Forza Horizon 5: General Discussion

  • Thread starter Northstar
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This whole FOMO thing is extremely annoying....I still don't know if they have said that the events will be permanent. I still haven't purchased the Xbox Series X yet. (I know this comment should be in the FM23 section)
 
...on the flipside, I have yet to even try FM2023 due to certain factors cough launch. nuff said cough FH5 still getting updates, many of which actually killer cough meh FM2023 updates. Maybe this is my ticket for giving it a shot, who knows.
FM23 was on sale at half price a few months ago, so I finally bought it. I played it for a couple months, realized it was a massive time sink and really not that interesting, and uninstalled it.
 
FM23 was on sale at half price a few months ago, so I finally bought it. I played it for a couple months, realized it was a massive time sink and really not that interesting, and uninstalled it.
I sub to GamePass so I've just played it on there. I bought the previous FM but found that it just didn't hold me attention that well, hence the lack of purchase this time. To honest I think I've only played FM23 a handful of times.

It is a far improved game from its launch version but I think I just prefer the FH model.
 
I sub to GamePass so I've just played it on there. I bought the previous FM but found that it just didn't hold me attention that well, hence the lack of purchase this time. To honest I think I've only played FM23 a handful of times.

It is a far improved game from its launch version but I think I just prefer the FH model.
I've just never played it, I'm more of an FM4 man and that'll probably never change. But I do admit, its model does sound more like a FOMO version of GT7's--some cars go right into the showroom, some are tour reward cars that don't come back for any reason. I don't even think they have Hard-to-Finds, which makes that whole thing feel worse.
 
I've just never played it, I'm more of an FM4 man and that'll probably never change. But I do admit, its model does sound more like a FOMO version of GT7's--some cars go right into the showroom, some are tour reward cars that don't come back for any reason. I don't even think they have Hard-to-Finds, which makes that whole thing feel worse.
They do with the unlockable exclusive cars in the monthly career tours, but it's like... you can play all of them on free play without owning the car, you just need to know the tricks in setting up the event.

I enjoy free play and just setting up a race with any car at any time, but what is lacking is the feel that it's a game that has progression, in which it just becomes Assetto Corsa Content Manager, but make it Forza.
 
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I will say that FM23's physics and Xbox controller feel are the best of any Forza game so far. I was so happy when they finally got rid of that awful mid-corner-oversteer behaviour from FM7 and earlier, and likewise the behaviour over curbs has been completely changed for the better.

The actual driving is good fun, but as a single player game it definitely lacks most of the things which I love about Horizon.

My main concern about FM23 is actually the "from the ground up" game engine being used. If that is going to form the basis of FH6, I can imagine lots of delays and problems getting it all working as it should. What's worse is that most of the graphical improvements are left to ray tracing and the actual lighting model itself is a clear step back from FH4 or FH5 (except for glass headlights). So I hope PG has enough freedom to pick and choose what they want to use as FH6's underlying tech, rather than being forced to fix the issues in the new engine from T10.
 
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My main concern about FM23 is actually the "from the ground up" game engine being used. If that is going to form the basis of FH6, I can imagine lots of delays and problems getting it all working as it should. What's worse is that most of the graphical improvements are left to ray tracing and the actual lighting model itself is a clear step back from FH4 or FH5 (except for glass headlights). So I hope PG has enough freedom to pick and choose what they want to use as FH6's underlying tech, rather than being forced to fix the issues in the new engine from T10.
Yeah, considering how my own GPU can't handle ray-tracing--I had to turn off the ray-tracing in Forzavista 'cause I knew it was impacting frame rate in its interiors--an FH6 that's totally reliant on it would be a no-sell for me. T10's ultimately in charge of Horizon's tech so if they make PG use ForzaTech, warts and all, I guess I'd be hopeful they'd figure out a way to skirt around those issues.
 
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