They also get one extra engine swap compared to the BE-1 and S Cargo, but different from each other.I didn't see it mentioned anywhere, but the PAO and the Figaro both get the convertible options.
As for the Exige, I was struggling to work out whether or not I liked it. To be honest I felt a bit disappointed because on many of the fast, flowing roads around Horizon, it feels slow. The car is very, very specialised and only works on tight twisty roads or circuits. For most of the races in the game, it would just get trampled by the opposition.
Wasn't Solar Crown set in Hong Kong? I prefer the roads in the rally DLC myself. They're always fun.My personal wish for FH6 is that there will be at least one area of the map with the density and tightness of Ibiza from TDU Solar Crown.
Solar Crown got an Ibiza expansion.Wasn't Solar Crown set in Hong Kong? I prefer the roads in the rally DLC myself. They're always fun.
Wasn't Solar Crown set in Hong Kong? I prefer the roads in the rally DLC myself. They're always fun.
Well, I don't recall FH4 and 3 exits being more memorable.I have done the Horizon Realms and got most of the accolades, I thought it was underwhelming and that they were going out with a whimper rather than a bang.
Agreed. I think this is a consequence of designing Mexico around the Eliminator first--the mountain feels like it was meant more for tense final races for that chicken dinner rather than drifting down it, and the flat lands and lack of elevation pretty much everywhere else for cross-country duels, even though that does not really apply super-well to what Horizon was in the past.This is actually my biggest criticism of the Mexico map to be honest - every road is designed for driving 4 cars wide at 200mph, so there's a huge proportion of the cars in the game that simply don't have anywhere interesting to drive them. The rally expansion map is better for this, but running around the same two twisty roads does tire out quickly.
My personal wish for FH6 is that there will be at least one area of the map with the density and tightness of Ibiza from TDU Solar Crown. The two-lane roads make even 60mph in an Abarth 500 feel genuinely fast, and a V6 Exige is like reaching light speed. However, trying to wrestle an Aventador around the place is perhaps less fun than on faster open roads, and Horizon is openly aimed at people who want to drive the latest Lambo or Ferrari flat out, even if that means that every single muscle car just sits on the rev limiter in 4th waiting for the next braking point in a mile or two.
This is why I stopped playing, tbh. FH5 has an amazing car list but the map just feels way too big and spread out. No Horizon game has topped the first one in terms of layout, IMO.This is actually my biggest criticism of the Mexico map to be honest - every road is designed for driving 4 cars wide at 200mph, so there's a huge proportion of the cars in the game that simply don't have anywhere interesting to drive them. The rally expansion map is better for this, but running around the same two twisty roads does tire out quickly.
My personal wish for FH6 is that there will be at least one area of the map with the density and tightness of Ibiza from TDU Solar Crown. The two-lane roads make even 60mph in an Abarth 500 feel genuinely fast, and a V6 Exige is like reaching light speed. However, trying to wrestle an Aventador around the place is perhaps less fun than on faster open roads, and Horizon is openly aimed at people who want to drive the latest Lambo or Ferrari flat out, even if that means that every single muscle car just sits on the rev limiter in 4th waiting for the next braking point in a mile or two.
I'm spoilt by the destructible scenery in 3-and-up. Convenience trumps art for me.This is why I stopped playing, tbh. FH5 has an amazing car list but the map just feels way too big and spread out. No Horizon game has topped the first one in terms of layout, IMO.
Unfortunately, I don't have a list, but I have a video showing all of them.Does anyone have a current list of the cars with super wheelspins in their mastery perks? The ones I found online are all out-of-date and I’ve already got way too many cars to check individually.
No, please post the video here. Surely the mods won't mind if you're answering a question on the thread and it may be useful to other players. If they do I'll ask them to give me the infraction points instead of you.Unfortunately, I don't have a list, but I have a video showing all of them.
It may seem contradictory, but I've never really made a list. I checked the 890+ cars to record the video.
To avoid advertising the channel here, I can send you the video in private if you want.
I have another question. There's an accolade called Time Trials where you have to rack up twenty-five speed skills on the Stadium Track. I've tried in a variety of cars from A-class to S1-class and I can't even score one. Does anybody have any tips for this and what car did you use please?
If they do I'll ask them to give me the infraction points instead of you.
I concur with @Fezzik bud. I used the Sesto Elemental FE back and forth on the start/finish straight. I was only getting one speed skill in either direction but it did work.No, please post the video here. Surely the mods won't mind if you're answering a question on the thread and it may be useful to other players. If they do I'll ask them to give me the infraction points instead of you.
I have another question. There's an accolade called Time Trials where you have to rack up twenty-five speed skills on the Stadium Track. I've tried in a variety of cars from A-class to S1-class and I can't even score one. Does anybody have any tips for this and what car did you use please?
With the accolades you have to be careful between the stadium track in free roam or in a race. They do word things differently so you can tell, but it's easy to get the wrong mode.I have another question. There's an accolade called Time Trials where you have to rack up twenty-five speed skills on the Stadium Track. I've tried in a variety of cars from A-class to S1-class and I can't even score one. Does anybody have any tips for this and what car did you use please?
I always check and it didn't mention a mode this time. It'd be even harder to rack up twenty-five skills in a five minute period, especially in an area as restricted as the Stadium Track.With the accolades you have to be careful between the stadium track in free roam or in a race. They do word things differently so you can tell, but it's easy to get the wrong mode.
FH1-FH2's stylization + FH3's ability to drive on beaches + FH5 rally expansion's technical road design and interesting elevation changes would be my ideal FH6 map. I hope PGG has seen how loved the rally adventure roads were. Throw in a few of the more "out of the way" areas that FH1-4 had (think: FH2 shipyard or its golf course) and we'd be set. The map doesn't have to be purely realistic after all, some changes to make it more car-centered would be okay I think, since this is an arcade racer.I'm spoilt by the destructible scenery in 3-and-up. Convenience trumps art for me.
If Japan is the next destination, a seaport is a must for hooning/drifting around. There are lots of golf courses around, and we need a proper regional/international airport and not the sorry strips we've had since FH3.FH1-FH2's stylization + FH3's ability to drive on beaches + FH5 rally expansion's technical road design and interesting elevation changes would be my ideal FH6 map. I hope PGG has seen how loved the rally adventure roads were. Throw in a few of the more "out of the way" areas that FH1-4 had (think: FH2 shipyard or its golf course) and we'd be set. The map doesn't have to be purely realistic after all, some changes to make it more car-centered would be okay I think, since this is an arcade racer.
I'lll keep an eye out for pagodas, Buddhist shrines and karate dojos then. Also cherry blossom treesI've just made the realization that (and I'm sorry if this has been brought up before) we can also look at Eventlab props added post-launch to see what might get added to FH6's map, alongside the usual bits of tests in the form of expansion maps. It would stand to reason that, seeing the popularity of certain props/sets, they might think about adding them to the base map in the next game. Working off that then, there's a chance we could see parking garages and gas/charging stations show up by default in FH6's map. I would expand on that more, but I didn't much keep track of what was added to Eventlab's prop selection admittedly. I could be onto nothing though, it just sure is fun to speculate.
And Mr Miyagi's cars for us all to Wax On and Wax Off in between races lol.I'lll keep an eye out for pagodas, Buddhist shrines and karate dojos then. Also cherry blossom trees![]()