 
The font is licensed for use on our registration plates, although you can find it on font websites. I expect you don't get them in game or with the correct format so people's plates aren't being added to a video game.
 
I have to say I've been fairly disappointed by the audio in the demo. The Escort Cosworth doesn't sound anything like the real thing and given how much it's meant to be tuned you'd expect some really aggressive pops and bangs but there's nothing. Before anyone asks I'm not playing on TV speakers either; the game audio is running through an amp into Cambridge Audio speakers.
The Escort's engine was actually swapped with a rally engine last I checked. That's why it sounds different.
 

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