Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Good to see alot of people playing and enjoying Forza motorsport. Myself included, hopefully more news and a road map will be great. Also wouldn’t mind some older tracks back through Forza’s history. Good on turn 10 for sticking with the game and thank you community at GT planet for all the great posts too 🥳 🚗 ❤️
FM23 has really started to find itself over the last few months or so as a game and it's really cool to see.
 

Bug Fixes and Improvements


Stability and Performance [All Platforms]
Fixes a crash that could occur when the game downloads new Forzathon data [1904887]

Gameplay [All Platforms]
Fixed an issue where challenge progress behaves incorrectly [1940401]
Fixed an issue where the player can drive backwards through pit lane in the Maple Valley track [1884676]
Fixed an issue where player receives "Too Many Saves" when attempting to import UGC from FH5 to Motorsport [1667962]
Updated AI Difficulty for lower difficulty levels. [1943780]
Fixed an issue where cars appear invisible on track upon starting the race of any Featured Rivals event [1945905]

Cars [All Platforms]
Fixed an issue where the 2021 Porsche 911 GT3 engine sound is muffled while inside the cockpit [1935987]
Fixed an issue with the 1999 BMW #15 BMW Motorsport V12 LMR engine audio [1949302]

They updated Update 16 with the bug fixes. The AI difficulty makes sense now
 
I guess make them more consistent. So each level from 1-8 the AI feel a little bit more challenging then the last level. I could be wrong, they should have been more specific though.
I think the AI has reverted back to what it was when the game was released. I'm doing the career races on level 5 which before the last update was challenging to win races but now I'm back to my practice times being 3-4 secs better that the whole field, winning by 10-15 secs and the AI is brake checking in odd places like they used to. Not sure what has happened.
 
I guess make them more consistent. So each level from 1-8 the AI feel a little bit more challenging then the last level. I could be wrong, they should have been more specific though.
To me it felt like it was inconsistent across PI levels. I run at level 5 but level 5 in P was not the same as it was in B for example. Level 5 in P felt more like 6 or even 6.5. But I ran the BMW LMDh in a race over the weekend at 5 and it was more like it is in the lower levels. I need to run some other P cars to see if it's more normal across the entire class.
 
These AI inconsistencies is so weird
I was finding the variance in AI from event to event frustrating so this is my current method for the monthly events. I set it to max 8 for practice and tune my car, gives me a laptime goal to know my car is likely competitive. Then I will turn down the difficulty while selecting my grid spot, usually if it says my finish will be 2-4 that is a good level of challenge, usually in the AI 5-7 range depending on what AI lap times it spits back at me. Sometimes my only option start in the middle to battle towards the front but other times its more fun to start towards the front with higher AI and have to defend the position while trying to gain the last few spots. Not perfect but it keeps me from dominating races while also making sure I can be competitive at the front.
 
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