Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Its 35 seconds from launching the game to the home screen. And about 20 seconds to start a race in the open tour, skipping everything, how long it takes for you?
35 seconds of that goddamned awful soundtrack seems like an eternity. :lol: I normally have to walk out of the room and come back half a minute later.

The pause when you hit Fuel & Tire in the Car menu as it works out how many laps a full tank can run for before you can move the slider is somewhat irksome.
 
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Its 35 seconds from launching the game to the home screen. And about 20 seconds to start a race in the open tour, skipping everything, how long it takes for you?
When I enter race, it take me over a minute from pressing "start race" to the car line up. Then 1 more minute to get to countdown part. I play on my phone while game is loading. This for career mode.
When I playing free race it loading faster.
 
I think bloatware games like COD, GTA5 and RDR2 tend to slow the Series X as a whole down quite a lot... I deleted GTA5 from my console and everything else loaded quite faster.
 
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When I enter race, it take me over a minute from pressing "start race" to the car line up. Then 1 more minute to get to countdown part. I play on my phone while game is loading. This for career mode.
When I playing free race it loading faster.
I have the same issue. It's a known problem though it only affects some people. In my case, it only happens on the first race of a Career series (including the Reward car race).
 
Yeah, the loading times are a pain..

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On a serious note, the graphics in RT performance suffer when you add weather effects.
Did a foggy race and the car's spoiler had jaggies in chase cam, the driver's leg had jaggies in the cockpit view and the dash had artifacts/shimmering in the driver view. Thought it might be due to an old car model but that all went away in performance mode.
 
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An interesting change that came with the fix for the sudden spinning at places like Mugello is that it appears FWD/AWD cars no longer behave wonky when trying to 3-wheel. Before, when the inside rear tire got light enough it would pour smoke off of it and almost instantly turn it orange temperature, and act like the handbrake was pulled and snap the rear of the car sideways. Did some testing the other night with some friends running a few different cars with different setups and didn't get a single 3-wheel snap between us.

A small change that many probably won't notice because "fRoNt WhEeL dRiVe BaD" but definitely a positive change since it was apparently something wrong deep in the physics stuff. Sadly 3-wheeling still isn't as good as it is in FH5 still though. The TCR cars in particular 3-wheel so naturally in FH5 it makes me jealous.
 
An interesting change that came with the fix for the sudden spinning at places like Mugello is that it appears FWD/AWD cars no longer behave wonky when trying to 3-wheel. Before, when the inside rear tire got light enough it would pour smoke off of it and almost instantly turn it orange temperature, and act like the handbrake was pulled and snap the rear of the car sideways.
Telemetry would also show the inside wheel going 200+kmh, it was definitely a strange one.
 
The FFB strenght is scaled down a bit in the latest update. Some cars feel a bit lighter and overall FFB is a bit weaker with the same settings before the update. Need to play a bit with the settings or up the FFB on my wheel.
 
Yeah, the loading times are a pain..

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On a serious note, the graphics in RT performance suffer when you add weather effects.
Did a foggy race and the car's spoiler had jaggies in chase cam, the driver's leg had jaggies in the cockpit view and the dash had artifacts/shimmering in the driver view. Thought it might be due to an old car model but that all went away in performance mode.
Can you please mention the exact parameters to see if I can duplicate the conditions? (track, time of day, weather condition and car used).
 
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