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Chris did a great job getting me hyped for the game!
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I remember being critical about not wanting to lose a bunch of cars because I liked collecting them. If this is the path Chris is taking the series in its current form, than I will accept it for FM since it's taking a more serious route this time. For FH, I will treat that as my new car collector game from now on. Can't wait to see what kind of cars FM will have. It could even be more interesting than what GT7 currently has, especially for the racing."37 cars were currently shown so far (Chris Esaki's personal favorite is the Mercedes-AMG GT3), and the car list was teased to feature a larger number of motorsport and race-focused vehicles, details still vague"
I have a small feeling this may or may not make some happy given the past discussions of certain vehicles introduced during FM7's DLC roster. I would assume it also means not to expect FM7/FH5 numbers as I believe Chris said they picked those cars in the trailer specifically to give an idea of where they're going with the roster this time around, so I'm betting a bunch of vehicles from the most recent Forza titles are not being brought over.
Well it won't have made up fantasy cars powered by lasers for a start.It could even be more interesting than what GT7 currently has
You leave the Chaparral out of this.Well it won't have made up fantasy cars powered by lasers for a start.
And thank lord for that. 🙏 Not a fan of them to begin with.Well it won't have made up fantasy cars powered by lasers for a start.
I didn't get that from it tbh, I thought it was more about increasing the number of GT cars, not fewer cars overall. We saw some classics and road cars in the clips. The usual number might take a little hit, as everything is being built from scratch but I wouldn't be too worried.I remember being critical about not wanting to lose a bunch of cars because I liked collecting them. If this is the path Chris is taking the series in its current form, than I will accept it for FM since it's taking a more serious route this time. For FH, I will treat that as my new car collector game from now on. Can't wait to see what kind of cars FM will have. It could even be more interesting than what GT7 currently has, especially for the racing.
I have the same feeling as well.I would really like to know if the cars are also built from the ground up. Currently, I don't think they are, and I fear they will be mostly carry overs. Both those that look good and those that have errors.
Don't forget the Brabham BT62. Other cars seen that were carried over from Horizon also include the Koenigsegg Jesko, NIO EP9 and Nissan GT-R NISMO.It's pretty obvious Turn 10 and Playground share car resources (the 370Z Nismo appearing in the FM trailer, and then being part of the Car Pass for FH5, as one example).
In Forza, the time it takes to build a car is roughly similar to Gran Turismo (around six months to build one car from scratch, but with Forza, it requires four people to achieve that, as opposed to just one person working on it), but they outsource like crazy, hence, the faster production and release of cars. They do this with methods such as by using CAD from manufacturers, or using physical cars with means such as laser-scanning or through photography (taking up to hundreds, if not, thousands of photos for reference), hence, the quality always varies. No two models of cars are ever the same, even down to the VIN.So I think, in terms of car model quality, what you currently see in FH5, is what you'll get in FM and I fear that mistakes, still acceptable in FH5, may continue to be acceptable in FM.
In that case, I think if they're not ready to add rally and off-road tracks, then these off-roaders and rally cars (even some of the more rugged SUV's and pick-up trucks), can be left out first before they add tracks where they can feel right in their natural habitat. But what's worrisome is that as of the moment, Chris Esaki hasn't said any single thing about rally/off-road racing, also an integral part of motorsports.With that also in mind, I don't think we may be looking at a smaller car list necessarily. Certain vehicle types that make little sense might disappear, but most cars will return.
I forgot how many cars were seen on the release trailer/first gameplay demo of FH5, but that also wasn't small. People want a large amount of content, and we don't want a repeat of Motorsport 5 where in terms of both cars and tracks, everything was severely dumbed down. I'm still hoping it's a huge amount of cars, something that will really blow GT7 out of the water (for reference, GT7 currently has 430 cars, and at the end of FM7's lifetime, it was 786 cars, not including any Forza editions).Chris Esaki called the 37 cars a "small sampling" of the list, and also said: "We're super early in terms of showing this all of this content, but we've shown 37 cars already". To me, it's like he's saying: "We just got started and we've already got 37 cars revealed. Imagine by the time we're done, months from now." I think this car list may not be as small as some may have hoped.
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So these windshield stickers seem new (on the amg gt3 and the 911 rsr).
Nvm, i had a custom livery on fm7 on the 911, thats why its blacked out.
The windshield stickers are new and the tire mark with michelin is also new on the 911 RSR
I noticed they talked about how they rebuilt the tracks, the lighting system, the physics engine but... what about the cars? About that they only say "Looks at the new cars we added", basically.I have the same feeling as well.
You can add the Porsche 911 GT3 (992) to that list.Don't forget the Brabham BT62. Other cars seen that were carried over from Horizon also include the Koenigsegg Jesko, NIO EP9 and Nissan GT-R NISMO.
The question is that some models have quite poor proportions. The Saleen S7 comes to mind. I would like them to overhaul those models, and I feel that time is long overdue.In Forza, the time it takes to build a car is roughly similar to Gran Turismo (around six months to build one car from scratch, but with Forza, it requires four people to achieve that, as opposed to just one person working on it), but they outsource like crazy, hence, the faster production and release of cars. They do this with methods such as by using CAD from manufacturers, or using physical cars with means such as laser-scanning or through photography (taking up to hundreds, if not, thousands of photos for reference), hence, the quality always varies. No two models of cars are ever the same, even down to the VIN.
I would accept a cut in car count, if it means all the cars become immaculate in their detail. However, if that's not the case, then give me all the cars. In an ideal world, fix the models that have problems and keep all the others that are good.I forgot how many cars were seen on the release trailer/first gameplay demo of FH5, but that also wasn't small. People want a large amount of content, and we don't want a repeat of Motorsport 5 where in terms of both cars and tracks, everything was severely dumbed down. I'm still hoping it's a huge amount of cars, something that will really blow GT7 out of the water (for reference, GT7 currently has 430 cars, and at the end of FM7's lifetime, it was 786 cars, not including any Forza editions).
And like in previous Forza titles, they will not show everything right off the bat, just to whet the appetite, although it's gonna be a long wait until then (spring 2023 with no exact time-frame).
This is how Skynet started.Let's start with wild speculation: Forza Motorsport will be the first Microsoft game to feature direct ML in the series X/S consoles.
To be fair, the main problem with the RS17 in FM7 (and with the Lotuses in FM5 and 6, for that matter) is that it hit the limitations of the tire and downforce model like a wrecking ball, and this, coupled with poor collision physics, lack of strategic depth (where in real life F1 races are a constant battle of fuel and tire management) and poverty of circuits suitable for F1 racing, meant that it was not too fun to race it after all.Certain types of cars with little to no competition might also not make a lot of sense. Which is why I think that adding the latest F1 cars would be a bad idea (and was actually a bad idea), as we only get just one due to EA Codemasters' exclusive licensing.
But we wanted “immersion“...This is how Skynet started.
I was only kidding, dude. Machine Learning sounds fantastic and I can't wait to see it in action on my SX.But we wanted “immersion“...
I actually find that to be a relief rather than a worry.But what's worrisome is that as of the moment, Chris Esaki hasn't said any single thing about rally/off-road racing, also an integral part of motorsports.
Perhaps they should tie up with KT racing now they've lost the official WRC contact. KT's stage designs and handling with Turn 10's Forza tech engine and sound would be something special indeed.They've been hinting at the idea of a third Forza franchise for a while.
I'm sick of overly shiny cars in racing games dull em doon manChrome is finally pleasing to look at.View attachment 1160950View attachment 1160951View attachment 1160952
I'm sick of overly shiny cars in racing games
Worst one to me is the VW R32. Straight from FM2 with some triangles on top of it.I have seen the r32 and the s14 as the two most common ones. Are there any other major ones?
Worst one to me is the VW R32. Straight from FM2 with some triangles on top of it.
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Pointy, squarish, atrocious rear corners.
People are overreacting when it comes to those lesser accurate models. Sure i also want them to redo them at a higher quality til the smallest bold. But some people act like they are some standard car level models. In a game where there are 600+ cars, those roughly 30 less accurate cars are really not that big of a deal. I also wanted them to redo everything and go even further beyond, even higher level of detail than the most detailed car in Forza. But than that model would be waste in game and too heavy to handle and they would use lower quality lod in game. Right now they use photomode model car in game which is pretty nuts and looks more than good when you are actually playing outside those small portion of bad models. I just hope they focus more on the cockpit polygons and shaders and make them look rounder and use real materials unique to the car instead of copy paste from other models.View attachment 1161995
Replicated it as close as possible. Maybe it's just me but, apart from the okay-ish paint that looks plastic, it seems the same.
The position of the sun is a bit different as well.
I agree. Unless you're wanting this exact replication for photography reasons, I really don't see what the fuss is about. At 100+ mph if I'm passing a car I'm not looking at how exact the modeling is to the real car, I'm trying to beat it. I'll look at it in the rear view mirror.People are overreacting when it comes to those lesser accurate models. Sure i also want them to redo them at a higher quality til the smallest bold. But some people act like they are some standard car level models. In a game where there are 600+ cars, those roughly 30 less accurate cars are really not that big of a deal. I also wanted them to redo everything and go even further beyond, even higher level of detail than the most detailed car in Forza. But than that model would be waste in game and too heavy to handle and they would use lower quality lod in game. Right now they use photomode model car in game which is pretty nuts and looks more than good when you are actually playing outside those small portion of bad models. I just hope they focus more on the cockpit polygons and shaders and make them look rounder and use real materials unique to the car instead of copy paste from other models.