Forza Motorsport 6: Apex (PC) Discussion

  • Thread starter GTvsForza
  • 753 comments
  • 63,277 views

Should it be "free to play" or buy to play

  • Buy to play(like how it is on consoles)

    Votes: 75 61.5%
  • "free to play"

    Votes: 47 38.5%

  • Total voters
    122
as a player of forza since the first day it was created I know how they always have to "round up" their various tech in a way that the executable runs a constant 60.
a version of the game with every tech turn10 has in-house turned to 11 is a very special thing.
I doubt it will be like that, but it a nice thought. :)

two things:
- people that bought xbox wheels recently are gonna be pissed. hell, even day1 buyers might get pissed.
- bringing the core exclusives to win10 is ok, as long as the marketplace is UNIFIED.
that means one purchase across all ms platforms. In any other case I think xbox might take a large hit.
 
people that bought xbox wheels recently are gonna be pissed. hell, even day1 buyers might get pissed.

Why? Baring the very cheapest wheels available, they all work on PC. That includes the Logitech G920, Thrustmaster TX, and the Fanatec CSW v2. So there is no reason for anyone who purchased a wheel for the X1 to be "pissed".
 
Tomorrow is the Microsoft conference. Let's hope that they announce tomorrow the pc version. :D
Not sure when it exactly begins, but I think us EU (and everything south) folks might have to wait until Thursday night to hear about the announcement (or lack thereof).
 
The event tomorrow is media only, we might get a trailer or an announcement but it seems most of it is going to be under NDA until March 1st.
 
So remember when certain people were making a fuss about absolutely nothing without rearing any facts, instead opting to adamantly clamp onto the fact that the PC version would offer the optimal visual experience?

If Forza 6 comes to PC it's in all likelihood going to be a Windows Store-exclusive. Windows Store-exclusive titles will not support V-Sync (what the hell?), SLI or CrossFire, fullscreen (again, what the hell?) or modding.

So much for the theory of millions of people leaving the Xbox brand or whatever existential nonsense was being peddled earlier.
 
If Forza 6 comes to PC it's in all likelihood going to be a Windows Store-exclusive. Windows Store-exclusive titles will not support V-Sync (what the hell?), SLI or CrossFire, fullscreen (again, what the hell?) or modding.
Only upside is the visuals,textures,etc and maybe more controller options.
 
So remember when certain people were making a fuss about absolutely nothing without rearing any facts, instead opting to adamantly clamp onto the fact that the PC version would offer the optimal visual experience?

If Forza 6 comes to PC it's in all likelihood going to be a Windows Store-exclusive. Windows Store-exclusive titles will not support V-Sync (what the hell?), SLI or CrossFire, fullscreen (again, what the hell?) or modding.

So much for the theory of millions of people leaving the Xbox brand or whatever existential nonsense was being peddled earlier.
Where are you getting this info?
 
To be honest, considering all the limitations imposed by the Windows Store on games sold through there, even if Forza is announced for PC, I'm not sure I'd get it.

That being said, I currently own FM6 for the Xbox One. Therefore, if the game comes to Windows 10 and if cross-buy is allowed, I'll get FM6 for Windows as a way to test how the new games perform on my rig. If performance and features are not satisfactory, suffice to say that I will stay with games properly made for PC and play Assetto Corsa.
 
Windows Store-exclusive titles will not support V-Sync (what the hell?), SLI or CrossFire, fullscreen (again, what the hell?) or modding.
As of right now, you're right. However ...

This would mean that in theory, games from the Win10 store do support fullscreen mode, no? Otherwise, V-Sync (more specifically being able to disable V-Sync) and using a SLI/Crossfire setup wouldn't be possible, as far as I know ...
 
As of right now, you're right. However ...

This would mean that in theory, games from the Win10 store do support fullscreen mode, no? Otherwise, V-Sync (more specifically being able to disable V-Sync) and using a SLI/Crossfire setup wouldn't be possible, as far as I know ...


Which, and I'm being blunt here, is bollocks. Could it support SLI/Crossfire? Probably, but it isn't as black and white as 'yes' or 'no'. The way UWP treats games isn't as an executable, they're treated as apps and that would effectively corner developers into effectively supporting, you guessed it, two different PC platforms.

Rise of the Tomb Raider supports SLI and Crossfire (it might need further tweaking but it supports it all the same) and I've seen nothing of the utterly horrible Windows Store version supporting it in the same way.
 
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I imagine the horror playing Forza 6 on low settings :sad:

The only advantage Windows Store Apps has is that its runs faster. But it has cost like T12 said above.
 
Looks like there's plenty of evidence that shows that MS are bringing their game IPs to the App store.

So basically I need to retask one of my PCs into pretty much a dedicated Win10 app gaming pc.

Are people thinking this is a Xbox OR Win10 pc thing? You dont want to play Forza twice right?
 
Germs and Germettes, Forza Motorsport 6: Apex. This Spring, PC. A lesser version of its console brethren. I can't help but feel smug right now, not against any of you of course. Just one person in particular.

Enough of that nonsense, onto the news:


Microsoft is about to test whether its Xbox gaming franchise is strong enough to reach outside the living room.

At a media event last week, Microsoft outlined plans to grow a business built primarily on a game console to one also focused on the personal computer, pushing its own studios to release games for the PC and positioning Windows as a platform to buy games across device types.

“We are 100 percent committed to the PC-gaming space,” said Phil Spencer, who leads Microsoft’s Xbox group. “That is a long-term commitment from us.”

That’s a familiar tune for video-game industry watchers who have seen Microsoft fall short on similar promises over the years, a point Spencer acknowledged. “We know we have a lot to prove,” he said.

Microsoft, which helped move the personal computer from a hobbyist’s tool to a ubiquitous device for work and entertainment, was an early leader in making PC games, home to such iconic franchises as “Flight Simulator” and “Age of Empires.”

But after the launch of the Xbox video-game console 15 years ago, Microsoft’s focus on PC gaming flagged. Cash and attention were thrown behind making games for the Xbox. PC-focused studios were shuttered.

With Microsoft newly committed to following potential customers on whatever device they happen to be using, the Redmond company is again targeting the PC. The initiative is designed to boost the appeal of the Windows 10 operating system and broaden the reach of Xbox, arguably Microsoft’s strongest consumer brand.

Last week’s daylong event in San Francisco, which fell outside the drumbeat of major video-gaming trade shows, was officially held to tout games coming this spring for Xbox and Windows.

Notably, all the titles Microsoft featured will have variants available on the PC.

Among them is “Forza Motorsport 6: Apex,” a version of the auto-racing franchise developed by Microsoft-owned Turn 10 Studios. “Apex,” a slimmed down version of its Xbox cousin, will be released free to users of Windows 10 this spring.

Racing games have long been used as showpieces of the amount of visual detail developers could pack into games running on new hardware and software. “Apex” is positioned as an effort to show off the gaming potential of Windows 10.

Windows 10 is Microsoft’s link between the Xbox and the PC. A variant of the operating system has powered the Xbox One since an update arrived in November.

Microsoft’s engineers are working to tie its game console and the PC closer together, promoting technology that allows users of the Xbox Live multiplayer gaming service to compete against counterparts on the PC.

“Historically, gamers stay in their own lanes,” said Lewis Ward, who tracks the industry for researcher IDC. “Microsoft wants to prove to the developer community that this is actually a much bigger ecosystem (by) crossing from the living room into the PC.”

The technology to back up Microsoft’s ambitions isn’t ready yet.

Major games featuring PC-to-Xbox interplay haven’t arrived as finished products. A separate project to link Microsoft’s PC-focused Windows store with the selection of games and applications available on Xbox has not been completed.

The Windows 10 application store includes a reboot of a Microsoft effort, started almost a decade ago with Games for Windows Live, to be an online storefront for digitally downloaded PC games. That business is dominated by Steam, the digital store run by Bellevue’s Valve. Amazon.com also hosts digital game sales.

Mike Ybarra, who leads the Xbox software-engineering group, said games are a crucial part of any digital application store, pointing to the huge volume of video-game transactions on Apple’s iOS platform.

Microsoft is trying to add a bit of exclusivity to its store with “Quantum Break,” a highly anticipated third-person shooter by Remedy Entertainment, the studio behind “Max Payne” and “Alan Wake.” The game, set for release in April, will be available for download exclusively via Windows 10, instead of Steam.

“The attempt to sell games on the PC has never been very strong for Microsoft,” IDC’s Ward said. “Windows 10 gives them the opportunity to deal themselves back in.”

Ultimately, Spencer says, Microsoft’s goal is to meet gamers on any device, enabling them to pause a game they were playing on an Xbox and pick up where they left off on a laptop, or, eventually, even more mobile devices.

“The logical extension for us is from television to expanding to television and PC,” Spencer said in an interview. “In the long run, we want Xbox Live to be anywhere somebody wants to play.”

Linky.
 
Hold on... they release a cutdown version for PC. Will they ever release a full version or is the PC user forever the poor cousin?

So basically it looks like a "2nd tier" customer thing. Windows 10 is a poor cousin to the Xbox.

>100 percent committed to PC gaming
>Windows Store Exclusive games

100% committed

Release a cut down version so as not to jeopardise the Xbox One.

Come on son.
 
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Germs and Germettes, Forza Motorsport 6: Apex. This Spring, PC. A lesser version of its console brethren. I can't help but feel smug right now, not against any of you of course. Just one person in particular.

Enough of that nonsense, onto the news:




Linky.

I hope this is more of a demo-y type situation (Like what GT5 Prologue was to the PS3) than a F2P mobile/microtransaction fest, but I doubt T10 would go down that route again after the FM5 backlash. Will be interesting to see what info transpires of FM6 Apex and we get a clearer image of what it actually is.
 
Seeing as Microsoft committed hardware development funds into Xbox and have only dipped their PC toes in the tablet type market, I think a Forza-lite is the best route they could take.

It still shows a commitment to their Xbox line by having that version as the main version.
 
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