It is not a matter of IF - hasn't Spencer tweeted that it is coming to PC?
No he hasn't, it is just a rumor at the moment.
The same game as the X1 version? I very seriously doubt that - what developer wouldn't want to capitalize on the extra hardware oomph to offer PC owners something unique? Of course the core game will be as-is, but the graphical divide will be hard to ignore, if indeed they give PC gamers the VIP treatment. Though it isn't etched in stone, and I hope you're right about this.
You can very seriously doubt that all you want, but if they where to port FM6 over to PC; it would be the same game with the same features. They would do this to utilize cross platform multiplayer, something they have been going on about for almost a year.
How is this relevant? I'm getting at the divide in graphics and quite possible physics, owing to the PC's sheer power.
It is very relevant, because it would make perfect business sense to release the same game on the Xbox one and on the PC. As the Xbox one and the windows 10 xbox app both communicate through the exact same xbox live servers and services, and that is the service any games microsoft release for windows 10 are going to go through. Such as Fable legends, which is releasing on both Xbox one and windows 10. Oh, and wait for it...... they are the same game and will allow PC users to play against xbox one users. As I already pointed out, they could utilize cross platform multiplayer, but only if the core game stays the same. Graphics are arbitrary, they have naught to do with the actual game play. They would not change the physics because of that. I already pointed out in my previous posting in here that there may well be a jump in the graphics, which is arbitrary to the gameplay. It is a visual aspect only.
I guess GT will be the ultimate decider as far as Forza on X1 vs PC is concerned.
A lot of people have the view that GT is stagnant, far more so then people believe Forza is. Though it will most likely sell better than Forza 6 did, owing to sheer numbers of PS4's out in the world, and the fact it is GT. People will be very willing to give it a chance, just as I am. I have been contemplating picking up a PS4 just so I can look at GT sport myself.
The same game sure - the SAME graphics? Very much doubt that. They may even use the additional power to improve sound and physics calculations, though that would be akin to shooting oneself in the foot.
Read my previous post again, and also the rest of this post. I never said they would not bump the graphics.
I have also pointed out more than once that the devs can quite easily add an option to adjust steering speed and sensitivity as well as include their recommended settings to give players more varied options as far as preferences go.
I am not saying they should not give the end user the options to tailor those things to personal preference, because they should. I have always agreed with you on that aspect. I just don't agree with you in the context you use to bring it to the table with.
gaming pad should give me full control already.
The game already gives you pretty good control of the cars though, but reducing the speed sensitivity to a near 0%, and doing the same with filtering; will not help your experience at all. You still need some there, otherwise you will be adding far too much turning force to the front wheels. The Thumbstick and only realisticly emulate a small portion of what a 900° steering wheel is capable off. Which is why Forza on a gamepad only emulates 180° (90° left, 90° right). That will just exasperate poor driving for many, and will make it harder to near impossible for control pad users to play like that. You keep forgetting that I have seen the effects of this first hand in games like Assetto Corsa, games that do have those adjustments available in the controller options. You still need a fair percentage of speed sensitivity and filtering in place to actually drive the cars on a pad.
You need to stop overlooking the information I am giving you in regard to this, as it comes from first hand experience of this stuff in a great many racing games across all platforms and spanning 3 decades.
One guy suggested switching to normal steering while limiting the outside deadzone - I think you also added your thoughts there
You mean "Speed Demon996"? Funny you should mention them, as their gamertag is damn near identical to the one you use on xbox live (I wont post the one you actually use, as I know you keep it fairly private). Even their posting style is the same as yours, along with the things they discuss. Such as the "bite of the front tires" been different between sim steering and normal steering, to the audio of FM5 been better, right down to the fact they recently started posting about things been "scaled down" visually in FM6. I believe it was within 48 hours of you posting about it on here. Hell, they have even suggested I run tests using a pad on simulation steering because I normally use a wheel; I wonder where I have heard that one umpteen times on here?
I drop in on the official forums now and then and came across a thread titled "cars won't turn" where you and
@ImaRobot were part of the discussion.
And as
@ImaRobot very clearly and concisely pointed out, the issue they have with the controller going all funny is also happening in other games now. Such as fallout 4 and Diablo 3. Which squarely points that particular issue at Microsofts doorstep, not T10's. As it is either a hardware fault with the controller or console, or a software fault with the Xbox one's operating system. None of those 3 things is anything to do with T10, they only make a game, not the xbox one itself.
Just to leave no room for confusion or debate, my concern revolves solely around the game preventing you from going to more lock when clearly you can and should to save your life. I do not mind overworking the front tires and powersliding just a little on the exit, but again, the game feels that is "inappropriate". Completely unnecessary but that's how T10 feels control should be on a pad. Oh well, moving on....
Just wait till Assetto Corsa comes along, or even test in Pcars by removing all the speed sensitivity and filtering and see how you get on. And don't go BS people about your findings, as anyone who has played a game like Assetto or Pcars with the ability to adjust the speed sens and filtering on a pad already know the results of going 0% on both and upping the steering speed, and it ain't pretty.
As I have pointed out to you before, curing understeer is not a case of adding on more steering lock, it is a case of reducing speed. This is the same in real life, it is the same in damn near every simulation based racing game, it is even the same in
some arcade racers. And with oversteer, it is a case of been able to turn into the slide to keep things from going out of control and power through it. This is why you will often see my steering input go into countersteer, even when there is little to no visible slide. It is about catching things before they become an issue.
For the game's sake, I hope you are right, and that the PC version doesn't come out making the X1 version look inferior.
Read what I said above about this.
Though I still very badly want to break a giant pot over his head... Forza is an exclusive and now it's going to get better versions in future... oh WAIT... you need a beefy PC to enjoy it in all its glory.
I do not see what that would achieve, since there is nothing wrong with where he is taking the Xbox division at the moment. This is the same sort of scaremongering BS that forced Microsoft to back peddle on what the Xbox one was originally going to be. The entire system was designed in a way that made it damn near identical to using steam on PC, but everyone had to jump onto the "lets hate on MS" bandwagon, and not give them a proper chance to explain everything. What they had proposed was actually pretty good, and truth be told here, I already bought FH2 and FM6 digital on the Xbox one. I only got FM5 on blu-ray because I wanted to be sure there was no issues with playing it on the day of release. The vast majority of the PC games I have purchased in the last decade have been through steam. I have 368 games on steam at the moment alone, and they all have built in DRM. That isnt even counting the games I own on Origin and Uplay.
I am aware of that already though I must admit I was secretly wishing that just maybe it helps devs squeeze out more juice from the console. The games on the X360 started looking really really good towards the end of the its cycle... I wonder when the X1 is going to ride that wave.
Games on the xbox one will get better visually as time goes on, as is always the case. A new rendering system may come along for starters, as well as just learning other tricks to optimize the games in general.
Oh I do believe the next FM game is going to surpass F6 in a few clever ways - they always manage to pull one last trick (or two) out of their hats in newer versions, which has actually kept me interested all along. Though, what's preventing them from taking those strides with the version that's about to come out, rather than waiting than the next game to implement all those changes? I mean is that how quick things progress in the industry? Every two years, they have new tricks up their sleeves to improve the game. It's probably just a clever marketing strategy. If they reveal all their cards in one or two games, no point in keeping the franchise going.
It is much harder and takes much longer to implement changes to a game (or any software) that is already on the open market, and when there is only a 2 year dev cycle, it means it is not worth the effort to make big changes. SMS for example only had to make such big and drastic changes to Pcars because of the mess it released in, and they have still yet to solve the space rocket bug that has been in there since the earliest of dev builds; let alone "other" issues which are well documented.