GT generally isn't so bad as most of the gifted cars are motorshow concepts and prototypes which are cars that I wouldn't normally buy and race. I don't like cars like the Veyron, SL65 etc thrown at me.
After pondering Terri's post for a bit, I realized you guys are right. This was probably a gameplay decision based on the number of ADD kids who make up the mobs of gamers these days. At the same time, they didn't want to alienate the small hardcore base that wanted a more simlike progression. So they dropped prize cars for races, and kept the economy kind of tight, but at the same time gave you some premium cars which would suit a range of races. And, made sure they were the hotties everyone wanted. I didn't want the Veyron myself, but it did come in handy.
But one thing that bothered me was one of the guys who had been all over the previous Forzas. He ranted a bit about how street cars could be taken so far that they blow away many - or all - race cars, and that's just a wee bit wrong. I know race cars have rules and limits regulating their performance, but they're also extremely well grounded cars that should stick to the road better with all the racing spec hardware fitted to them. This makes for a hot racer, I'd agree, and means a lot of variety in races. Then again, most players are doing the AWD 'train swap, because AWD cars totally rule the game.
Forza has a weird (un)balance you either like (or at least get along with) or hate. The semi-purists like me try to take cars and fit them into the class system fairly, going for a balance of grip vs power to make us competitive, rather than giving every car the performance of a GT-R. Of course, outside of private races, we're pretty much hosed. The thing that killed it for me though was having to spend a ton of my time waiting for the game to sort through pics or decals, but that's another story.
It does make me wonder about GT5, what sort of economy it has. To be sure, us grownups don't have the luxury of spending 40 hours a week on the game like we used to as teens. Well, I do, but I'm single and have no life.
So it'll be interesting to see what kind of balance GT5 has. I liked GT4's progression, because you could make a ton of money milking races, but it also got used up pretty quickly. You also got a nice selection of prize cars so you didn't have to buy so many. But at the same time, there are SO many cars to own that you need a hefty income. I have a garage of around 350 cars now, but I want to own another 150 or more. And since many are race cars, I probably need well over 50 million to afford them all. Right now, I think I have 600,000. It will be worse in GT5 by far, because even with duplicates, there should be well over 700 unique cars, and I know I'll want most of them.
Yet another contrast of the two games' philosophies...