Forza Motorsport General Discussion Thread

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Open wheel racing is something I wish we had more of in Forza. I couldn't really care for a modern F1 car in FM, but I'd like to see some junior category cars, A Tatuus FRECA car or Dallara F3 for example. Both would be a great pace level for multiplayer.

I FM5, we had the USF2000 and Indy Lights cars added, shame we never saw them again (assuming licensing related)
 
I suppose it will be complicated due to licensing issues, but Turn10 could try something with Dallara.

They make cars for IndyCar, Indy NXT, Super Formula, Super Formula Lights, F2, F3 and Euroformula Open. Also NASCAR cars.

They could call them Dallara USA, Dallara Japan, Dallara 2, Dallara Junior, Dallara Stock Car...

Also knowing that many people may not like seeing fictional cars as it can break their immersion, AMS2 has several openwheels from different decades, personally I would love to see something similar in Forza.
 
Turn 10 never do 100% fictional cars though, even the ones that would be considered fictional are licensed properties from other brands (Hot Wheels etc.).

I see zero chance of them making generic cars, when Microsoft has the money to get real ones instead.
 
Seeing GT7 getting three cars including a cargo van in their most recent update dosent make me feel so bad from last months update getting a spyder Huracan. But seems like T10 and PD lately have been stuck on shelling out small amounts of cars in each update which is interesting. Hopefully come next week we get something a little more interesting in terms of cars even though it's likely it will be only 2 new to FM.
 
Seeing GT7 getting three cars including a cargo van in their most recent update dosent make me feel so bad from last months update getting a spyder Huracan. But seems like T10 and PD lately have been stuck on shelling out small amounts of cars in each update which is interesting. Hopefully come next week we get something a little more interesting in terms of cars even though it's likely it will be only 2 new to FM.
I'm looking forward to tomorrow's Van Turismo 7 TM update.

As for FM23, it's a 5 week month this month, but update 13 should be a good one as it's the beginning of the roadmap updates, with the returning Sunset Peninsula track (the first track added that wasn't in FM7) and other stuff incoming. Hopefully that means a shake up in cars added as well.
 
I'm looking forward to tomorrow's Van Turismo 7 TM update.

As for FM23, it's a 5 week month this month, but update 13 should be a good one as it's the beginning of the roadmap updates, with the returning Sunset Peninsula track (the first track added that wasn't in FM7) and other stuff incoming. Hopefully that means a shake up in cars added as well.
Damn I didn't realize this was another 5 week update 😑 oh well. Yeah hopefully they begin to turn the page on car content. Looking forward to seeing how Sunset Peninsula is in this iteration with full time of day and weather.
 
Damn I didn't realize this was another 5 week update 😑 oh well. Yeah hopefully they begin to turn the page on car content. Looking forward to seeing how Sunset Peninsula is in this iteration with full time of day and weather.
Yeah I think I'm actually happier for Sunset Peninsula to return than Bathurst, mainly out of curiosity of what its like 13 years later. Interested to see if they give it full makeover a la GT and their returning circuits, or if it stays true to its original form. The tri oval raced quite similar to Daytona, but it was a little bit closer in style to Michigan or Fontana, and the infield was almost the closest to resembling a street circuit compared to what weve currently got.
 
Yeah I think I'm actually happier for Sunset Peninsula to return than Bathurst, mainly out of curiosity of what its like 13 years later. Interested to see if they give it full makeover a la GT and their returning circuits, or if it stays true to its original form. The tri oval raced quite similar to Daytona, but it was a little bit closer in style to Michigan or Fontana, and the infield was almost the closest to resembling a street circuit compared to what weve currently got.
I only started playing the franchise with 2 but every time I brought up the map of the Club layout its porcine shape reminded me of the Joni Mitchell lyric "Gonna see the folks I dig/I'll even kiss a Sunset pig/California, I'm coming home".

285px-Sunset_Club_track_map.png

(I know the track was based in Florida, btw)
I think it's the pig's feet that give it character and stop it from becoming a bland oval. I like the other tracks but with their massive straights Bathurst and Sebring are probably two of the hardest tracks to get ahead on if you're behind.
 
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Seeing GT7 getting three cars including a cargo van in their most recent update dosent make me feel so bad from last months update getting a spyder Huracan. But seems like T10 and PD lately have been stuck on shelling out small amounts of cars in each update which is interesting. Hopefully come next week we get something a little more interesting in terms of cars even though it's likely it will be only 2 new to FM.
I'd take the van over the Huracan Spyder. At least the van would give us something we haven't driven before, and would be fun for liveries. Probably would provide better racing too, as in theory it should make for some pretty tactical drafting battles. Even if it wasn't any fun to race, I'd probably at least drive once, which I can't say for the Huracan Spyder.

I don't really want T10 to go back down the route of meme cars, SUVs and pick-ups, or off-road buggies and stuff, but even that stuff would be better than convertible versions of cars we already have 3 of.

Yeah I think I'm actually happier for Sunset Peninsula to return than Bathurst, mainly out of curiosity of what its like 13 years later. Interested to see if they give it full makeover a la GT and their returning circuits, or if it stays true to its original form. The tri oval raced quite similar to Daytona, but it was a little bit closer in style to Michigan or Fontana, and the infield was almost the closest to resembling a street circuit compared to what weve currently got.
I'd much prefer Bathurst as it's in my top 5 favorite tracks ever, but Sunset Peninsula is cool to have back because the infield was actually fun. Can't decide if I want them to mess with it though. On one hand it would be interesting to see what they come up with, especially as Hakone and Grand Oak were actually surprisingly good tracks for racing so their current fantasy track designers have been good, but on the other hand I like the old version of the infield and wouldn't want it tweaked too much.

Agree that it feels very street circuit-y and while it could be rose tinted glasses, I remember finding it much more engaging than Daytona, Homestead or Indy rovals.

I really hope it means we see more revivals of old fantasy circuits from FM1-3. Alpine Ring was so underrated, and Tokyo with a few tweaks would be excellent, they would be the two at the top of my list.
 
I'd take the van over the Huracan Spyder. At least the van would give us something we haven't driven before, and would be fun for liveries. Probably would provide better racing too, as in theory it should make for some pretty tactical drafting battles. Even if it wasn't any fun to race, I'd probably at least drive once, which I can't say for the Huracan Spyder.

I don't really want T10 to go back down the route of meme cars, SUVs and pick-ups, or off-road buggies and stuff, but even that stuff would be better than convertible versions of cars we already have 3 of.


I'd much prefer Bathurst as it's in my top 5 favorite tracks ever, but Sunset Peninsula is cool to have back because the infield was actually fun. Can't decide if I want them to mess with it though. On one hand it would be interesting to see what they come up with, especially as Hakone and Grand Oak were actually surprisingly good tracks for racing so their current fantasy track designers have been good, but on the other hand I like the old version of the infield and wouldn't want it tweaked too much.

Agree that it feels very street circuit-y and while it could be rose tinted glasses, I remember finding it much more engaging than Daytona, Homestead or Indy rovals.

I really hope it means we see more revivals of old fantasy circuits from FM1-3. Alpine Ring was so underrated, and Tokyo with a few tweaks would be excellent, they would be the two at the top of my list.

Yes to the street circuit vibes! Turn 10? On the full infield track is great coming onto the drag strip right up against the wall. If I remember correctly
 
I often wonder how and why the ray traced car reflections in FH5 look better than the current lighting in FM, even if they are done in the "not built from the ground up" new engine. Specifically, I find the specular highlights very lacking, flat and inconsistent (some tracks/weather/time of day combinations work better than other), and I remember that the lighting in the trailers almost rivaled Gran Turismo's, which is arguably the best in that area, even without the ray tracing on track they are about to get.
 
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I often wonder how and why the ray traced car reflections in FH5 look better than the current lighting in FM, even if they are done in the "not built from the ground up" new engine.
Ray traced reflections have nothing to do with the lighting. They both use similair tech for the lighting, but the execution is different (color grading, hdr tone mapping, GI, SSAO vs RTAO,...) . And the RT reflections are more advanced and better in FM than in FH. But the resolution is much much higher in FH than in FM.
Specifically, I find the specular highlights very lacking, flat and inconsistent (some tracks/weather/time of day combinations work better than other),
This is mostly because of the inconsistent shaders on some cars. The difference the paint shaders make from car to car is what makes it stick out.

i did this test at launch to show the difference the paint shaders makes

normal yellow
Forza-Motorsport-6-10-2023-15-31-55.jpg


metalic yellow
Forza-Motorsport-6-10-2023-15-29-19.jpg

and I remember that the lighting in the trailers almost rivaled Gran Turismo's, which is arguably the best in that area, even without the ray tracing on track they are about to get.
GT7 doesn't get ray traced lighting, its only ray traced reflections like FM but probably more refined (without all the bugs like in FM on some cars). FM lighting is actually really good after all those update to the color grading and color temp. But GT7 lighting is mostly more natural looking and has better HDR support. FM RTGI lighting however was incredible and more advanced than even GT7. I tested this when it was still working before the latest update. The way it transforms the shaders and illuminates the cockpit is just soo much better looking than what we have now.

55.jpg

59.jpg
 
Ray traced reflections have nothing to do with the lighting. They both use similair tech for the lighting, but the execution is different (color grading, hdr tone mapping, GI, SSAO vs RTAO,...) . And the RT reflections are more advanced and better in FM than in FH. But the resolution is much much higher in FH than in FM.

This is mostly because of the inconsistent shaders on some cars. The difference the paint shaders make from car to car is what makes it stick out.

i did this test at launch to show the difference the paint shaders makes

normal yellow
Forza-Motorsport-6-10-2023-15-31-55.jpg


metalic yellow
Forza-Motorsport-6-10-2023-15-29-19.jpg


GT7 doesn't get ray traced lighting, its only ray traced reflections like FM but probably more refined (without all the bugs like in FM on some cars). FM lighting is actually really good after all those update to the color grading and color temp. But GT7 lighting is mostly more natural looking and has better HDR support. FM RTGI lighting however was incredible and more advanced than even GT7. I tested this when it was still working before the latest update. The way it transforms the shaders and illuminates the cockpit is just soo much better looking than what we have now.

55.jpg

59.jpg
I agree on the things you say, but one my complaints can be seen in the yellow metallic RX7. The sun's spotlight on the B-pillar is strongest there, but is dimmed on all other similar reflective planes, like the inside of the right pillar of the spoiler and the outside of the left pillar. There should be another spotlight over the arch of the left rear wheel that is just as strong in intensity as the main highlight, just smaller. And there should also be a stronger glow effect, especially on the left window, which looks the same as the rear hatch window. In other words, the sun over FM tracks looks and acts like a giant bulb.

As for the RTGI, I don't see how they can implement it on Radeon hardware in general. As for Nvidia they could try with ray reconstruction for denoising (noise was severe with the RTGI on) but the performance hit would considerable.
 
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