Forza Horizon 5: General Discussion

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I managed to make it to 902 cars.
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I drove the Revuelto and Exige Sport 430 last night and I have some opinions. Some of which may be a little controversial.

Yes, the Revuelto is heavy but it doesn't get a profuse amount of understeer during hard cornering - unless you're really being stupid with it. I drove the car up the mountain and it was brilliant because it immediately gave me a huge amount of confidence. For a car with such crazy numbers, it didn't feel intimidating in the slightest and I think that's the allure of it. Crazy performance with all the refinement you'd expect from a modern luxury car. You don't have to second guess anything so you can push on like nobody's business. As for the Exige, I was struggling to work out whether or not I liked it. To be honest I felt a bit disappointed because on many of the fast, flowing roads around Horizon, it feels slow. The car is very, very specialised and only works on tight twisty roads or circuits. For most of the races in the game, it would just get trampled by the opposition. These days, you don't have to make compromises for handling so the Exige Sport 430 doesn't really stack up anymore. There are faster cars with similar or even superior driving characteristics that feel a lot more exciting.
 
As for the Exige, I was struggling to work out whether or not I liked it. To be honest I felt a bit disappointed because on many of the fast, flowing roads around Horizon, it feels slow. The car is very, very specialised and only works on tight twisty roads or circuits. For most of the races in the game, it would just get trampled by the opposition.

This is actually my biggest criticism of the Mexico map to be honest - every road is designed for driving 4 cars wide at 200mph, so there's a huge proportion of the cars in the game that simply don't have anywhere interesting to drive them. The rally expansion map is better for this, but running around the same two twisty roads does tire out quickly.

My personal wish for FH6 is that there will be at least one area of the map with the density and tightness of Ibiza from TDU Solar Crown. The two-lane roads make even 60mph in an Abarth 500 feel genuinely fast, and a V6 Exige is like reaching light speed. However, trying to wrestle an Aventador around the place is perhaps less fun than on faster open roads, and Horizon is openly aimed at people who want to drive the latest Lambo or Ferrari flat out, even if that means that every single muscle car just sits on the rev limiter in 4th waiting for the next braking point in a mile or two.
 
If 6 doesn't have roads more akin to those in the rally expansion, I think I'll be done with it way quicker than I continued to bother with 5. Can't have another dull map to cater to arcade racing when the physics are good enough to work with tighter, trickier maps.
 
My personal wish for FH6 is that there will be at least one area of the map with the density and tightness of Ibiza from TDU Solar Crown.
Wasn't Solar Crown set in Hong Kong? I prefer the roads in the rally DLC myself. They're always fun.
 
Wasn't Solar Crown set in Hong Kong? I prefer the roads in the rally DLC myself. They're always fun.

Yep, the main map is Hong Kong island, but (as above) a couple of months after release they added a 1:1 scale portion of Ibiza town, maybe 4 miles or so across. The HK map is already good, with a lot of winding city streets, but Ibiza is smaller and tighter again.
 
I have done the Horizon Realms and got most of the accolades, I thought it was underwhelming and that they were going out with a whimper rather than a bang.
 
This is actually my biggest criticism of the Mexico map to be honest - every road is designed for driving 4 cars wide at 200mph, so there's a huge proportion of the cars in the game that simply don't have anywhere interesting to drive them. The rally expansion map is better for this, but running around the same two twisty roads does tire out quickly.

My personal wish for FH6 is that there will be at least one area of the map with the density and tightness of Ibiza from TDU Solar Crown. The two-lane roads make even 60mph in an Abarth 500 feel genuinely fast, and a V6 Exige is like reaching light speed. However, trying to wrestle an Aventador around the place is perhaps less fun than on faster open roads, and Horizon is openly aimed at people who want to drive the latest Lambo or Ferrari flat out, even if that means that every single muscle car just sits on the rev limiter in 4th waiting for the next braking point in a mile or two.
Agreed. I think this is a consequence of designing Mexico around the Eliminator first--the mountain feels like it was meant more for tense final races for that chicken dinner rather than drifting down it, and the flat lands and lack of elevation pretty much everywhere else for cross-country duels, even though that does not really apply super-well to what Horizon was in the past.

However, I do think this is because FH5, under Martin Brown, was designed as a BR first and thus overcompensated in that direction. FH6, be it in Japan or otherwise, has the opportunity to either meet in the middle between Eliminator and traditional Horizon map design or take things in the opposite direction by going for a more realistic design for Hide and Seek play. It's clear the latter is what the future of Horizon PvP seems to be, so it's at least worth considering.
 
This is actually my biggest criticism of the Mexico map to be honest - every road is designed for driving 4 cars wide at 200mph, so there's a huge proportion of the cars in the game that simply don't have anywhere interesting to drive them. The rally expansion map is better for this, but running around the same two twisty roads does tire out quickly.

My personal wish for FH6 is that there will be at least one area of the map with the density and tightness of Ibiza from TDU Solar Crown. The two-lane roads make even 60mph in an Abarth 500 feel genuinely fast, and a V6 Exige is like reaching light speed. However, trying to wrestle an Aventador around the place is perhaps less fun than on faster open roads, and Horizon is openly aimed at people who want to drive the latest Lambo or Ferrari flat out, even if that means that every single muscle car just sits on the rev limiter in 4th waiting for the next braking point in a mile or two.
This is why I stopped playing, tbh. FH5 has an amazing car list but the map just feels way too big and spread out. No Horizon game has topped the first one in terms of layout, IMO.
 
This is why I stopped playing, tbh. FH5 has an amazing car list but the map just feels way too big and spread out. No Horizon game has topped the first one in terms of layout, IMO.
I'm spoilt by the destructible scenery in 3-and-up. Convenience trumps art for me.
 
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Does anyone have a current list of the cars with super wheelspins in their mastery perks? The ones I found online are all out-of-date and I’ve already got way too many cars to check individually.
 
Does anyone have a current list of the cars with super wheelspins in their mastery perks? The ones I found online are all out-of-date and I’ve already got way too many cars to check individually.
Unfortunately, I don't have a list, but I have a video showing all of them.

It may seem contradictory, but I've never really made a list. I checked the 890+ cars to record the video.

To avoid advertising the channel here, I can send you the video in private if you want.
 
Unfortunately, I don't have a list, but I have a video showing all of them.

It may seem contradictory, but I've never really made a list. I checked the 890+ cars to record the video.

To avoid advertising the channel here, I can send you the video in private if you want.
No, please post the video here. Surely the mods won't mind if you're answering a question on the thread and it may be useful to other players. If they do I'll ask them to give me the infraction points instead of you.



I have another question. There's an accolade called Time Trials where you have to rack up twenty-five speed skills on the Stadium Track. I've tried in a variety of cars from A-class to S1-class and I can't even score one. Does anybody have any tips for this and what car did you use please?
 
I have another question. There's an accolade called Time Trials where you have to rack up twenty-five speed skills on the Stadium Track. I've tried in a variety of cars from A-class to S1-class and I can't even score one. Does anybody have any tips for this and what car did you use please?
 

I was too lazy to scour YouTube as I'm allergic to the words "please like and subscribe" and hoped people would share their experiences here but thanks. I'll try accelerating on the north stretch with a Sesto Elemento like the videomaker did.
 
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No, please post the video here. Surely the mods won't mind if you're answering a question on the thread and it may be useful to other players. If they do I'll ask them to give me the infraction points instead of you.



I have another question. There's an accolade called Time Trials where you have to rack up twenty-five speed skills on the Stadium Track. I've tried in a variety of cars from A-class to S1-class and I can't even score one. Does anybody have any tips for this and what car did you use please?
I concur with @Fezzik bud. I used the Sesto Elemental FE back and forth on the start/finish straight. I was only getting one speed skill in either direction but it did work.
 
I apologise to @Fezzik for being sceptical as the video method worked for me even though my driver probably ended up with a minor concussion from all the times he slammed into the Cafe Jaguar ads on the barriers at the end of each sprint.

I ended up leaving the video guy a like and thank you comment (but didn't subscribe).
 
I have another question. There's an accolade called Time Trials where you have to rack up twenty-five speed skills on the Stadium Track. I've tried in a variety of cars from A-class to S1-class and I can't even score one. Does anybody have any tips for this and what car did you use please?
With the accolades you have to be careful between the stadium track in free roam or in a race. They do word things differently so you can tell, but it's easy to get the wrong mode.
 
With the accolades you have to be careful between the stadium track in free roam or in a race. They do word things differently so you can tell, but it's easy to get the wrong mode.
I always check and it didn't mention a mode this time. It'd be even harder to rack up twenty-five skills in a five minute period, especially in an area as restricted as the Stadium Track.
 
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I'm spoilt by the destructible scenery in 3-and-up. Convenience trumps art for me.
FH1-FH2's stylization + FH3's ability to drive on beaches + FH5 rally expansion's technical road design and interesting elevation changes would be my ideal FH6 map. I hope PGG has seen how loved the rally adventure roads were. Throw in a few of the more "out of the way" areas that FH1-4 had (think: FH2 shipyard or its golf course) and we'd be set. The map doesn't have to be purely realistic after all, some changes to make it more car-centered would be okay I think, since this is an arcade racer.
 
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FH1-FH2's stylization + FH3's ability to drive on beaches + FH5 rally expansion's technical road design and interesting elevation changes would be my ideal FH6 map. I hope PGG has seen how loved the rally adventure roads were. Throw in a few of the more "out of the way" areas that FH1-4 had (think: FH2 shipyard or its golf course) and we'd be set. The map doesn't have to be purely realistic after all, some changes to make it more car-centered would be okay I think, since this is an arcade racer.
If Japan is the next destination, a seaport is a must for hooning/drifting around. There are lots of golf courses around, and we need a proper regional/international airport and not the sorry strips we've had since FH3.
 
I've just made the realization that (and I'm sorry if this has been brought up before) we can also look at Eventlab props added post-launch to see what might get added to FH6's map, alongside the usual bits of tests in the form of expansion maps. It would stand to reason that, seeing the popularity of certain props/sets, they might think about adding them to the base map in the next game. Working off that then, there's a chance we could see parking garages and gas/charging stations show up by default in FH6's map. I would expand on that more, but I didn't much keep track of what was added to Eventlab's prop selection admittedly. I could be onto nothing though, it just sure is fun to speculate.
 
I've just made the realization that (and I'm sorry if this has been brought up before) we can also look at Eventlab props added post-launch to see what might get added to FH6's map, alongside the usual bits of tests in the form of expansion maps. It would stand to reason that, seeing the popularity of certain props/sets, they might think about adding them to the base map in the next game. Working off that then, there's a chance we could see parking garages and gas/charging stations show up by default in FH6's map. I would expand on that more, but I didn't much keep track of what was added to Eventlab's prop selection admittedly. I could be onto nothing though, it just sure is fun to speculate.
I'lll keep an eye out for pagodas, Buddhist shrines and karate dojos then. Also cherry blossom trees :lol:
 
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I'lll keep an eye out for pagodas, Buddhist shrines and karate dojos then. Also cherry blossom trees :lol:
And Mr Miyagi's cars for us all to Wax On and Wax Off in between races lol.

To be fair I think @Beebo could be on to something. Although we'd need someone to go through all the props and see if they could find a link. Unfortunately I ain't got the patience or the ability to do that right now.
 
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