Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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I love the way the cars look after 5 laps on the Ring. The way some areas are more mat and dirty with rubber is really impressive.

ferrrr.jpg
 
When I started the 4 cylinder challenge I thought about using the Alfa but my Honda Civic Type R showed up as being available so I used it. It already has upgraded parts on it. Before the rules changes were you allowed to use upgraded cars? I know you can use them for the Open Series.
 
When I started the 4 cylinder challenge I thought about using the Alfa but my Honda Civic Type R showed up as being available so I used it. It already has upgraded parts on it. Before the rules changes were you allowed to use upgraded cars? I know you can use them for the Open Series.
I've used upgraded cars in these types of races in the past.
 
I've been really enjoying Forza Motorsport lately, just setting up my own 15-25 lap GT3/GTE races on different tracks and it's simply very enjoyable :)

Apart from things I've already said like wanting to have a toggle to only allow stock cars used by the AI, there are some little things bugging me and one that is bugging me a lot is that there are colour inaccuracies on some cars and these are new to Forza Motorsport and did not exist in prior games. There are very likely more, but for sure it concerns these cars:
  • 2014 Corvette C7.R (too dark/saturated)
  • 1970 Ferrari 512S (it's incorrectly a metallic red)
  • 1982 Ferrari 512 BB/LM (it's incorrectly a metallic red)
  • 2015 Jaguar XFR-S (simply wrong shades)
  • 1939 Maserati 8CTF (it's incorrectly a non-metallic red)
  • 1957 Maserati 300S (also incorrectly a metallic red)
 
While I'm very glad he's back in the saddle I'm kinda dreading his FM review and am expecting a scathing verdict. 🫣
I find his reviews unbiased and with no soft-soaping,(is that even a word?),straight to the point.Cant wait. 👍

@turk1993 Unfortunately a lot of people dont pick up on these small details,I know the game has issues but credit wheres due some of these little things are pretty cool.
 
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Where's Bathurst in these track leak things? :grumpy:
MS8
Would be great if its the "real Dubai Autodrome" that comes in the coming months.
Would definitely be better than FM7's Dubai, although the "City" variant of it was okay and actually fun in touring cars... although it often had a lot of crashes from smoothbrains trying to go 4-wide into the first chicane. You could only have a great race there with people who were at the top end of things in terms awareness/courtesy, but when you ran with them you could have some pretty great battles at that layout.

FM7 Dubai would look pretty sweet in FM8 though. The city skyline in the distance off turn 1, the traffic going past on the freeway, and of course the airport above the tunnel section would all look great at night.

Real Dubai Autodrome is actually kinda underrated I think. Not that it's an S-tier or A-tier track or anything, but I'd rate it above any of the other middle eastern tracks and probably about half of the F1 schedule we see so many tracks requested from. I've had some great races there in PC2, and it's a real tire melter if you run realistic weather/temperature settings.
Always adored this circuit, was a drifting favourite back in FM2, although it's basically just a budget Daytona so a random one to bring back, unless it's just the name returning!
Oval-wise it's definitely budget Daytona, but the road course layout is very different and personally I always greatly preferred it over Daytona's roval. Much more interesting variety of corners, and it felt a bit like a street circuit on the infield in parts. I always liked how you ran onto the drag strip too, with the big timing boards. Would probably look great in FM8 running at night.

Also choosing which cars the AI drive individually.
This is such an obvious inclusion that it's pretty frustrating they leave it out, and I don't even play single player outside of some tuning in test drive. People have asked for years and it's such a basic "tool" for creating free play races (which they obviously expect everyone to do since they gave us **** all for career events).
 
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FM7's Dubai was especially awful because FM7 cars hated curbs and had very strange lift off oversteer which was a terrible fit for the curves across the mountain in that track. FM23 doesn't have those problems, so the track would be considerably more fun to drive.

However that's very much relative. I'd prefer most other tracks missing from FM7 to Dubai, to be honest. It's not a very good track.
 
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While I'm very glad he's back in the saddle I'm kinda dreading his FM review and am expecting a scathing verdict. 🫣
Why worry? He's pretty fair and obviously knows vehicle dynamics. Please don't let anyone else's opinion affect your enjoyment of any game. We all get different things out of them and if you find it fun, then it's fun.

If we're taking bets on what he says, I'm saying driving simulation 7 as some cars are better than others and the tuning is still...well, it's Forza, racing simulation maybe 4 or 5, motorsport simulation 6, higher if we go into the free play and multiplayer options, lower in majority of the career I'd say, accessibility has got to be high, maybe 8 or 9, content, well, there's lots of interesting cars and a decent variety but not a big number of tracks, so we'll call that 5, and that lack of content plus the rather steep asking price makes value a 3 or 4 I'd say.

@Scaff Of particular note (to me, anyway), is the vintage tire model used on things like the 1964 GT40, Porsche 914, the old Alpine, etc. Considering what they're trying to simulate with that model I think they've done a pretty good job of it. So much so that, even though it costs me on lap time, it's often the last thing I'll change out if I have to simply because I like driving on them. Grip falloff on some of the race cars remains a problem in the series, basically no low speed grip at all in some of them.
I'm willing to die on this hill... Daytona>Homestead>Sunset Peninsula>Indianapolis! :mischievous:
:lol:I will fight you on Indy...:lol: Although I will concede we just haven't got the cars for it. Plus you forgot Eagle Rock which is awesome. Pretend it's Milwaukee.
 
This is such an obvious inclusion that it's pretty frustrating they leave it out, and I don't even play single player outside of some tuning in test drive. People have asked for years and it's such a basic "tool" for creating free play races (which they obviously expect everyone to do since they gave us **** all for career events).
The trend these days is to make the single player experience bad so that people play multiplayer instead, as multiplayer relies on player numbers. Lots of games appear to intentionally make the AI in single player bad so that you have to play multiplayer to have any sort of decent competitive experience.
 
I raced/drifted on Sunset so much on the older titles, I'll gladly be the only person on it for (as Fred said) the nostalgia. :dopey:
I am not even into drifting very much but I have fond memories with a friend of mine and I playing splitscreen over and over on the Sunset Peninsula Infield layout... that first corner out of the oval section down the strait was a very fast drift. :lol:
 
It's not really, though, it's the modern layout without chicanes. It does in a pinch but it's not the same. Monza in every other Forza but this one was the same way.

(I think the real problem is some of us have been spoiled by Project CARS)
The same reasoning as why Laguna Seca really isn't the classic version as well. Project Cars may be some of the spoiler but having the recreation of just about every historic track that existed in AC has definitely shown the light on vintage racing as well.

Edit: I really hope they can do historic tracks. I also agree that it doesn't look like they'll do authentic historic tracks like was already said but I don't understand why with all the nice historic cars they have in game. FM has more historic content than GT7 does. It's a wasted opportunity but it seems that a lot of the younger crowd just doesn't care about that content.
 
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I was running race 1 of the Open Tour B class (VIR), and noticed something interesting about the newAI...
  • On lap 1, the top two ran 1:43/1:44, whereas the rest of the top 15 (page 1 of the timing screen) was up around 1:47/1:53.
  • Lap 2, the top two times weren't improved, but suddenly the rest of the field was showing 1:43/1:44 times and holding station against the top two.
  • Lap 3, nobody improved their laptimes. Station holding continued until the end.

Edit:
Same thing on Maple Valley:
  • On lap 1, the top two ran 1:52/1:53, whereas the rest of the top 15 was between 1:55 and 2:09 (creating big gaps likely due to slowing each other down a lot on the early turns of the track)
  • On lap 2, the top two times weren't improved, but the rest of the top 15 suddenly put down 1:52-1:54 times (holding those gaps)
  • Lap 3, nobody improved.


So yeah, I don't like T10's hack to reduce the speed of the top 2. It's a very mediocre solution - They seem to have just removed the ability of the top 2 to gain speed after lap 1, or something simplistic like that.
 
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Man this 1000 times. Forza Motorsport 4 had this! Also choosing which cars the AI drive individually.
Don't remember FM4 having this though, but FM2 certainly had it through System Link mode which can then be used as a de-facto custom race creator.
 
Don't remember FM4 having this though, but FM2 certainly had it through System Link mode which can then be used as a de-facto custom race creator.
FM4 had it in private online lobbies, you just added AI drivers and it basically played like a fully customizable free play mode.

Why you didn't just have those options in free-play i will never know, but t10 always move in mysterious ways.
 
I fully modified my '03 Audi S4 and it makes the best sound. It also handles really well because it isn't the size of a boat like the current RS6. Hopefully I'll have a chance to race it online sometime because I think it'd be quite competitive.
 
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I'll consider digging thru the audio files to see which cars share the same sounds (after FastLaneGaming's V12 comparison) that aren't from the same vehicle platform/model lineup.
 
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I’ve created a new setup
M2 A699 Balanced for the 2020 BMW M2 (You’ll need the Car Pass for this tune)
It’s a little squirrely on the throttle but it served me well during the BMW M Showdown series, particularly at Watkins Glen
 



Forza Motorsport Hotfix 6.1 Release Notes – March 18, 2024​


Today’s Forza Motorsport hotfix addresses HDR flickering for PC and Xbox players under certain framerate conditions and decreases the sensitivity for Livery Editor decal movements.

Version Number:

  • Xbox Series X|S: 1.559.9113.0
  • PC (Microsoft Store): 1.559.9113.0
  • Steam: 1.559.9113.0
Bug Fixes and Improvements

Stability


  • Fixed a soft lock that occurred on three specific cars that had their available manufacturer paints changed. [1731655]
Rendering

  • Fixed an issue which caused HDR skyboxes to flicker across the game experience on PC and Xbox Series X|S consoles under certain framerate conditions. [1727457]
Livery Editor

  • Fixed an issue where incremental decal movements were too high in the Livery Editor. [1734856]

 
new patch borks the livery editor with controllers
spends a week downloading Forza on PC to use mouse+keyboard
99.8% done
bug gets hotfix'd

No, why, I'm not mad
Editing on PC is faster anyway. You can also use the transparency trick for recreating logos.
 
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