- 1,725
- New Zealand
In game. The car model for it is an absolute shocker.
As for people thinking I'm the only one to be complaining, what is there new and worthwhile for Xbox One players? I won't be getting the benefits of the One X version as I won't be getting one of those any time soon so to me, it'll be Forza 6.5. That's not worth £80 to me for cars I used extensively on the 360 with minimal introductions that aren't similar to what's in there already.
Sure the One X Version will get some bells and whistles visually, and if you're into to that, that's great. But everything else about the game is functionally the same as the normal Xbox One version. So all of these improvements from 6 to 7
- Dynamic Weather on some tracks
- Dynamic Skies (unsure if this is on all tracks, meaning we'll have extensive TOD options on all tracks like GTS)
- All of the new tracks (Maple Valley, Mugello, Dubai, Suzuka and I assume they're not done there) + cars
- Revamped Career mode w/ Motorsport inspired scoring system, championships, customizable race length, Showcase Events with exclusive reward cars, huge surprise at the end of it,more details coming at Gamescom
- New Widebody kits including underground/street style & race oriented kits designed in house by T10 + the FH3 Widebodies
- Forza Edition cars (Horizon Edition equivalents), Blowers from FH3, New rims (described as Motorsport-styled wheels) + rims from FH3
- Selectable driver suits, with more than 300 driver gear sets to unlock
- Mixer integration and new spectator cameras for enhanced viewing experience. (not sure if this extends to replay cameras)
- Forzathon from FH3, AH from FH3, "Timed Vendor" option, (expect more news closer to launch)
- Penalties for track cutting, crashing into people, have been added including time increases on lap times/race times and dirty laps marked.
- Interactive loading screens allow you to change cars, gear and settings while a track loads, Custom soundtracks can be integrated into the game, with your music playing through on-track speakers etc
- Multiplayer improvements including hot-lapping before the start of a race while waiting for others, setups can be adjusted pre-race, Non-racing rooms, such as track days, are now possible, Forzavista can be used in pit-lane pre-race.
- Audio & Physics improvements (finally driveline flex is in!), New Assist (Friction, aka control in the grass), Windshield wipers, spoilers and more shake and rattle from bumps, Mod cards return.
- A full tracklist w/ details on potential new ribbons, what tracks have weather, TOD etc.
- A full car list - how many new to forza cars will we be getting, what race cars are there, any more FM4 returns
- details on the VIP + Day One Car Packs
- More on career - how the car collection aspect will work
- Spectating features - will we see new TV Style Replay angles? More viewing options?
- Storefront/AH - Will the Storefront return, will the AH get any new improvements over FH3, will the Legend Tuners & Painters status be back
- Anymore dedicated race features - Will Rolling Starts, Quickstops return from FM6? Will Qualifying and More Pit Options/Strategies feature?
- FreePlay - Will it be largely like FM6 or will we get some more options like Blueprint from FH3?
- Livery Editor, Photomode, Tuning - Any improvements in these aspects.
- Customization - How many new bodykits/wheels will we get, will all of the kits/wheels return from FH3 & any new customization options like adjustable wheel offset etc.
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