Forza Motorsport 7: Specialty Dealer

  • Thread starter PJTierney
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Yeah, more repeats.

1984 Honda Civic CRX Mugen
1986 BMW M635 CSi
2012 Mercedes-Benz C 63 AMG Coupe Black Series
 
Me thinks this will be going on for a while. Which I don't mind too much since I did miss some weeks. Don't shoot me... :nervous:
 
I went straight for the Mercedes, I got my lowest number yet # 30 ! Big improvement from last time, # 72 K last time. (before I knew about this). I am NOT HAPPY about 2 weeks in a row duplicates! WAY TOO MANY locked cars! What are you holding them for?
 
Soooo ticked right now. It's not even the end of December, and the Dealer is looping. We've still got so many cars unaccounted for! What's the point of the Auction House if you'll always be able to obtain a Specialty Dealer car that you want just by waiting for it to loop again?
 
Maaaaaaaybe they are doing this seemingly illogical thing to allow the new Xmas players to 'catch up' since the release - whatever catching up is. Hopefully, the next Speciality Dealer update (which will be in the New Year) will give us some more of the frustratingly locked content - although, this might be wishful thinking.
 
One thing to think about: Christmas

Many players will be picking up this game for the first time which means they’ve missed out on all of the exclusive cars so far. In that context a “repeat week” makes sense.
Same again, wouldn’t be surprised if next week is the same too.
 
Yeah, more repeats.

1984 Honda Civic CRX Mugen
1986 BMW M635 CSi
2012 Mercedes-Benz C 63 AMG Coupe Black Series


At first I was really happy with the speciality dealership. It felt like the special dealer on GT5.

The idea of giving the newcomers the opportunity to get those cars is great but if they keep those repeats... they'll kill the concept of rarity. :(
 
If they are going to do repeats it would be better if they combined them with new ones. Something like 2 new cars and one returning one would be decent. As it stands it won’t be long before people don’t even bother checking every Tuesday.
 
If they are going to do repeats it would be better if they combined them with new ones. Something like 2 new cars and one returning one would be decent. As it stands it won’t be long before people don’t even bother checking every Tuesday.
Maybe that's secretly their plan to discourage all the snipers who keep snatching up all the lowest numbered cars week after week. :sly:
(I'm sure it isn't, but it would be funny if it was)
 
Everyone thought I was crazy when I said a couple of times now, I don’t think we will see many new cars in the speciality dealer
anymore. :P

I’m actually fine with it, don’t have to worry about coming up with the money once a week now.
 
They also need to save cars for upcoming forzathon's. I wouldnt be surpriced if we have seen the full loop allready.
 
If they are going to do repeats it would be better if they combined them with new ones. Something like 2 new cars and one returning one would be decent. As it stands it won’t be long before people don’t even bother checking every Tuesday.
I stopped caring about the Specialty dealer by the fourth week. I started playing less and less of FM7 around then, so actually being able to afford the cars became my biggest concern. If it's on a 10 week rotation for now till FM8, It doesn't change much for me.

Also, why only 3 cars a week? Why not random sells of 10 or more every other day? Really make the specialty dealer something interesting. Hell... If it's going to repeat anyways, might as well make it completely random.
 
Yeah, they shot themselves in the foot when the decided to do only 3 hard to obtain cars. Especially when there are a finite number of them that have to be spread out in other events.

I think it would've been better to have random cars with random discounts to really make it a special deal. That way someone could come away with a Shelby Daytona for just 300,000.
 
Turn10 should never have bothered with this Specialty Dealer to begin with. They should've just continued the Forza tradition of having all content available from the start, and concentrated on making a better single player campaign as well as an enjoyable online aspect.
 
Interesting that you say that, @RikkiGT-R

Back when FM3 was released, I said the same thing about the Unicorns (a God awful term for rare cars). Why have the player base compete in online events and lotteries to get these cars? Why weren't they earnable through some difficult races in the game or something? But it was Turn 10's carrot for the community, and for the most part; it worked.

After FM3, they really went into the deep end with the Unicorns and now that has ballooned into the obstacle that is the car collector side game... what ever. I think this is a real convoluted way of adding interest into the game. Also giving everyone the exact same cars kind of cheapens the cars. What's the point of making them rare, if everyone with an internet connection will get it?
 
Interesting that you say that, @RikkiGT-R

Back when FM3 was released, I said the same thing about the Unicorns (a God awful term for rare cars). Why have the player base compete in online events and lotteries to get these cars? Why weren't they earnable through some difficult races in the game or something? But it was Turn 10's carrot for the community, and for the most part; it worked.

After FM3, they really went into the deep end with the Unicorns and now that has ballooned into the obstacle that is the car collector side game... what ever. I think this is a real convoluted way of adding interest into the game. Also giving everyone the exact same cars kind of cheapens the cars. What's the point of making them rare, if everyone with an internet connection will get it?
This gives another idea. Why not have random cars with random discounts that are also different for every player?

This will generate a lot of discussion, with people talking about what they got and for how much. This would also keep the dealership more interesting because no one will know what their dealership will have until they have a look.
 
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Turn10 should never have bothered with this Specialty Dealer to begin with. They should've just continued the Forza tradition of having all content available from the start, and concentrated on making a better single player campaign as well as an enjoyable online aspect.

Specialty Dealer (and the concept of locked cars in general) is designed for one thing only: To get people to keep coming back to the game.

This in turn is an attempt to increase their Monthly Active Users total (likely an important internal KPI for this product) with the potential side effect of people buying Xbox Live Gold or DLC/Tokens on a whim.

It's not a system designed to make the player experience better, it's one designed purely for Turn 10/Microsoft to reach certain targets.
 
@PJTierney - yeah I know mate, and it's sad that the entire game is designed in this way rather than player satisfaction/enjoyment.
 
@PJTierney - yeah I know mate, and it's sad that the entire game is designed in this way rather than player satisfaction/enjoyment.

Every popular game is like this. If you listen to individual opinions and make a very specific game you end up with a very small fan base, something that will not support a big budget title like Motorsport. Everyone on here wants Forza to become more 'sim', in other words they want it to have flags, penalties, more accurate (IE more difficult) physics etc. These are all things that (would) make the game more specialised and would alienate the main casual fanbase. In other words it would make it more like Rfactor 2, which has (according to steam stats) around 350 active players playing through the client per month, or Iracing which boasts 50,000 active players, compared to Forza's apparent 4-5 million.

Obviously there are variables such as advertising and lack of offline etc. But the hardcore market is just not what Forza is aimed at, it is aimed at ensnaring people en masse. It makes sense for them to repeat cars for christmas buyers as pissing off early adopters isn't something they care about, only more sales and return sales is of interest.
 
Every popular game is like this. If you listen to individual opinions and make a very specific game you end up with a very small fan base, something that will not support a big budget title like Motorsport.

Yeah, but the way the Car Collector mechanics have been implemented is not even that - it's just T10 trying to swell some numbers to keep Microsoft shareholders happy, while minimizing the amount of effort needed on their part. There are many things that could be implemented, and more importantly, many things that could be avoided, to make Forza more popular with a casual audience.

Again, it makes total sense from a business standpoint. After all, videogame development is undoubtedly a capital-intensive industry, so you want to keep the people holding the purse strings happy, and the satisfaction of the fans is only one of many means to that end. Our economic system in general is not geared towards customer satisfaction, but towards achieving the maximum possible results with minimum efforts, and predictable outcomes: hence why this year's movies are all copycats of last year's blockbusters, why we'll get an iPhone 11 which is almost the same as the X in a few months, and so on. If the guys at T10 were just artists developing their product out of pride, and had no need to "put bread on the table", I'm sure even in its pursuit of mass appeal Forza would take a quite different shape.

Whatever. I just hope that with all the cars that are unavailable for purchase and aren't worth the hassle of a Forzathon or League participation, next week won't be another repetition. And I'm not saying that just because I want that goddamn Sambabus.
 
That answer somewhat sums things up. If it makes perfect business sense, then it makes perfect sense full stop. It's all a business and balancing the books is the main aim of the game, literally. The other thing I forgot to touch on was there are people in here repeatedley mentioning just T10, there is the (most likely) possibility that the main driving force behind this is bean counting at Microsoft, followed by pressure at T10 to conform. I have no doubt that T10 knows exactly how to make a great racing game but are struggling with outside interference regards accessibility and fund raising from higher powers. Gotta bend to that mighty MicroMoney!
 
Is it wrong that I'm not even remotely excited for this week?

Why be excicted about a feature that strips content from players solely for the benefit of the publisher? ;)

Specialty Dealer (and the concept of locked cars in general) is designed for one thing only: To get people to keep coming back to the game.

This in turn is an attempt to increase their Monthly Active Users total (likely an important internal KPI for this product) with the potential side effect of people buying Xbox Live Gold or DLC/Tokens on a whim.

It's not a system designed to make the player experience better, it's one designed purely for Turn 10/Microsoft to reach certain targets.

If people really want those hidden cars, Forza Motorsport 6 exists ;)
 
Yeah, but the way the Car Collector mechanics have been implemented is not even that - it's just T10 trying to swell some numbers to keep Microsoft shareholders happy, while minimizing the amount of effort needed on their part. There are many things that could be implemented, and more importantly, many things that could be avoided, to make Forza more popular with a casual audience.

Again, it makes total sense from a business standpoint. After all, videogame development is undoubtedly a capital-intensive industry, so you want to keep the people holding the purse strings happy, and the satisfaction of the fans is only one of many means to that end. Our economic system in general is not geared towards customer satisfaction, but towards achieving the maximum possible results with minimum efforts, and predictable outcomes: hence why this year's movies are all copycats of last year's blockbusters, why we'll get an iPhone 11 which is almost the same as the X in a few months, and so on. If the guys at T10 were just artists developing their product out of pride, and had no need to "put bread on the table", I'm sure even in its pursuit of mass appeal Forza would take a quite different shape.

Whatever. I just hope that with all the cars that are unavailable for purchase and aren't worth the hassle of a Forzathon or League participation, next week won't be another repetition. And I'm not saying that just because I want that goddamn Sambabus.

Indeed, and on the last line, for me, the specialty dealer has already become very boring. I just wish the weather would break so that my real toy could come out!
 

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