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I was thinking back today and remembered that FM4 had an audio system that changed the attributes/character of vehicle sound depending on modifications installed. I wonder if this "new" system is more or less porting those effects over? It's been nearly a decade probably since I last played FM4, but I seem to remember the effect being similar (ie the base sample stays the same, effects are applied) and on the underwhelming side. FM1-FM3 changed the samples completely when changing exhausts, IIRC. The fact that they recorded multiple Supras leads me to believe we are probably getting a mix of these approaches...some cars will probably "algorithm-only" and some cars will have that + multiple samples.
I'm not sure I agree with the approach of discarding dyno sampling in favor of open environment sampling - those mics are probably so heavily shielded from the wind that they are likely dropping entire frequency bands of exhaust/engine character. I get that dyno recorded has it's own set of challenges, but it would seem like they could utilize some sort of outdoor dyno. Dynapack's are super portable! You just need a pickup to move them around...seems easier than renting an airfield...
Really curious to get @Griffith500 's take on all this audio news.
I'm not sure I agree with the approach of discarding dyno sampling in favor of open environment sampling - those mics are probably so heavily shielded from the wind that they are likely dropping entire frequency bands of exhaust/engine character. I get that dyno recorded has it's own set of challenges, but it would seem like they could utilize some sort of outdoor dyno. Dynapack's are super portable! You just need a pickup to move them around...seems easier than renting an airfield...
Really curious to get @Griffith500 's take on all this audio news.