Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Yeah the XA has really long gears. Easily solved by "sport" transmission upgrade and shorter rear end ratio.

I find it annoying we have to switch to the sports transmission to change the rear end gear though, should be a separate upgrade. The XA Falcon is cool though, it's one of the few muscle cars where upgrading to sport transmission doesn't give it a 5th gear, so you can keep that "proper" muscle car 4 speed.
This was a godsend for the Aussie Classics series, thank you!
This sort of low PI series with classic muscle is the perfect fun series for me, at least it would have been if I hadn't been spun by the AI at Turn 1 of Sebring Short, Turn 3 of Sebring Short and halfway up the hill STRAIGHT at Bathurst. The idiot AI behind me wanted to be where my left rear was, so it could slavishly follow the racing line on the right hand side of the straight up the hill. Hit Rewind and then the ****er did the same thing again! Nearly threw the controller at the screen at that point...

Honestly, at this point the divebombing and spinning by the AI is spoiling the game almost totally (for me at least), as it happens in 50% of races, and I can't put up with it much longer.
 
This was a godsend for the Aussie Classics series, thank you!
This sort of low PI series with classic muscle is the perfect fun series for me, at least it would have been if I hadn't been spun by the AI at Turn 1 of Sebring Short, Turn 3 of Sebring Short and halfway up the hill STRAIGHT at Bathurst. The idiot AI behind me wanted to be where my left rear was, so it could slavishly follow the racing line on the right hand side of the straight up the hill. Hit Rewind and then the ****er did the same thing again! Nearly threw the controller at the screen at that point...

Honestly, at this point the divebombing and spinning by the AI is spoiling the game almost totally (for me at least), as it happens in 50% of races, and I can't put up with it much longer.
I know it might remove the realism but in the Accessibility options you can turn off Collisions in Single Player. I use it sometimes.
 
I'd like to see some rules being enforced, and flags used. Is this possible with the game?
I know single player has rules that gives penalties for cutting corners and hitting other drivers. The latter in with the Sports rules and Expert rules. Club rules doesn't penalize for ramming though. Edit: Flags aren't used as far as I can see.
 
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Things had been slow so far, I know is holidays but I was expecting some leaks or something like that right now

I had been worried due the lack of information, I hope the game doesn't die out before at least next Horizon launch
 
Things had been slow so far, I know is holidays but I was expecting some leaks or something like that right now

I had been worried due the lack of information, I hope the game doesn't die out before at least next Horizon launch
Relax, everyone is probably on a holiday break and the next update (which doesn't include a track) is probably done at this point and hopefully is a house-cleaning kind of update before tackling next year's roadmap.
 
I don't see how "some people will like some of the new BMWs" is something that we would be skeptical about.

Info comes out from these tests, is just inevitable when they make the "Insider" program something any rando can just opt into.
 
January also mean 24h of daytona so if turn10 follow the logic maybe we could expect bmw race cars.
We been down this logic road before with T10, expecting particular race cars for said update only to not get anything associated with it. I hope we do but I'm not going to hold my breath I mean for all we know it could be nothing but road cars. So yeah we'll see...
 
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