Forza Motorsport 6: Apex (PC) Discussion

  • Thread starter GTvsForza
  • 753 comments
  • 63,697 views

Should it be "free to play" or buy to play

  • Buy to play(like how it is on consoles)

    Votes: 75 61.5%
  • "free to play"

    Votes: 47 38.5%

  • Total voters
    122


Despite all of the features it does pack into the package, the elephant in the room is the lack of wheel support at launch. Wheel support is important to the Turn 10 team, but it's something of a chicken-and-the-egg problem for them at the moment due to UWP being so new. The rep showing off the demo said that part of the goal behind creating Apex was so that peripheral manufacturers would have something to develop against.
New? Windows 8 was released in 2012.
So they expect wheel manufacturers to develop new software/drivers for UWP?
 
Little is known and it might not be pay to win, it might be less grindy then Forza 5, i cant tell yet but free to play seems like an extremely bad move.

Who cares?

We've gone from no Forza game on PC to a Forza game on PC. If it turns out to be the most horrible port since Arkham Knight, with the world's most abusive F2P pricing structure ever, then we're all just back where we started. Possibly better off, because there's always an outside chance that someone will hack it and we can play anyway.

Let them bring their game out. If it sucks, then it sucks and there's plenty of time to throw rotten fruit at them. But being disappointed that they're doing something that PC racers have wanted for years and is also going to be free seems just...stupid. For all you know it's going to be FM6 with half the content and just straight up free, to encourage people to get onto Win10 and use their game store that totally isn't GFWL*.

*No way. Nuh uh. Not at all. Not remotely the same thing. :rolleyes:
This is the one thing that has me slightly wary, is that GFWL was awful, and I'm not sure Microsoft has actually learned their lesson...but the hell with it, the price is right. Show me your new brightest idea for intrusive annoying DRM, Microsoft.

...Surprisingly move truth be told, I do believe that going a down a F2P root could e 'testing the water' for a full FM7 PC release or some sort of PC exclusive title perhaps in a smilar vein to pCARS and such like.

I suspect it's the easiest way for them to gauge the size of the PC market for a Forza game, and therefore determine how many resources they can actually justify putting into a full port of FH3/FM7.
 
GFWL is a client that ran over top of games and had heavy DRM restrictions. The Windows 10 store works just like Steam, you buy the game and you play it.
 
GFWL is a client that ran over top of games and had heavy DRM restrictions. The Windows 10 store works just like Steam, you buy the game and you play it.
without sli support,without OS freedom with outdated controller support, without steam's fantastic refund system, no mod support natively for any game, no large guard system which would work effectively because of the lack of games(people arent gonna risk getting a VAC ban with an account that has a silly amount of games on it.)

Steam has a good 13 years on Microsoft, i think Microsoft are going about this wrong.
 
Despite all restrictions it is nice to see Forza 6 coming to PC.
Hey!SONY,PD wake up!

I think the very thing that's exciting about console games coming to PC is the removal of restrictions. The fact Microsoft seem to be intentionally limiting the game as much as possible rather makes the whole thing redundant. I'm not sure I can say "despite the restrictions it'll be great" when the restrictions are likely to massively impede on enjoyment of the game - I mean, I love playing racing sims without proper wheel support, don't you? I think I would rather play GT on PS4 with my wheel than Forza on PC without it.
 
without sli support,without OS freedom with outdated controller support, without steam's fantastic refund system, no mod support natively for any game, no large guard system which would work effectively because of the lack of games(people arent gonna risk getting a VAC ban with an account that has a silly amount of games on it.)

Steam has a good 13 years on Microsoft, i think Microsoft are going about this wrong.


I never said it is perfect but trying to pretend it is like GFWL is pretty arrogant.

It might not have the support like Steam currently does but the ability to play games is just as easy as Steam, unlike GFWL.

Becuase everyone wants their Steam to be able to run with mods with SLI/Crossfire/Hybrid at a locked 30/60 frames, right?

The amount of people on Steam running SLI setups are incredibly small(I would say less then a percentage of the total community.)
 
Steam actually has hardware support for dual cards and vsync and mods.... ironic because you would think Microsoft would be at the forefront of hardware...

What? First of all, games on Steam support those features (or not, they're not universal), not Steam itself. Secondly, Microsoft is a software company, why would anyone expect them to do anything to do with hardware at all?

Forza on PC can only be a good thing, maybe it'll be disappointing and no one will play it but maybe it won't. The only issue right now is I don't have Windows 10, nor do I qualify for a free upgrade, so I guess I'll wait and see what other people think before upgrading almost specifically for one game.
 
You missed the point. Shut up and go away.

Someone's pissy, the point is that the support isn't there right?

I quite understand it and the support will come at some point, that doesn't mean it's as bad as GFWL.

Bitching about SLI support is just a talking point with little bearing when barely anyone even on Steam utilize it, probably why support isn't there yet.
 
Again, you missed the point. Two for Two.

To quote a friend: "Steam is only a store, it isn't a platform so to speak."


So instead of explaining the point you tell someone to **** off?

That's nice of you.

You do realize that the point of it being a platform allows them to do things such as cross-buy and cross-play right?

Unlike Steam Microsoft actually provides the servers for its games so when you play their games online on PC you are utilizing the same servers as you would on Xbox One. Microsoft doesn't own or control Steam so they can't enforce cross-buy on their system.
 
So instead of explaining the point you tell someone to **** off?

You said that, not me. I mean, if you want to perform sexual acts to yourself, you don't have to tell me..



You do realize that the point of it being a platform allows them to do things such as cross-buy and cross-play right?

Three for three.

dice1998
Steam (Note: "Steam games" wasn't used here) actually has hardware support for dual cards and vsync and mods

Becuase everyone wants their Steam to be able to run with mods with SLI/Crossfire/Hybrid at a locked 30/60 frames, right?

For the sake of this thread, I'm not going to perform sexual acts upon myself as @FordGTGuy has alleged I told him to do when I didn't (I actually said "go away", as seen above) but I will go away.

My head hurts.
 
I think the very thing that's exciting about console games coming to PC is the removal of restrictions. The fact Microsoft seem to be intentionally limiting the game as much as possible rather makes the whole thing redundant. I'm not sure I can say "despite the restrictions it'll be great" when the restrictions are likely to massively impede on enjoyment of the game - I mean, I love playing racing sims without proper wheel support, don't you? I think I would rather play GT on PS4 with my wheel than Forza on PC without it.
The game is for free,this is why they can put whatever restrictions they want.If in future they release paid version it will be another story.
 
Interesting that they say no wheel support at release. Hopefully that means it will come down the line. As a Fanatec owner I've got no concerns about Thomas creating a specific driver for the new platform. I just hope it's soon. I've just gone single card from SLi this week so that worries me less although I do see SLi in my future again.

I do hope that the new platform enables me to take full advantage of my setup eventually, otherwise what is the point.
 
GFWL is a client that ran over top of games and had heavy DRM restrictions. The Windows 10 store works just like Steam, you buy the game and you play it.

Yes and no. People have identified that while the Win10 store has different issues to the ones GFWL had, it still has issues.

I never said it is perfect but trying to pretend it is like GFWL is pretty arrogant.

It's Microsoft again trying to do DRM one better, instead of taking the Steam approach and simply making it as easy as possible for the consumer.

It's almost certainly not going to be as bad as GFWL was (it would be near impossible for anything to be as bad as GFWL), but the lineage is certainly there and I don't think it's unwarranted to draw a comparison between Microsoft's old horribly implemented DRM system and Microsoft's new DRM system which sounds like it's coming with a whole new set of baggage. Most of which seems unnecessary given that PC gamers have been playing with Steam for years now, and that's the gold standard.

The only issue right now is I don't have Windows 10, nor do I qualify for a free upgrade...

I thought it was a free upgrade for everyone, even *ahem* pirates...?

You do realize that the point of it being a platform allows them to do things such as cross-buy and cross-play right?

Not required for cross-play. Street Fighter V is cross-play on PS4 and PC, and it's on Steam. Apparently it works pretty well (issues with SFV in general notwithstanding).

Cross-buy can probably work between platforms too if developers wanted it to, but it's admittedly harder to do in a way that's not abusable (ie. not just throwing in keys for the other platform with purchase). Although part of me is a bit surprised that we haven't seen developers getting players to link their Steam accounts to PSN/XBL and do cross platform or at least cross promotions that way.

Not much in it for them I suppose, people probably mostly only play on one system or the other. I mean, I only have GTA5 on PS3, but if I had it on PC as well I'd never play the PS3 version. I think cross buy only really makes sense where there's a mobile version of the game as well, and that doesn't actually apply to that many of the big PC or console games like Forza.

These are games that you sit down and play, and so you probably only need it for the machine that's in front of your "sit and game" chair. ;)
 
The game is for free,this is why they can put whatever restrictions they want.If in future they release paid version it will be another story.

You would hope so, certainly. I shall wait to see how the full releases of Forza pan out on PC. If they are compatible with my Logitech wheel, I will very seriously consider selling my XBONE...
 
It's about the ability to control the platforms that the games are being delivered on and for Microsoft this is easier then throwing everything on Steam, anything that isn't Steam is always getting crapped on.(Origin being a huge example of this.)

It's Microsoft again trying to do DRM one better, instead of taking the Steam approach and simply making it as easy as possible for the consumer.

It's almost certainly not going to be as bad as GFWL was (it would be near impossible for anything to be as bad as GFWL), but the lineage is certainly there and I don't think it's unwarranted to draw a comparison between Microsoft's old horribly implemented DRM system and Microsoft's new DRM system which sounds like it's coming with a whole new set of baggage. Most of which seems unnecessary given that PC gamers have been playing with Steam for years now, and that's the gold standard.

You do realize that Steam uses DRM right?

It amazes me the way people talk about Steam like it's some kind of DRM-free platform.(I own enough games and played on Steam enough to know Steam is no where near perfect.)

The way Microsoft handles game-sharing on Xbox One is better then Steam does. The limitations of the system they are using has nothing to do with DRM, they will be fixed in time.

The problem with GFWL is that it was a pay service, this is not. On top of this, unlike Steam, Microsoft is actually providing on demand dedicated servers for free.

I thought it was a free upgrade for everyone, even *ahem* pirates...?

Microsoft never said it was going to be free for pirates, this was media twisting words.
 
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The game is for free,this is why they can put whatever restrictions they want.If in future they release paid version it will be another story.
While this is true, it's certainly bizarre to test the waters with a product that has such odd restrictions. The wheel thing in particular, assuming they just haven't adapted the game to use DirectInput wheels and are working on it, sticks out almost as if Microsoft is deliberately alienating some of the people who would otherwise line up to buy this.
 
It's about the ability to control the platforms that the games are being delivered on and for Microsoft this is easier then throwing everything on Steam, anything that isn't Steam is always getting crapped on.(Origin being a huge example of this.)

I'm doing my best not to be roped into another of these discussions where I'll clearly be painted as biased for some reason or another, but having said that...

Up until now Origin was lambasted because it was legitimately and undoubtedly terrible. Mind you, it didn't treat games in a completely unique way as to identify them as apps, but Origin was bad. It had a pretty decent turnaround in no time at all though.

The problem with the Windows Store is Microsoft is treading the same paths that led to GFWL being abandoned to begin with, and it begins and ends with the UWP Framework. The sooner that's fixed the better off they'll be.
 

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