This is what I hate about the gaming community nowadays. God forbid you enjoy something, if you do you’re a shill who’s been paid by Microsoft to say good things about them.
Sometimes I wish we could go back to the days when we were allowed to like things.
It's both "sides" though. There are just as many that will call people whiners, entitled, miserable, etc and get into combative, condescending arguments with people who aren't impressed/happy/optimistic about a game.
Both "sides" need to watch out with hyperbole and making assumptions. Just because someone thinks a car list sucks (or whatever) doesn't mean they think the whole game will suck, and just because a few people actually do think the game will suck doesn't mean they think you aren't allowed to like it or have fun with it.
We are all guilty of tossing out vague half-serious or sarcastic/facetious comments sometimes forgetting others can't hear our tone or aren't necessarily on the same page in terms of seriousness, so best to focus on the points about the game and not get caught up making assumptions about the commenter's character over it or getting aggressive/condescending with the argument.
Then again, tribal arguments are kinda the way of the world right now so we should probably get used to it.
Whatever it is, they better start communicating with the public a lot more. Maybe try and eek some info that isn't "locked down for future use (Xbox showcases)" or maybe expand on preivously announced stuff like AI, FRR, Weather or something. Once the community gains a negative tone, it becomes harder to shake it off, even if there's a lot of good news/features/development to be announced later on.
Communication has been such a big talking point in the gaming industry for years, that it's getting hard to imagine it getting any better at this point. People are still asking the same questions, and studios keep saying they are "listening to the feedback" and "engaging with the community more" and have "new community teams in place!" but it still feels pretty much the same basically everywhere.
I think part of the problem with this Forza thing is that they are basically treating us like idiots that they can jangle shiny keys in front of to amuse. They just talk about graphics and meaningless technical numbers and repeat a catchline while talking down to us like kindergarten teachers, meanwhile the dedicated players would rather know about the career, what kind of control we have over all the settings to make our own races in free play, how the tire wear and fuel strategy options will work with pit stops, and so on. Speaking to people plainly and like you respect them or think they are equals or whatever generally goes over better than talking down to people while dodging difficult subjects.
I get that some of that stuff isn't finalized and I understand they don't want to have to walk back comments, but after 5 years or whatever, they should have enough of the actual gameplay figured out to give us at least a few little glimpses. I mean we don't need to know exactly how many races there are in career mode or how many laps a set of soft tires will do or whatever, but info about their targets and goals with the changes, how in-depth they go, how they aim to integrate them into the established gameplay and how it will change the player experience would be a good start.