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I know that, but after Update 4 or 5 its just more noticeable. Its not always happening, only in dark and cloudy weather where the denoiser has difficulty with finer shadows. But they can fix it since there are other games with more RT effects that have far better denoisers and RT resolution.That's just ray tracing denoising, happens everywhere in most games that use RT (and a deferred and/or TAA-driven renderer I believe).
GT7 has it even in the RT reflections in photomode while rendering for 8 sec. Things like mat or semi glossy objects have tons of shimmering. Ofcourse it will be more noticeable in Forza because its in real time but it was a litte bit better before the update. And i hope they can improve it alongside other effects and graphical features.GT7 does it all over the place when the camera is moving, it's probably just more noticeable in FM because FM has RT effects in normal gameplay.
Since they're so short, the open class tours are much more fun (now especially due to all upgrades being available at level1), if you use the same car from C, to all the way to S.I think they need to give us the ability to set the number of laps for the tour series races. It might seem like longer races would be more of a chore, but I've come to the conclusion it's the opposite - they're a chore because they're pointless, and they're pointless because they're too short to have any sort of meaningful race. I just completed the A class open series, starting from last on max difficulty. If we ignore the problem of the AIs presenting a logjam of slow moving obstacles for the first lap, once all that had settled down I was in 6th about 6 seconds behind the leader. I was lapping a second a lap faster than the leader. The race was 3 laps, so it was impossible to catch the leader in that time, but if the race had been 10 laps, it could have been an enjoyable race to slowly catch the leader while having to pass the cars in between, with pressure to stay consistent, as 1 second a lap pace advantage still wouldn't give much margin for error when trying to gain 6 seconds in 9 laps with overtakes.
Mid online race I'm disconnected from Xbox servers. I can watch YouTube, Netflix on the Xbox, but can't connect to any games or profiles.
Anyone else?
And on the difficulty 5 that I use and no damage or tire wear the races don't give you a lot of credits. Maybe 25k or so. I know increasing difficulty and realism is the dangling carrot for bigger payouts but I'm only at 5.9 mil. There are several race cars I would like to have but I don't want to wipe out my credits because it will take so long to build them back up.I think they need to give us the ability to set the number of laps for the tour series races. It might seem like longer races would be more of a chore, but I've come to the conclusion it's the opposite - they're a chore because they're pointless, and they're pointless because they're too short to have any sort of meaningful race. I just completed the A class open series, starting from last on max difficulty. If we ignore the problem of the AIs presenting a logjam of slow moving obstacles for the first lap, once all that had settled down I was in 6th about 6 seconds behind the leader. I was lapping a second a lap faster than the leader. The race was 3 laps, so it was impossible to catch the leader in that time, but if the race had been 10 laps, it could have been an enjoyable race to slowly catch the leader while having to pass the cars in between, with pressure to stay consistent, as 1 second a lap pace advantage still wouldn't give much margin for error when trying to gain 6 seconds in 9 laps with overtakes.
Looks like Sebring, Brands hatch, Dubai, Sunset penin, and Road Atl are returning. With Oakhill which I never heard of before and 2 "protocircuits" being newcomers?View attachment 1337087
More tracks got added in AI folder
I wonder how they are gonna update the dubai track to the new physics with all the sand and elavation changes. It should look incredible in FM with the dynamic tod and weather. And alot more fun with the new physics. And tracks like Brands Hatch and Sebring are always nice to have.View attachment 1337087
More tracks got added in AI folder
If you go to accessibility options, somewhere there is an option called "Car Collisions". Just a quick heads-up, you'll need to start a new race before the changes take effect.The cars in career mode are in ghost mode, does anyone know how to fix this?
I've been asking myself that for decadesIam still scratching my head with why iam so bad.
This must be the Level 5 weight reduction they've been teasing us, which results in manufacturers ditching FM for good.Curious bug playing on Series X.
AI car in the 4 cylinder tour with extreme weight reduction.
View attachment 1337082
Oakhill seems to be Grand Oak I agree. The protocircuits could be Eaglerock and Hakone as they are otherwise missing…Looks like Sebring, Brands hatch, Dubai, Sunset penin, and Road Atl are returning. With Oakhill which I never heard of before and 2 "protocircuits" being newcomers?
Would be great if its the "real Dubai Autodrome" that comes in the coming months.I wonder how they are gonna update the dubai track to the new physics with all the sand and elavation changes. It should look incredible in FM with the dynamic tod and weather. And alot more fun with the new physics. And tracks like Brands Hatch and Sebring are always nice to have.
The updates on the cars list and track list are really good. If they can keep adding with this pace than in 2 years we will have the most incredible car and track list out of any sim (outside modded AC ofc.).
The Sunset Peninsula (Florida) track I remember from FM4! But isn't "Oakhill" just the Grand Oak raceway?
Ah geez, I hope they don't ruin sunset peninsula but I'd love to see it return.View attachment 1337087
More tracks got added in AI folder