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What particularly about the Porsche is wrong.Yes, that's the first thing I did.
The Nissan does feel normal, it's the porsche which ruined my impression on the handling of the road cars in the game.
What particularly about the Porsche is wrong.Yes, that's the first thing I did.
The Nissan does feel normal, it's the porsche which ruined my impression on the handling of the road cars in the game.
Sorry man, but if you didn't find it wrong, there is no point for me to explain you anything...What particularly about the Porsche is wrong.
Not everyone is experienced with simulation games, some players who play arcade game might think it's how it should be...Is it really that hard to notice when you drive it/see how it behaves ?
Provide specifics. How can anyone tell you know what you are talking about if you can't talk specifically about what is wrong? I'm not in anyway being derogatory or harsh, it's just difficult to discuss a problem without specifics.Is it really that hard to notice when you drive it/see how it behaves ?
I can provoke snap oversteer into a corner in all of the sims I play, and that's dependent on how I approach the corner. A great place to see this in any game is coming down the hill into the last two corners at Imola. You have to be really careful with your braking and turn in our snap oversteer results. I can also drive the Porsche in the demo without any snap oversteer on corner entry. Provides some vids so we can see how you are driving the car.Sorry man, but if you didn't find it wrong, there is no point for me to explain you anything...
But I'll try anyway.
First off, the car has an unrealisticly high amout of undesteer, just stop the car, turn the wheel to full lock in any direction and full throttle.
In real life it will spin in circle, in FM7 it goes straight, like a FWD car. This is not right!
Other thing is the snap oversteer entering in the corner, It's not how a car like this would handle.
Try this ingame:
Look how the car behaves in comparison with the game... Start the demo and watch how it slides weird with the front tires that they overheat as you can see in the hud...
This is part of the unconnected floaty feeling everyone is talking about > bad physics
One question. Are you using simulation steering? I find that to be atrocious and even Thomas from Fanatec has called it a 'drift mode' and suggests using Normal.And as said before its really weird for a game thats made for gamepads and that is not a sim that the cars are harder to control as in a simulation.
I really wish they would rework the forza physics but i think this will never happen.
Do we really need to post our gaming history? I've done all of the above and more. I've answered some of your questions. You have provided others. Let me test test full lock acceleration from a standstill and donuts and I'll get back to you.Normal Steering.
The donuts are not the point. Its how the car behaves while driving/donuts. Unrealistic sliding over the front tires which overheats them. Can´t remember how long this issue is in the physics engine.
All this weird sliding and stuff let the cars feel imprecise, floaty, no feeling what the front wheels are doing ect. It all comes in play when you use a wheel. Then you really feel how unrealistic the physics are and how much harder to driven than an assetto corsa, automobilista ect.
I started with Forza 2 and drove only Forza games for years and i thought wow the cars feel great this must be a sim. Then i bought a pc and started simracing and i noticed that i was complete wrong about Forza.
If the ffb is physics based which it really should then the game will never have good ffb/feeling unless they do some major changes to the physics.
I´m beta tester for RaceRoom since 2013 and i know how much a game can feel better/improve with better physics.
Long time reader. First time poster.
I'd like to thank Turn 10 for the FM7 demo. It's a great way to evaluate the product before purchase.
I'm dumbfounded by the input latency on PC with an Xbox 360 Wireless Controller and I'd appreciate confirmation of my experience.
When driving the 911 GT2 RS '18 with no assists except ABS I can throw the analogue stick fully left and right in a fairly fast back-and-forth motion and nothing happens on screen. The Porsche continues to travel in a perfectly straight line. I have tried both normal and simulation steering and nothing happens.
Only when I pause for a moment in either direction will the car start to move in that direction. I feel I may be dealing with input latency in the range of hundreds of milliseconds. Has anyone else experienced this?
Sooo let me get this straight, you guys are comparing the physics engine of a game that is modeled across 700 cars(30s GP, 60s Muscle, racing semi trucks, Rally trucks, rally cars, modern F1, super cars, indy and more and more classes) and on top of this each car has upgrades that can change the entire dynamic of the vehicles to games with 100+ cars(200 at most) and no upgrading.
You're not going to be driving a Reliant Robin on street tires in AC.(Let alone one with an engine swap and a giant turbo.)
I've seen this argument so many times, you're not going to get the same accuracy with such a huge amount of cars and upgrading.
Here is the available car list for R3E:
http://game.raceroom.com/store/cars/#undefined
See many stock Ford Raptors? There isn't even a stock Ford GT, just GT3 versions.
Honestly, how exactly do you expect them to catch up from being so "far behind" when you're comparing such extremes.
What? The biggest Forza fanboi is defending the poor physics/ffb in the demo with the notion that there is so many cars in the full game? Haha, you are funny Forza7 or at least the demo seems to be what many members where afraid it to be. Not even a good Simcade when using with a wheel. Once again forza seems to be the worst game out there when it comes to ffp/physics.
What's wrong with the physics, please explain? The only thing 'wrong' so far seems to be peoples interpretation of how they 'think' certain cars in certain conditions should behave
I go by AK1504 video as proof for what is wrong with forza, for the demo at least. I am hoping the full game will be better but I doubt it, yet I hope.
I will try the demo soon enough, but if it will feel as bad as forza apex then it will be a fact and not what you describe as "peoples interpretation". Maybe you have not driven high end cars hard or on track but "others" have...
The Porsche has been kicking my butt right now. Probably because I'm having a hard time getting it to not oversteer. In part because I'm trying to learn the track as well, so I'm most likely over driving the turns.
The Semi and GTR is pretty fun though.
Interesting. I turned it off by default. I bet it'll be for the more casuals, and I could see turning it on for my niece(7) and nephew(9) though.
What exactly does that video prove? Again, explain what is wrong with the physics and why the porsche should not display characteristics of both understeer and lift off oversteer
I am talking about the feeling of disconnect you get in Forza. What the wheel does and what the car does, feels like if there is "inputlag" between the wheel and the car and what it is happening to the car itself. That is my biggest issue with the Forza series. Oversteer/understeer characteristic I dont care that much about as developers give the virtual car its own interpretation/flavour. But when the wheel feels like it is dipped in syrup and you dont know what is happening to the car well, it means the game is going into the bin. Gamepad with forza is fantastic but turn10 simply have never heard of a steering wheel.
I just tried with my DS4 and it works perfect with triggers.I tried playing with a Dualshock 4. When turning fully in one direction the front tires just smoke and the car understeers. Also the triggers don't work properly. Applying any form of input is interpreted as full throttle, making the game basically unplayable.
So you're not happy with the feel of the wheel, what exactly has that got to do with the physics engine. The physics are the same regardless if using a pad or a wheel are they not?